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Posted
What I mean is that if you are using anything but the preset PPI option, azimuth setting, etc. you will not notice that it's broken.

But if you change to B-scan, velocity vector is wrong. If you change Azimuth settings all goes wacky - antenna pointing in wrong direction after losing lock, RDO locking ghost, etc. Some buttons on the CP related to A2A do not have any function....

I've submitted bugs already months ago... then l lost the interest in bug hunting as Harrier became their focus...

 

Ok the B-Scan bug has been around for a while, RDO shouldn't do what It's currently doing in the game anyways and the antenna in azimuth settings 30/10, will move with your cursor, the only problem is that when you loose a target the antenne goes back to It's original settings (+-0 degres, centered).

Same happens in azimuth 60 so.

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Posted
When a plane is jamming, if It's too far away you won't see the dash line.

And changing azimuth, lines,.... Does not effect the quality or the detection, it will simply scan a smaller zone, therefor it will scan it faster.

 

Yes faster so more scan of the zone in the same delay so detection will be better I think no ? :cry:

Posted
Yes faster so more scan of the zone in the same delay so detection will be better I think no ? :cry:

 

Since the radar has a smaller zone to scan, targets in that area will be detected faster, that's it.

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Posted
Would you call DCS realistic ? I would. Is it perfect ? No.

 

 

 

What are you talking about? DCS or Mirage. You didn't answer the point.

 

Forget about perfection of the Mirage. I am talking about its realism. Does the weapons deployment look realistic for you now that you know how the real thing works?

 

The Hotas and PCA implementation is different from real. How can you consider it realistic?

 

 

 

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Posted
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" You must think in russian.."

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Posted
What are you talking about? DCS or Mirage. You didn't answer the point.

 

Forget about perfection of the Mirage. I am talking about its realism. Does the weapons deployment look realistic for you now that you know how the real thing works?

 

The Hotas and PCA implementation is different from real. How can you consider it realistic?

 

 

 

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I think it's you mate that doesn't understand the point ^^ DCS is realistic even thought alot of things are not like that in a real environnement. The PCA in the Mirage is realistic even thought it doesn't operate exactly like the real thing, it's really close to what it will be.

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Posted
I think it's you mate that doesn't understand the point ^^ DCS is realistic even thought alot of things are not like that in a real environnement. The PCA in the Mirage is realistic even thought it doesn't operate exactly like the real thing, it's really close to what it will be.

 

 

 

It doesn't operate exactly like the real thing? All the sequence is wrong. So it is NOT realistic

 

 

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Posted (edited)
It doesn't operate exactly like the real thing? All the sequence is wrong. So it is NOT realistic

 

 

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Current PCA : Press 530 button with Master Arm on Arm, already was in AA mode, selects the 530, if i press the trigger with a target locked, missile goes.

 

New PCA : Press 530 button with Master Arm on Arm, selects AA mode, selects 530, if i press the trigger with a target locked, missile goes.

 

Massive change, instead of having to look at the HSI when Master Arm on, 530 not selected, i'll be able to look at my HUD for my NAV, such wow.

Edited by Rex854Warrior

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Posted (edited)

Mirage 2000C Update this week?

 

Current PCA : Press 530 button with Master Arm on Arm, already was in AA mode, selects the 530, if i press the trigger with a target locked, missile goes.

 

New PCA : Press 530 button with Master Arm on Arm, selects AA mode, selects 530, if i press the trigger with a target locked, missile goes.

 

Massive change, instead of having to look at the HSI when Master Arm on, 530 not selected, i'll be able to look at my HUD for my NAV, such wow.

 

 

 

You are just trolling or you are truly unable to see the differences in Zeus post and the actual implementation. Or you truly fly the Mirage the way you describe it. You only shoot 530d, you never shoot anything else, no magics no guns, no AG. You would have obviously seen that it's very different from current implementation. no need to discuss further with you in afraid

 

 

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Edited by TomCatMucDe
Posted

I will put everyone in agreement : The current PCA implementation is neither realistic nor unrealistic, but is simply wrong.

 

What many would call 'not realistic' can be something like FC3 where you simply cycle through weapons using one command without embarrassing yourself with some PCA buttons or mode selection.

 

I have to say that for me the "unrealistic" way is sufficient if it is judiciously "rendered", since there many more passioning things than pushing buttons (even more if in addition you have to use a mouse to do it).... But, if the goal is to implement the real detailed process with buttons etc. yes, this process have to be correct, and if it is not correct, it is simply wrong and there is no question of "far" or "close" to realism, nor question of "perfection" or not: it is a fault.

  • Like 1
Posted
I will put everyone in agreement : The current PCA implementation is neither realistic nor unrealistic, but is simply wrong.

 

What many would call 'not realistic' can be something like FC3 where you simply cycle through weapons using one command without embarrassing yourself with some PCA buttons or mode selection.

 

I have to say that for me the "unrealistic" way is sufficient if it is judiciously "rendered", since there many more passioning things than pushing buttons (even more if in addition you have to use a mouse to do it).... But, if the goal is to implement the real detailed process with buttons etc. yes, this process have to be correct, and if it is not correct, it is simply wrong and there is no question of "far" or "close" to realism, nor question of "perfection" or not: it is a fault.

 

Yup :thumbup:

 

The fault is identified by RB so it's more a question of "when" it will be solved.

 

At least i hope so :D

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Posted
Since the radar has a smaller zone to scan, targets in that area will be detected faster, that's it.

 

Agree with you .... But I'm not sure it's the case ... I never see a real difference ...

Posted
Yup :thumbup:

 

The fault is identified by RB so it's more a question of "when" it will be solved.

 

At least i hope so :D

 

+1 When is the real question.... Hope next 2.1.X update ;)

Posted
I will put everyone in agreement : The current PCA implementation is neither realistic nor unrealistic, but is simply wrong.

 

 

 

 

 

By unrealistic I was actually meaning it is wrong. But I have to agree that "wrong" is a better description. Because people enjoy it, it does not become correct and realistic.

 

I was flying almost only the Mirage in DCS but now I see that it's abandon it I don't fly it anymore and therefore I'm not flying DCS at all. I am waiting for some more serious modules like F18 F14 and F4 in the future.

 

 

 

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Posted
I will put everyone in agreement : The current PCA implementation is neither realistic nor unrealistic, but is simply wrong.

 

What many would call 'not realistic' can be something like FC3 where you simply cycle through weapons using one command without embarrassing yourself with some PCA buttons or mode selection.

 

I have to say that for me the "unrealistic" way is sufficient if it is judiciously "rendered", since there many more passioning things than pushing buttons (even more if in addition you have to use a mouse to do it).... But, if the goal is to implement the real detailed process with buttons etc. yes, this process have to be correct, and if it is not correct, it is simply wrong and there is no question of "far" or "close" to realism, nor question of "perfection" or not: it is a fault.

 

Flaming cliffs is arcade, a shortcut to adding content in a game that had none at the beginning.

Nothing more to it. It should be a different game altogether.

 

Some button sequences wrong is something easy to happen in a simulator. More so a video game and not something purpose built for governments or airlines.

 

Airbus and Boeing addons that cost much more that the m2000c have mistakes too.

And those are based on civilian planes with widely available documentation for decades.

 

The only thing more perfect then rb m2000 says Dassault on the side and is in a room in an airbase. We just have to be patient.

Posted
in fact the weapon deployement appear fuzzy to me with what Zeus explain... especially concerning the Magic:

 

"MAG option in the PCA is used to activate magic seeker search option. It does not select the missile for launch nor does it set the system in AA mode."

 

So... The "530" button on PCA select the S530+AA mode, but the MAG button is not the same... and so, how to select AA mode and select Magic for launching if we can't through the PCA button ? The Magic-AA-Selection only work using the HOTAS override ? This sound strange to me...

 

The logic is:

- BVR mission: long range, you have the time to prepare and select Super 530D on the PCA. Head down work with eyes on VTB.

- short range fight: you are looking out, you use short range radar mode activated with the stick, and you select short range weapons (Magic and guns) with the throttle.

 

So the AA weapon selection is working as expected.

 

What Zeus was talking about is to activate Magic scan pattern (like an IRST). This is an upgrade function that the Mirage received.

 

Fighters are upgraded from the beginning to the end of their service time. The HOTAS functions from the Mirage 2000C RDM were not the same as the Mirage 2000C RDI.

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Posted

What Zeus was talking about is to activate Magic scan pattern (like an IRST). This is an upgrade function that the Mirage received.

 

Fighters are upgraded from the beginning to the end of their service time. The HOTAS functions from the Mirage 2000C RDM were not the same as the Mirage 2000C RDI.

 

Well, so i was probably right with my theory of enginer logic (not logical at all) and the "missing button"... :D

Posted
Flaming cliffs is arcade, a shortcut to adding content in a game that had none at the beginning.

 

No...be a little ponderate. This, is Arcade:

 

Nothing more to it. It should be a different game altogether.

 

I recognize FC3 and other modules are not exactly at the same level of fidelity. I prefer the term fidelity instead of realism, because speaking of "realism" in a game is a perfect nonsense to me. To me, all DCS modules have the same level of "realism". But some module have a better level of details of their own "aircraft modelisation" in term of process and features. FC3 modules are less detailed, less fidel. Other modules are more detailed, more fidel.

Posted
What Zeus was talking about is to activate Magic scan pattern (like an IRST). This is an upgrade function that the Mirage received.

Yes, that and the fact that the Master Arm shouldn't trigger CAN mode.

 

Well, so i was probably right with my theory of enginer logic (not logical at all) and the "missing button"... :D

On the contrary, this is very logical choice.

Short range AA weapons (CAN & MAG): no time to fussle around the cockpit = get those mode available as "override" (any other mode) at the pilot's fingertips (on the thottle).

Regarding MAG specifically, no real need to have two different controls to do the same thing = let's keep the more practical one.

 

530, MAV, POL and AG modes are "long term choices", so it's perfectly OK to select them through the PCA, taking your time.

 

++

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Posted
On the contrary, this is very logical choice.

Short range AA weapons (CAN & MAG): no time to fussle around the cockpit = get those mode available as "override" (any other mode) at the pilot's fingertips (on the thottle).

Regarding MAG specifically, no real need to have two different controls to do the same thing = let's keep the more practical one.

 

That's it... this is practical, not logical... The logical way would be to let the PCA stores buttons as weapon/pylon selection either for launch or jettison, ignoring redundancy with HOTAS, AND, with a separated button for Magic-IRST feature somewhere on the PPA... but i guess this was too late to add this "separated button"... So, they did what engineers does in this case: tricks and improvisation.

Posted (edited)
The thing is that the module has to be designed according to real Mirage, not to anyone personal taste...

 

Ho dear Jojo... :D ... Nobody said the contrary, and certainly not me... I only explores the potential reasons why this PCA is illogical despite its practical aspect. As YOU are only following "the reality" like a military guy follows orders of its superior wihout questionning beyond the facts and procedures, I personnaly need to understands the reasons, motivation and potentially occult motivations that lies beyond things to be in peace with myself. Maybe, now, you better understands the gap between you and me (and why i could never be a military, exept maybe in the intelligence service), and why i say, do, and question what i question, say and do :D

 

End of OT.

Edited by sedenion
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