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Posted

Did a successful sortie with two wingmen in a ground attack mission.

When I come to play it back my aircraft seemed, unlike the two wingmen, to go off when taxing in a random direction and I ended up crashing in the center of the grass. See attached image. The other two wingmen carried on . This is not what happened in the mission which was a successful take off and landing after a ground attack.

Not sure if this is related to the spitfire module or is a DCS issue .

745076551_tracknotworking.jpg.613228ec4d67c311bf9ef72ff83d8e01.jpg

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

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Posted

Thanx

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

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I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

Posted

Try disabling TrackIR when watching a replay.

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

Posted

What works best for me is to at the beginning of the track, to move all your axis controls through their full range of movement.

 

I just don't remember if I did it during pause, or not. But try both I guess. My tracks always play fine once I've done that.

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G.Skill Trident ZS Neo DDR5-6000 64Gb | MSI RTX 3080ti Gaming X

Asus Xonar AE | VPforce Rhino + TM Hotas Warthog

MFG Crosswind pedals | Valve Index

 

  • 3 months later...
Posted

Has this been reported? I too have this same issue, although it is only with the Spit (I also own the P-51). Go to watch the replay, and the plane taxis in a random direction, may take off (sometimes it will crash into the tower), and then nose-dives into the deck. Frustrating when you are trying to fine-tune your takeoffs and landings.:dontgetit:

Posted
Has this been reported?

 

Many times over the years. It affects all aircraft and is a DCS World problem.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
Did a successful sortie with two wingmen in a ground attack mission.

When I come to play it back my aircraft seemed, unlike the two wingmen, to go off when taxing in a random direction and I ended up crashing in the center of the grass. See attached image. The other two wingmen carried on . This is not what happened in the mission which was a successful take off and landing after a ground attack.

Not sure if this is related to the spitfire module or is a DCS issue .

It's because your mission was successful..

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

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