crudboy12 Posted March 19, 2017 Posted March 19, 2017 I find that when I am trying to use the RB-15 missile in unconfined area attack mode (80002), the missile will make a 90 degree turn away from the target at about 2 kilometers out and proceed to fly to what I can only assume is it's self district way point. The missile works fine when I am using the standard mode. Glitch or mistake on my part? [sIGPIC][/sIGPIC] A-10C, FC3, P-51, BF-109, UH-1, MI-8, KA-50, M2000C, AJS-37, Gazelle, F-5E, L-39, F-86, MiG-15, MiG-21.
Marduk454 Posted March 19, 2017 Posted March 19, 2017 Mine are doing this too. Works fine if I use another weapon code. Skickat från min ONEPLUS A3003 via Tapatalk
pdmarsh Posted April 15, 2017 Posted April 15, 2017 I just tested code 800003 (4/14/17) and got the same result where the missiles turn 90° away from the targets just before getting there and go into the drink. So far, only 800001 works for me. [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
Auntystatic Posted April 12, 2018 Posted April 12, 2018 (edited) this is still happening, found by Shiftie Mover last night and confirmed twice by myself, they turn and run like scared children using a dog leg bx7 and code 800003, they descend at bx 6 head to bx7 then turn towards bx8 target, when they get close they swing away about 90 degrees or so and run away then explode at quite a distance, it was quite funny the first time but is a game killer when it keeps happening Edited April 12, 2018 by Auntystatic
unknown Posted April 12, 2018 Posted April 12, 2018 this is still happening, found by Shiftie Mover last night and confirmed twice by myself, they turn and run like scared children using a dog leg bx7 and code 800003, they descend at bx 6 head to bx7 then turn towards bx8 target, when they get close they swing away about 90 degrees or so and run away then explode at quite a distance, it was quite funny the first time but is a game killer when it keeps happening Interesting, i just tried it and had the same behaviour with code 800003. With the code 800002 i had no problems a couple days ago, see video. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
RagnarDa Posted April 21, 2018 Posted April 21, 2018 Found the problem! I learn something new everyday, like if checking between a unsigned int and a negative int is always true in C++! DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
unknown Posted April 22, 2018 Posted April 22, 2018 Found the problem! I learn something new everyday, like if checking between a unsigned int and a negative int is always true in C++! Yeah, squish that bugs! This bird is getting better and better. :thumbup: Any chance that this fix will make it for the next ED patch(next week?)? Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
Quip Posted April 22, 2018 Posted April 22, 2018 Found the problem! I learn something new everyday, like if checking between a unsigned int and a negative int is always true in C++! RagnarDa, true story to follow: The sim F/A-18 Hornet 2 had a bug I discovered and reported. If you flew at negative AOA, drag was removed from the flight model. So if you ran out of fuel: just fly inverted at high negative AOA and you could get home without any problems, then dead stick land. The bug was never corrected, even in Hornet 3.0 Yeah... So you're in good sim-company ;)
Shimonu Posted April 22, 2018 Posted April 22, 2018 Found the problem! I learn something new everyday, like if checking between a unsigned int and a negative int is always true in C++! Doesn't that give a compiler warning?
Buzzles Posted April 22, 2018 Posted April 22, 2018 Found the problem! I learn something new everyday, like if checking between a unsigned int and a negative int is always true in C++! Write a unit test! Fancy trying Star Citizen? Click here!
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