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Posted

Just upgraded my rig, sig below, I ordered the oculus and touch for 400, should I be excited as an avid DCS player?? Please let me know your thoughts?? Is it hard to setup for DCS? Never used VR before.

 

 

Thanks pilots.

4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.

Posted

I'd be very surprised if you are disappointed, please post back when you've had a go thumbup.gif

i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1

Posted

not hard ; and you have a full of post about the best setup

 

in 2.1 if you have a 1080ti

 

424435Capture001.jpg

Clevo Sager - i7 6700-K 4.0Ghz OC@4.4Ghz - RAM 32GB DDR4 - VIDEO Nvidia 980 GTX 8Go - XFi SoundBlaster



VR with Oculus Rift - KGB Gunfighter-Pro + Cougar Gaz + Simped + volant T300 + pédalier LeoBodnar

 

Posted

Oh yeah, most definitely!

With that rig you will be in good shape.

 

Just bear in mind, DCS 2.1 especially Normandy is very much a work in progress and VR performance over Normandy is a bit of a challenge.

Hopefully it will get better as it progresses.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Thanks, can anyone let me know what it is like to actually fly in VR for the first time? I hear the size of the planes and the cockpits is the most immersive factor, is this true?

4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.

Posted
Thanks, can anyone let me know what it is like to actually fly in VR for the first time? I hear the size of the planes and the cockpits is the most immersive factor, is this true?

 

I could explain the stereoscopic 3D and the 1:1 scale, etc, but its easier to just say this: You will feel like you are actually in a real plane flying.

Posted
Thanks, can anyone let me know what it is like to actually fly in VR for the first time? I hear the size of the planes and the cockpits is the most immersive factor, is this true?

 

I would love to, however there are no words that could accurately describe the feeling you are about to experience. It is just that incredible.

 

I look forward to hearing your first impressions.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

You'll love it! let us know what you think after that first flight.

MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control

Posted
Just upgraded my rig, sig below, I ordered the oculus and touch for 400, should I be excited as an avid DCS player?? Please let me know your thoughts?? Is it hard to setup for DCS? Never used VR before.

 

 

Thanks pilots.

 

Your not having second thoughts??

 

Nah I don't think I could be with out Rift now, :D

 

I still think your first crash will be cool. :thumbup:

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted

Thanks everyone, my oculus is coming next week, probably the end of next week, I have most modules and and they are all setup control wise, I just need more immersion, more of a reason to lose myself for hours on end like I used to, hopefully this will be the ticket!

 

I will post my thoughts as soon as I have flown in VR, can't wait from what you are all saying here.

4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.

Posted

Immersion is what you will get as well as a 3D prospective of the DCS World. Be prepared you might get a tad motion sick, some do some don't. I don't normally get queasy but when I first got Rift I took the Huey for a spin AWESOME then I took the Gazelle AWESOME but I did have to land and take a break otherwise it wasn't going to end well. Just saying. :D That passed quickly. :thumbup:

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted
Just upgraded my rig, sig below, I ordered the oculus and touch for 400, should I be excited as an avid DCS player?? Please let me know your thoughts?? Is it hard to setup for DCS? Never used VR before.

 

 

Thanks pilots.

 

Better not, as you could generate too high hopes and then feel it as let down.

 

I had both (Vive and Rift) and deciced to sell the Vive and keep the Rift.

I yet have the 4K displays and TrackIR as those makes the combat feel better, as you can actually see the targets and not to lose your sighting because lower resolution of the VR.

 

The VR is totally there for the immersion and the satisfaction when you fly and even operate the aircraft. But it is so two edges sword as you are having a about 55 degree FOV (similar to 2D display anyways) and nicely little taller than wider, and the tracking is so nice, but so many tiny things that are nasty.

 

ED and every module developer should re-design the cockpit textures for VR. That needs to be done. There are already third party mods to enlarger the fonts and textures to get them more readable, but the official was are that even if you have good eye sight, you feel like you should get a reading glasses in most cases.

 

If you know your way around the aircraft, then VR works as you more rely the switch position than what is reading there. But if you don't know already like back of your hand the aircraft switches and buttons locations etc, you will get frustrated as you can't read most of them. Instead you are trying to get close in awkward positions to read what is what.

 

Then there comes the physical requirements like how well you can rotate your head and upper body. As said, you have that 55 degree FOV and you can't see so well from corner of eye around you. So you are really rotating head 90 degree and over your shoulder to get a view to 8-4 a clock. This can be very frustrating in a A-10 as the cockpit bubble you are sitting on doesn't let you just peek over shoulder. Fix for this is to use a chair that rotates so you can get the "cheat" from there. And this is one thing I wish is that the VR would support a curve adjustment because narrow FOV.

 

The low resolution as well means that you will not be there to identify the aircrafts so easily. Like if you have a A-10 and Mig-15 flying side by side past 1-2km it is if not difficult, impossible to identify which one is which.

 

On ground units you are totally relying the sensors. You don't know is the target a MBT or a APC as it is just a black dot, even up to 1km (0.5nm) while doing a A-10 cannon runs. So you need to be very well aware where the targets are as you are just placing a crosshair on the dot and hope it is correct and and you will get to it.

 

So many things becomes just frustrating guessing and assumptions. Somewhat that is realism as like if a ground vehicle stops moving and it is off-road, you wouldn't be able spot it from further than 1-1.5km in good conditions and identify it than from 500-800m. But that is like MBT on meadow, but a MBT should be easy to spot on a desert even from many kilometers away. Now it is that from 1km you have difficulties to separate a cactus and individual MBT on desert. So if the ground units are in line or close-by, you will spot the formation.

 

That is just the frustrating part that you can't anymore spot and identify things like even Full HD at 1.2 DCS.

 

But then it in other hands adds the immersion, in MP especially as your ground radar (Viggen before A/F-18C comes out) or JTAC to really point things out.

 

But the immersion of flying and the benefits to see the altitude and the cockpit scale etc. It is just totally different game level. Totally enjoyment.

 

But really waiting module developers to up their game and simplify and enlarge the cockpit textures for VR use. They really need to remove lots of weathering and small details as they are nothing else than distractions.

  • Like 1

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted

The VR is totally there for the immersion and the satisfaction when you fly and even operate the aircraft. But it is so two edges sword as you are having a about 55 degree FOV (similar to 2D display anyways) and nicely little taller than wider, and the tracking is so nice, but so many tiny things that are nasty.

 

Why do you state 55 degree FOV?

Both Rift and Vive specs list a 110 degree FOV.

 

While yes I would love it to be larger and hopefully the next generation will be, it certainly appears more like 110 to me than 55.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
Better not, as you could generate too high hopes and then feel it as let down.

 

I had both (Vive and Rift) and deciced to sell the Vive and keep the Rift.

I yet have the 4K displays and TrackIR as those makes the combat feel better, as you can actually see the targets and not to lose your sighting because lower resolution of the VR.

 

The VR is totally there for the immersion and the satisfaction when you fly and even operate the aircraft. But it is so two edges sword as you are having a about 55 degree FOV (similar to 2D display anyways) and nicely little taller than wider, and the tracking is so nice, but so many tiny things that are nasty.

 

ED and every module developer should re-design the cockpit textures for VR. That needs to be done. There are already third party mods to enlarger the fonts and textures to get them more readable, but the official was are that even if you have good eye sight, you feel like you should get a reading glasses in most cases.

 

If you know your way around the aircraft, then VR works as you more rely the switch position than what is reading there. But if you don't know already like back of your hand the aircraft switches and buttons locations etc, you will get frustrated as you can't read most of them. Instead you are trying to get close in awkward positions to read what is what.

 

Then there comes the physical requirements like how well you can rotate your head and upper body. As said, you have that 55 degree FOV and you can't see so well from corner of eye around you. So you are really rotating head 90 degree and over your shoulder to get a view to 8-4 a clock. This can be very frustrating in a A-10 as the cockpit bubble you are sitting on doesn't let you just peek over shoulder. Fix for this is to use a chair that rotates so you can get the "cheat" from there. And this is one thing I wish is that the VR would support a curve adjustment because narrow FOV.

 

The low resolution as well means that you will not be there to identify the aircrafts so easily. Like if you have a A-10 and Mig-15 flying side by side past 1-2km it is if not difficult, impossible to identify which one is which.

 

On ground units you are totally relying the sensors. You don't know is the target a MBT or a APC as it is just a black dot, even up to 1km (0.5nm) while doing a A-10 cannon runs. So you need to be very well aware where the targets are as you are just placing a crosshair on the dot and hope it is correct and and you will get to it.

 

So many things becomes just frustrating guessing and assumptions. Somewhat that is realism as like if a ground vehicle stops moving and it is off-road, you wouldn't be able spot it from further than 1-1.5km in good conditions and identify it than from 500-800m. But that is like MBT on meadow, but a MBT should be easy to spot on a desert even from many kilometers away. Now it is that from 1km you have difficulties to separate a cactus and individual MBT on desert. So if the ground units are in line or close-by, you will spot the formation.

 

That is just the frustrating part that you can't anymore spot and identify things like even Full HD at 1.2 DCS.

 

But then it in other hands adds the immersion, in MP especially as your ground radar (Viggen before A/F-18C comes out) or JTAC to really point things out.

 

But the immersion of flying and the benefits to see the altitude and the cockpit scale etc. It is just totally different game level. Totally enjoyment.

 

But really waiting module developers to up their game and simplify and enlarge the cockpit textures for VR use. They really need to remove lots of weathering and small details as they are nothing else than distractions.

 

 

Thanks for the feedback, I guess knowing the aircraft will make a big difference, I guess it will be 'labels on' but then again I find the targets hard to spot at 4k or 1080 anyway. I have a swivel chair so I may have to cheat lol to save my neck from breaking.

 

I like the way the rift has a microphone which I presume can be used for voice attack and communication online, also the built in headphones make it a nice tidy setup for VR.

 

I just hope the performance is okay, I am hearing allot of negative feedback regarding 2.1?

4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.

Posted
Thanks for the feedback, I guess knowing the aircraft will make a big difference, I guess it will be 'labels on' but then again I find the targets hard to spot at 4k or 1080 anyway. I have a swivel chair so I may have to cheat lol to save my neck from breaking.

 

I like the way the rift has a microphone which I presume can be used for voice attack and communication online, also the built in headphones make it a nice tidy setup for VR.

 

I just hope the performance is okay, I am hearing allot of negative feedback regarding 2.1?

 

I think it is more so with the Normandy map and the new deferred shading. I have not tested Nevada yet since this new implementation, will try and check it out later today to compare.

Hopefully as they continue to develop DCS 2.x things will get better in the performance department.

 

Yes the Rift has very good headphones and mic.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

The headphones are really good on Rift, feels great and sounds great. Just hoped to hear more surround thought....

 

--

I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts.....

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
Thanks for the feedback, I guess knowing the aircraft will make a big difference, I guess it will be 'labels on' but then again I find the targets hard to spot at 4k or 1080 anyway. I have a swivel chair so I may have to cheat lol to save my neck from breaking.

 

I like the way the rift has a microphone which I presume can be used for voice attack and communication online, also the built in headphones make it a nice tidy setup for VR.

 

I just hope the performance is okay, I am hearing allot of negative feedback regarding 2.1?

 

Ok got a chance this morning to try out Vegas in 2.1.1 for the first time.

 

I loaded up the Spitfire Vegas Tour Instant Action Mission and flew through it from takeoff to landing. This is actually a quite fun thing to fly.

I kept all my setting the same as I was using for Normandy. Performance in NTTR is definitely much better than in Normandy currently.

 

During the low flying over Vegas I easily maintained 45 fps, never dropping below, and elsewhere it easily climbed into 60's ( I run with ASW off). The entire flight was smooth and fluid as it could be.

 

So I would say currently NTTR is certainly very doable in VR, whilst Normandy can really tax the system big time in VR. Have not tried Normandy in 2.1.1 with Deferred Shading off yet, may do that and see how much gain might get from that.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

The feeling of being in the cockpit is so amazing. If I just want to cold start/take off/navigate/approach/land, this is the most fun.

 

But flying even an instant action intercept in the F-5 against a Bear reveals the horrors of trying to fly combat in VR. In gun range, you can tell it is big and has four engines, but there is no way you could say its a Bear. It might as well be a B-29. It isn't Atari 2600 bad, but its more like early 3d games in 640 x 480 or 800 x 600.

[sIGPIC][/sIGPIC]

Posted
The headphones are really good on Rift, feels great and sounds great. Just hoped to hear more surround thought....

 

Hopefully that will come with time as popularity of VR continues to grow and developers can spend more time with such things.

 

Tried any of the Oculus Touch games yet, made specifically for VR? The positional sound in some of those is quite good. Nothing like playing a shooter and hearing someone all of a sudden directly behind you beginning to speak lol. Or gunfire all of a sudden going off behind.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
Hopefully that will come with time as popularity of VR continues to grow and developers can spend more time with such things.

 

Tried any of the Oculus Touch games yet, made specifically for VR? The positional sound in some of those is quite good. Nothing like playing a shooter and hearing someone all of a sudden directly behind you beginning to speak lol. Or gunfire all of a sudden going off behind.

In my humble opinion, the RIFT headphones for some reason doesn't give so wide/accurate direction of the sound source as even my cheap 9,90€ headphones by Phillips.

 

This with a other games too as I tested them as such only.

 

But I will put them to better test as there are always some settings to tweak for effects.

 

It has something to do with the audio direction being somewhat "above" or "inside your head" instead clearly further distance. Example VR games like robo recall or lethal vr where situational awareness is important, it is difficult to separate source from front to rear or even from 90 degree side to rear.

 

And it is odd thing as otherwise the sound is excellent and immersive.

 

Need to check if there is change to widen the audio separation so sound sources would become more clearly "further" than very close.

 

--

I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts.....

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
The feeling of being in the cockpit is so amazing. If I just want to cold start/take off/navigate/approach/land, this is the most fun.

 

But flying even an instant action intercept in the F-5 against a Bear reveals the horrors of trying to fly combat in VR. In gun range, you can tell it is big and has four engines, but there is no way you could say its a Bear. It might as well be a B-29. It isn't Atari 2600 bad, but its more like early 3d games in 640 x 480 or 800 x 600.

I today made series of training on Su-25T for navigation to combat areas, engaging simple M113 targets with Vikhr and cannon and then landing.

 

And even trying to read the HUD IHADS was difficult without leaning forward to read it.

 

To read a HSI was like reading Chinese. Need to get closer, focus to what there is and spend lots of time heads down for angles and direction etc.

 

Then to watch a weapons panel is a another treat... Like lights indicating selected pylons is easy, but don't try to read the amount of ordinance left as it is way too small.

 

It is just frustrating when you can't see well some of the elements and then some you see easily, like the speed or altitude.

 

But I got so frustrated that I overflow M113 target area continually. I just could not spot them enough in time and spent lots of time to search 10 closely scattered tank on clear empty desert areas, only to spot them sometimes at 2km or usually 4-5km as smokes revealed them.

 

So new tactics need to be used, like start to use smoke rockets to mark areas, as reading HSI for waypoint on target is too difficult.

Then using more of a Shkval and fly further and get time to observe and aim targets than a few kilometers.

 

But I think I need to lower pixel density from 2.0 to 1.3-1.5 to get models larger and drop 4x antialising to 2x or off as all is so "soft".

 

The immersion is great for flying, but combat is just....

At least I don't need to study and learn cockpit as first timer.

 

Hence, when A/F-18C comes out.. I will NOT likely be flying it first couple months with VR, as I want to learn first around cockpit and be efficient to spot the values and all.

 

The rift is such that it is totally worth it price at current Special sale for 449€ (I paid little more) but I wouldn't have paid the 899€ that it costed on release, and that was one reason why Vive went out as way too expensive for ita capabilities.

 

It is just sad that DCS isn't really designed for VR like many game is, like Valve "the Lab" that has amazing "magic store" or the "arrow" games.

 

DCS just needs to get tweaked modules with larger cockpit textures and texts and less small details so get all simplified. So it would be more like flying a flanker 2.0.

 

 

 

--

I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts.....

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
In my humble opinion, the RIFT headphones for some reason doesn't give so wide/accurate direction of the sound source as even my cheap 9,90€ headphones by Phillips.

 

This with a other games too as I tested them as such only.

 

But I will put them to better test as there are always some settings to tweak for effects.

 

It has something to do with the audio direction being somewhat "above" or "inside your head" instead clearly further distance. Example VR games like robo recall or lethal vr where situational awareness is important, it is difficult to separate source from front to rear or even from 90 degree side to rear.

 

And it is odd thing as otherwise the sound is excellent and immersive.

 

Need to check if there is change to widen the audio separation so sound sources would become more clearly "further" than very close.

 

--

I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts.....

 

Wait a minute the audio mix down used to pan with head movement, it doesn't now odd.

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

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