1Batz Posted April 30, 2017 Posted April 30, 2017 was the fov changed in the cockpit? Everything seems much wider....
lennycutler Posted May 5, 2017 Posted May 5, 2017 Does the developer know when we will see an update from ED that will include fixes to the anti-ship missile issues? The last major update to the Viggen was over one month ago. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
JanTelefon Posted May 6, 2017 Posted May 6, 2017 It would be very nice to see some updates made to the first post in this thread. Please Heatblur, don't keep us in the dark.
zerO_crash Posted May 6, 2017 Posted May 6, 2017 ^This Hard to fly a module where half the weapons don`t work at all or how they should and you only find it out in the air. Would be really nice to know what "can" be used and what is still bugged. [sIGPIC][/sIGPIC]
Pikey Posted May 6, 2017 Posted May 6, 2017 The telephone calls were all good, we had our first date, it went well and then she doesn't call us anymore. Did we do something wrong? I cannot use the BK90 in MP, it's like a terrible glider bomb that misses, I play this game exclusively in MP with friends and I'm not playing the Viggen until it's working close to how it does in SP. If this is down to the F14 i wont be buying the Tomcat. Because I'll know that it will be left incomplete, like the Mig21, like the Viggen. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Coxy_99 Posted May 6, 2017 Posted May 6, 2017 The telephone calls were all good, we had our first date, it went well and then she doesn't call us anymore. Did we do something wrong? I cannot use the BK90 in MP, it's like a terrible glider bomb that misses, I play this game exclusively in MP with friends and I'm not playing the Viggen until it's working close to how it does in SP. If this is down to the F14 i wont be buying the Tomcat. Because I'll know that it will be left incomplete, like the Mig21, like the Viggen. Ill be honest its most modules now where something does not work how it should.
mafuasu Posted May 6, 2017 Posted May 6, 2017 Guys its a prerelease. And most ist internal updated. Its not to heatblur to decide wich will be going public and when the patches from ED will give to us. Mostly of the Viggen works cery well and its a beautiful simulation of a very lovely aircraft.
RagnarDa Posted May 7, 2017 Posted May 7, 2017 The telephone calls were all good, we had our first date, it went well and then she doesn't call us anymore. Did we do something wrong? I cannot use the BK90 in MP, it's like a terrible glider bomb that misses, I play this game exclusively in MP with friends and I'm not playing the Viggen until it's working close to how it does in SP. If this is down to the F14 i wont be buying the Tomcat. Because I'll know that it will be left incomplete, like the Mig21, like the Viggen. Yes playing DCS is kind of masochistic when you think about it. You put a lot of time into a single game run (startup-take-off-ingress-delivery etc) but if something goes wrong it is really difficult to tell what went wrong, which might be hugely anti-climatic and frustrating. Yet we all keep returning to it :) What do you mean by the Bk90 misses its target? Could you provide a track? I can't remember I've seen this issue reported before. The different behaviors in Bk90 between SP and MP is a limitation with DCS that we are communicating with ED to be able to implement in a satisfactory way. I had to be a bit creative to do the way it's modeled in SP but don't know if you noticed that it also has its limitations (no score for the player). 1 DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
JanTelefon Posted May 7, 2017 Posted May 7, 2017 The different behaviors in Bk90 between SP and MP is a limitation with DCS that we are communicating with ED to be able to implement in a satisfactory way. I had to be a bit creative to do the way it's modeled in SP but don't know if you noticed that it also has its limitations (no score for the player). Even if it isn't the way the BK90 works IRL, couldn't one make them so that they are basically a CBU-97 that glides? As a placeholder at least. The CBU-97 works in MP and is the same kind of weapon. I would like that better than the current implementation, but that's just me.
RagnarDa Posted May 7, 2017 Posted May 7, 2017 (edited) ** AJS-37 Changelog / Update Master List ** No unfortunately. The CBU can't glide and you won't get the range. Edited May 7, 2017 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
microvax Posted May 7, 2017 Posted May 7, 2017 And MJ2 is not sensor fuzed. So yeah. ED gotta do something about cluster munitions effectiveness before BK90s can do what they are supposed to. The GBU43 type crater does the job for the moment in MP. ;) [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
JanTelefon Posted May 7, 2017 Posted May 7, 2017 What I meant was: Have the BK-90 glide to target as if it was a BK-90, and then at the moment it deploys its submunitions make it act as a CBU-97. I am well aware of that the CBU-97 can't glide and that the MJ2 isn't sensor fused, but it would serve as a placeholder and give it some effectiveness until the BK-90 can be properly made. The code for the CBU-97 is already there, so it can't be that hard to make the BK-90 act as one once it deploys. Now, on the subject of sensor fused, the BK-90 mixed loadout (that is currently in DCS SP) is clearly sensor fused, because it hits pretty much only targets and nothing else (until the burst of smaller explosions hit). I do however think that making the submunitions sensor fused is a fair solution, because the way DCS deals with splash damage is SO poor that cluster munitions that aren't sensor fused is basically useless. To be clear, I'm asking for a PLACEHOLDER that actually works and looks somewhat like the real thing.
RagnarDa Posted May 7, 2017 Posted May 7, 2017 Ah, I see what you meant. Thanks for the suggestion but without going into technical details the current implementations are really the best I compromise I could come up with. Love to be proven wrong though. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
JanTelefon Posted May 8, 2017 Posted May 8, 2017 Since I don't know anything about coding you are most likely right. Thanks for hearing me out and at least considering it, if only for a few seconds before deciding against it. I appreciate it. :)
RagnarDa Posted May 8, 2017 Posted May 8, 2017 (edited) ** AJS-37 Changelog / Update Master List ** Sorry I didn't mean to shut you down. I can't say for sure something is impossible to do, it's just that I haven't figured out a way to do that. So suggestions are welcome! Edited May 8, 2017 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
QuiGon Posted May 8, 2017 Posted May 8, 2017 Has the RWR volume knob in the cockpit been fixed? Last time I tried it didn't work, but that was a few weeks ago. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Yappo Posted May 8, 2017 Posted May 8, 2017 (edited) What do you mean by the Bk90 misses its target? Could you provide a track? Probably this. Point input in viggen computer (LOLA mode). Track https://drive.google.com/file/d/0B07LnvyI5-AfemItaFhVWk5qX3c/view P. S. Identical coordinates DCS and Viggen computer do not match. Edited May 8, 2017 by Yappo CPU: i7-8700K @5200MHz / RAM: G.Skill Trident Z 2x16GB @3500MHz CL15 / MB: ASUS PRIME Z370-A / GPU: ASUS STRIX RTX 2080 / DCS-Storage: Samsung 960Evo 500GB / Thrustmaster Hotas Warthog + T.Flight Rudder Pedals [sIGPIC][/sIGPIC]
RagnarDa Posted May 8, 2017 Posted May 8, 2017 Has the RWR volume knob in the cockpit been fixed? Last time I tried it didn't work, but that was a few weeks ago. I implemented it just now. Almost forgot that one :) DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
QuiGon Posted May 9, 2017 Posted May 9, 2017 (edited) I implemented it just now. Almost forgot that one :) Great, thanks very much! :thumbup: About the BK90: I've only used it once so far and that was in a pretty intense multiplayer match (BlueFlag) where I sneaked through enemy air defense to strike an enemy airfield in a high threat envirnment. I couldn't observe the effect on target, but the scoreboard told me I killed 3 enemy players, so it seems to be accurate. :) Edited May 9, 2017 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Pikey Posted May 9, 2017 Posted May 9, 2017 Well if we are waiting for ED, we are waiting for ED. How about the clock though? I love the clock to be working with an aircraft that tell you down to the second EToT. This is part of something the Viggen brought that was very exciting, the timing and coordination of strikes to the second. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
fjacobsen Posted May 9, 2017 Posted May 9, 2017 Will the Changelog be updated with the recent fixes ? | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Cobra847 Posted May 9, 2017 Author Posted May 9, 2017 Will the Changelog be updated with the recent fixes ? It will, but just before the next patch-- as a lot of new things are being implemented Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Cobra847 Posted May 9, 2017 Author Posted May 9, 2017 Well if we are waiting for ED, we are waiting for ED. How about the clock though? I love the clock to be working with an aircraft that tell you down to the second EToT. This is part of something the Viggen brought that was very exciting, the timing and coordination of strikes to the second. This is high on the list and I think possibly already done-- next patch! We also need it for some missions currently being built. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
AbortedMan Posted May 9, 2017 Posted May 9, 2017 Add my name in the hat for votes to implement a different solution for the BK90 in MP. I was on the fence about buying this aircraft until I read what the BK90 was...I immediately purchased it after getting a description and seeing how cool it could be. Was deeply saddened to see it neutered in MP (Where I solely play). I've recreated and compared scenario after scenario in SP mission editor that are identical to my MP experiences (Blue Flag, 104th, OpenConflict) and deploying BK90s in MP is exponentially less effective at taking out ground targets than in SP. I've noticed recently that a BK90 in close proximity to another BK90 that is in flight to a different waypoint will be detonated in the giant daisy cutter blast of the first, negating any of my effort to fire each of them at different calculated waypoints. That creates some pretty significant limitations in engagement area and approach timing. The giant bomb fix works well to simulate the coverage and devastation of the cluster munitions, but there are other critical functionalities of the BK90 that are hindered by this solution.
whaaw Posted May 10, 2017 Posted May 10, 2017 Has the RWR volume knob in the cockpit been fixed? Last time I tried it didn't work, but that was a few weeks ago. this is the master tone/sidewinder tone? then NO still broken. i had to turn off volume in the interdiction mission yesterday :-) SFMBE
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