Spt Posted December 7, 2017 Posted December 7, 2017 Please make a little effort to revert this display, there were several update on all branches (stable beta and alpha) and same bug on all versions, this is very diificult to make a good navigation without this information. So go on ED and Belsimtek for this little thing for a little time ;) ( I know you are very busy with other modules and maps ) Thanks in advance ++ [sIGPIC][/sIGPIC]
MikeMikeJuliet Posted December 7, 2017 Posted December 7, 2017 Yes please! This has been a PITA for a while now. Not really a problem during navigation (distance shows on the HUD), but when in combat and I need to call B/E info, I can't read the distance from the HUD if I'm on certain weapon modes... DCS Finland | SF squadron
Buckeye Posted December 7, 2017 Posted December 7, 2017 Good luck getting a response on this, let alone an actual fix. ED has let this one drag on for an eternity. Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
pauldy Posted December 8, 2017 Posted December 8, 2017 There was a difference between the HUD and the HSI distance readout back then iirc.. a difference of 1 nautical mile between the counters... prolly before patch 1.5... fuzzy memory [sIGPIC][/sIGPIC]
Buckeye Posted December 8, 2017 Posted December 8, 2017 (edited) HSI distance !!!! There was a difference between the HUD and the HSI distance readout back then iirc.. a difference of 1 nautical mile between the counters... prolly before patch 1.5... fuzzy memory Fuzzy bc it's been so long that it's worked properly I took a 2.5 year break from DCS, came back in late July, and it's been broken since then. I believe I was told back then that it had been missing for a while. Sent from my iPhone using Tapatalk Edited January 8, 2018 by =Buckeye= Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
QuiGon Posted January 8, 2018 Posted January 8, 2018 This "bug" did really upset me a couple of days ago as I lost my HUD due to combat damage and had to find my way back to base in very bad visibility by using the HSI. Having no way of knowing the distance to base did really not help!! :mad: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
riproren Posted January 9, 2018 Posted January 9, 2018 Here's what I don't get. It seems whenever I go to an MP server there are more F15s than other planes. I'd think ED would show it a little bit more attention. Sent from my SM-N950U using Tapatalk Alienware Area 51, Windows 10, I7-5820k, 6 cores 15mb Cache Overclocked to 3.8GGZ, 32GB Dual Channel DDR4 at 2133mhz, Dual Nvidia Titan X 12MB. 2TB 7200rpm sata 6gb/s,
riproren Posted January 9, 2018 Posted January 9, 2018 It would seem the hard part is done. I enjoy flying it more than any other. Powerful, good radar, missles, etc. I'd pay $50 for a fully modeled F15 over a slow ass Hornet or Tomcat. Sent from my SM-N950U using Tapatalk Alienware Area 51, Windows 10, I7-5820k, 6 cores 15mb Cache Overclocked to 3.8GGZ, 32GB Dual Channel DDR4 at 2133mhz, Dual Nvidia Titan X 12MB. 2TB 7200rpm sata 6gb/s,
probad Posted January 9, 2018 Posted January 9, 2018 "tip of the iceberg" doesnt even begin to describe the fc3 eagle smh
ED Team NineLine Posted January 11, 2018 ED Team Posted January 11, 2018 Guys, please keep the posts focused on the bug, we are trying to reproduce on our internal version to report. It's possible its fixed internally and not been merged yet. But we are looking at it. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted January 11, 2018 ED Team Posted January 11, 2018 Update, fix has been verified in our internal versions, should be released to public soon. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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