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Posted

I finally spend some time to create a decent corrected specular map texture. I also corrected specular map for the exhaust nozzle, who was also pretty strange.

 

Enjoy for who like it, download here :)

 

attachment.php?attachmentid=163760&stc=1&d=1496678996

 

attachment.php?attachmentid=163761&stc=1&d=1496678996

 

attachment.php?attachmentid=163762&stc=1&d=1496678996

 

attachment.php?attachmentid=163763&stc=1&d=1496679035

m2k-spec1.thumb.jpg.2e6c9dce355ca061205a63292d4c1691.jpg

m2k-spec2.thumb.jpg.ae2cb5981816f64baf099689b4eff5be.jpg

m2k-spec3.thumb.jpg.bc331006deef6d165994cb72a4c12c55.jpg

m2k-spec4.thumb.jpg.8e50896e168841a2ffeaff87ed430396.jpg

  • Like 1
Posted

Downloading now,thanks for sharing!

_________________________________

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Posted

I must admit i was wrong. Totally wrong. This new specular is AMAZING.

 

Thanks Sedenion.

 

0GbCD77.jpg

" You must think in russian.."

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Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

I find it a bit too shiny... but then, what isn't currently in DCS 2.1? :)

 

(oh, and yes, I saw the picture; take with a specific light, and a bit over-exposed)

 

Will certainly test, to make a more informed opinion! :)

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Posted

Thank you +1

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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Posted
I find it a bit too shiny... but then, what isn't currently in DCS 2.1? :)

 

(oh, and yes, I saw the picture; take with a specific light, and a bit over-exposed)

 

I took the screenshots in some specifics angles to show the specular behavior (especially on wings, at very specifics angles), in globality, the shininess is not as much predominant. Anyway, if you compare with actual M2k photos, you should find this is almost correct.

Posted

Hi, I don't know about these things so does this specular mapping occur on all skins or is it just this one?

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Posted

For all

" You must think in russian.."

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Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

hi, does this trigger the integrity check in multiplayer servers ?

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  • 1 month later...
  • 2 months later...
Posted (edited)

So how it should look like at this moment?

 

Description file:

 

Livery = {

{"ext0", 2 ,"M2KC_0Specular",false};

{"ext1", 0 ,"M2KC_1T",false};

{"ext1", 2 ,"M2KC_1Specular",false};

{"ext2", 0 ,"M2KC_2T",false};

{"ext2", 2 ,"M2KC_2Specular",false};

{"ext3", 2 ,"M2KC_3Specular",false};

{"ext7", 0 ,"M2KC_7T_GRK",false};

{"ext8", 0 ,"M2KC_8T_GRK",false};

Edited by Valium
  • 2 months later...
Posted
I took the screenshots in some specifics angles to show the specular behavior (especially on wings, at very specifics angles), in globality, the shininess is not as much predominant. Anyway, if you compare with actual M2k photos, you should find this is almost correct.

 

Fix installed! Wow!

 

 

 

Clipboard01.jpg

Clipboard01.thumb.jpg.49654a783717741bfba7c2c7bcab5ee7.jpg

  • 4 weeks later...
Posted

Hi, i need to say this specular fix is a must to have for a more realistic Mirage 2000 !

Thank you :)

 

But the textures of the Mirage did change recently with the update from Razbam, and the actual specular map is little different now.

The result is some straggered textures (in game) between the actual diffuse and this "old" specular fix. I mean, not sure it's because of that, but i think it is maybe because of this.

 

I wanna work on the actual new specular maps, to fix it again.

But i think I will need the full layered files sources, the specular maps with all layers inside (.PSD).

It's possible to add specular power with the actual flat DDS/PNG by “playing” with Photoshop, but details suffer from this method.

 

Where can i find the sources (layered files) of the new specular maps for the Mirage ?

I find layered sources for diffuse maps, skins, etc..but not the specular maps.

 

Thanks you :)

 

++

Posted
Hi, i need to say this specular fix is a must to have for a more realistic Mirage 2000 !

Thank you :)

 

But the textures of the Mirage did change recently with the update from Razbam, and the actual specular map is little different now.

The result is some straggered textures (in game) between the actual diffuse and this "old" specular fix. I mean, not sure it's because of that, but i think it is maybe because of this.

 

I wanna work on the actual new specular maps, to fix it again.

But i think I will need the full layered files sources, the specular maps with all layers inside (.PSD).

It's possible to add specular power with the actual flat DDS/PNG by “playing” with Photoshop, but details suffer from this method.

 

Where can i find the sources (layered files) of the new specular maps for the Mirage ?

I find layered sources for diffuse maps, skins, etc..but not the specular maps.

 

Thanks you :)

 

++

 

The original PSD is owned by Razbam, I created the PSD on the fly from DDS images to make the mod... If you want the old mod to work with the updated module, simply rename the textures in the mod from <blahblah>.bmp.dds to <blahblah>.dds...

Posted

Woo ! You started from a flat image ?

That's skilled, you managed to keep some verry smalls areas on the plane out of specular map (lines and bolts).

You made you own layer i think ?

 

I will make my own version, but not sure that i will success to make it efficient as your version :joystick:

 

Thank you for your answer :)

 

---

 

Heuu mais tes Français XD ?

Posted
Woo ! You started from a flat image ?

 

I started from the original specular map... essential data is already in it.

 

That's skilled

 

Not so much...

 

you managed to keep some verry smalls areas on the plane out of specular map (lines and bolts).

 

As I said, the essential data is already in the original specular map... I simply reused it. I mainly made a negative with some adjustement as base for "details", then added successively Red, Green and Blue layers for what appear to be roughness, specular and reflectivity.

 

I will make my own version, but not sure that i will success to make it efficient as your version :joystick:

 

Not impossible, I did not passed much time on it.

Posted

So I dropped these files in the right spot (/coremods/aircraft/m-2000C/Textures/M-2000C), but my Baguette looks perhaps even more plastic than it used to. Rocking a bare metal skin. Am I doing it wrong?

I5 9600KF, 32GB, 3080ti, G2, PointCTRL

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