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Ultrawide vs Triple Monitor


Mage
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Hey guys-

 

I am considering either picking up a curved Ultrawide monitor or going with Triple Screen. The downside of Triple screens is the bezels which can be a bit distracting tbh.

 

I had an Oculus Rift, but sold it. The immersion was really cool, but for practicality- I just don't think it was there yet. Resolution is way too low. Makes it hard to use all of the systems and read everything in the cockpit. I am also a note taker (memory isn't the best) and doing that in the Rift... good luck. So I am looking for the next best thing that is an upgrade from my current 24" 1080p + TrackIR setup.

 

Thanks!

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Yeah, VR is not quite there yet but gen 2 or 3 VR is going to be phenomenal... high res, wireless, stereoscopic pass-through cameras for our greenscreeen canopies/instrument/MFD faces, foveated rendering, full hand tracking so you can use kinematic mockup (no wires/boards) cockpits and likely a host of things I'm unaware of or forgetting.

 

I'd say go triple screen in the meantime... the bezels are only distracting until you are in the game world, then they disappear. Much cheaper per pixel than fancy curved monitors, and both will soon be pretty much obsolete for sims in light of the above and you will have 3 normal usable monitors once you do go vr.

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Hey guys-

 

I am considering either picking up a curved Ultrawide monitor or going with Triple Screen. The downside of Triple screens is the bezels which can be a bit distracting tbh.

 

I would go triple screen then and if you aren't looking to go with 120-144hz panels then go with Dell Ultrasharp U2414H's. They have the smallest bezel you can get and they look amazing clean when in a triple setup. No need to overlap to reduce bezels as is common with triple setups and the bezel is so thin they really do kinda just go unnoticed. Got a friend with it and is really nice. I got a triple Asus 144hz setup and while the high hz is nice, the bezels do suck. I also have a Rift and Vive just for clarifications sake.

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I went with size over refresh rate. 3 39" low latency TVs allowed me to replicate the size of a cockpit. I aligned the bezels with the cockpit frame and never noticed them. Head tracking is a must regardless of what you choose.

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I have a Samsung 790C 34" curved ultrawide. I would highly recommend going curved but not with the 790C. It's ultra low latency (IMO not important for flight sims) but the factory color calibration is very hit or miss. Also it's only 60hz. I've never used a triple monitor setup though. I think running 3 screens requires alot more resources than a curved ultrawide.

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I tried 3 monitors, but the extra width isn't worth it IMO, the sides gets badly distorted (with 1 camera) or misaligned (3 cameras, that will also eat FPS).

Bezels are very distracting too, I was never able to ignore them. Depends on people I guess.

I went with ultrawide monitor and ditched the 3 monitors, the little extra width is all that's needed and also other games benefit from it.


Edited by PiedDroit
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I'm using triple monitors. I was concerned about bezels, too, but as long as you get something with narrow bezels and use bezel correction properly, they're not noticeable really. I mean, you're sitting 3-5ft back, even a half inch seam between screens is insignificant. The bezel correction means the image is not broken, either, so the effect is similar to being in a car or cockpit. There are 'frames' all around you all the time, but even a short time and you disregard them. It's not a noteworthy concern, imo.

 

A huge wraparound, single screen is best of course. But my three screens give me a nearly seven foot wrap around... in exchange for two narrow lines in my image, when I'm already in a cockpit surrounded by narrow lines? Two more don't hurt, and it cost me $600 vs $2,000+ (for a comparable, decent, high res screen with 60+hz refresh)

 

 

-edit it's true the side screens distort somewhat, but they're mostly peripheral vision anyway, and at my approximate sitting distance, I don't notice unless I look right at them (which with head tracking means looking over my shoulder, i.e. 'is something there? Yes, oh **** *looks forward*. No, ok good *looks forward*)

 

It's all personal preference, really


Edited by zhukov032186

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Go with ultrawide. I have triple monitors and hate nvidia surround.

Surround sucks, but it's not needed with DCS.

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I went with 3 24" Asus PA248Q's. Really immersive and the 1080/i7 6770K combo has no frame rate issues

https://goo.gl/photos/AGQh819BEV2qQwyX6

 

Sent from my Pixel XL using Tapatalk

 

Try overlapping your bezels, [side monitors front, centre monitor behind] then adjust your 3cameras.lua file to realign and you'll have half the distance between monitors and perfect alignment [currently your alignment is off].


Edited by fitness88
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Try overlapping your bezels, then adjust your 3cameras.lua file to realign and you'll have half the distance between monitors.

I just do the Nvidia surround. I need to get my monitors better aligned, but regardless happy with it

 

Sent from my Pixel XL using Tapatalk

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I just do the Nvidia surround. I need to get my monitors better aligned, but regardless happy with it

 

Sent from my Pixel XL using Tapatalk

 

C:\Program Files\Eagle Dynamics\DCS World\Config\MonitorSetup/3Cameras.lua

 

Left =

{

x = 0;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = -1.05;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Center =

{

x = screen.width / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Right =

{

x = screen.width * 2 / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 1.05;

viewDy = 0;

aspect = screen.aspect / 3;

 

Play with the viewDX=...to adjust alignment try increments of .01 at a time and note the -value in the first group.


Edited by fitness88
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3 monitors setup is not balanced - you are not getting enough FOV in a vertical direction. I think it should be either 2 (one on top of another) or 4.

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