Marcast Posted December 24, 2017 Posted December 24, 2017 I tried my first mission with weapons, using four pods of 4 Zuni rockets each. I select A/G mode, switch master arm on but when I set the MPCD on stores I don't get the "cool" message on the left side and CCIP is not active. I must do something stupid but I don't know what :(
Tirak Posted December 24, 2017 Posted December 24, 2017 Select the Zuni's Pylon on the weapons management panel on the left below the MPCD, or select the OSB button above 105 to select Zuni rockets.
Marcast Posted December 24, 2017 Author Posted December 24, 2017 Select the Zuni's Pylon on the weapons management panel on the left below the MPCD, or select the OSB button above 105 to select Zuni rockets. No, it's not that. Rockets are selected, here it's a video of what happens:
Flagrum Posted December 24, 2017 Posted December 24, 2017 I tried my first mission with weapons, using four pods of 4 Zuni rockets each. I select A/G mode, switch master arm on but when I set the MPCD on stores I don't get the "cool" message on the left side and CCIP is not active. I must do something stupid but I don't know what :( "Cool" message? Zunis are dumb rockets that do not need any cooling... And CCIP not active? Your HUD said it was. Imo you should have been able to fire without problems. But Weapon Release Button (not Trigger - that one is for Guns and Side(winder|arm) only!) did nothing?
Marcast Posted December 24, 2017 Author Posted December 24, 2017 Well I watched this tutorial video: https://youtu.be/k0L8Bfz4CNI When I say that CCIP is not active I mean that it is not highlighted and it doesn't show the decreasing distance from target as in the video. The only difference I can see with my situation is the "cool " message, but then maybe it was retained from the AIG-22? It's true anyway that I tried to fire with trigger and not with weapon release button, but there wasn't any decrease in range scale in the CCIP pipper
104th_Maverick Posted December 24, 2017 Posted December 24, 2017 I tried to fire with trigger and not with weapon release button, This is the problem sir, go back up and try again and press weapon release. You don't need to COOL zuni rockets. [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel
Marcast Posted December 26, 2017 Author Posted December 26, 2017 ;3335415']This is the problem sir, go back up and try again and press weapon release. I tried again and rockets fire pressing weapon release button, but I still don't have any decreasing range indication on the CCIP pipper...
Johnny Dioxin Posted December 26, 2017 Posted December 26, 2017 It doesn't start moving until you are close to max effective range in my experience Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Marcast Posted December 27, 2017 Author Posted December 27, 2017 It doesn't start moving until you are close to max effective range in my experience It doesn't move even when I'm very close. The problem is that the CCIP pipper is not highlited, could it maybe be a problem of video graphic setting?
Kang Posted December 27, 2017 Posted December 27, 2017 Might this be related to the 'missing HUD lines'-issue?
Marcast Posted December 27, 2017 Author Posted December 27, 2017 I just checked and everything is working fine in 2.2. It's definitely a problem of graphic settings, I'll use the same in 1.5.8 and I'll see tomorrow :smilewink:
Zarma Posted December 27, 2017 Posted December 27, 2017 There is a bug in 1.5.8 just look the sticky posts for the solution. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
Marcast Posted December 27, 2017 Author Posted December 27, 2017 I just applied the same settings as in 2.2, also applied temporary fixes for 1.5.8 but the problem stays...
Kang Posted December 28, 2017 Posted December 28, 2017 Unfortunately that picture is not displaying, but I at least got a working range clock for Zuni rockets with the current version 1.5.8
Marcast Posted December 28, 2017 Author Posted December 28, 2017 Unfortunately that picture is not displaying, but I at least got a working range clock for Zuni rockets with the current version 1.5.8 Confirmed, problem is solved with last update :thumbup:
mkiii Posted February 12, 2018 Posted February 12, 2018 Rocket selection seems to be broken in 2.5. At least in the Quickstart mission "Weapons Practice" in Caucuses. I cannot get rockets to fire using normal selection & fuzing methods. Once selected, any change of fuzing from Safe gives "SMC Error Cannot find selected weapon release progmam". It is possible to fiddle with the Manual dial and make them work, but you have to do things in a particular order:- 1: select weapon 2: Select Mode CIP 3: Set Quantity > 0 4: Set Mult > 0 5: Flick Manual Fuzing dial to N/T (It might be necessary to do this more than once). Please tell me that it's not just me. ;)
Jenrick Posted February 12, 2018 Posted February 12, 2018 I'm not using 2.5, but normally that error shows up when you have more then 2 types of weapons loaded. No clue is that's a real world limitation of the stores system (I haven't bothered to research it). Try it with just rockets and see if you get the same issue. -Jenrick
joey45 Posted February 12, 2018 Posted February 12, 2018 The fuzing is for the bombs. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
rick66 Posted February 12, 2018 Posted February 12, 2018 I used Rockets today in Sedlo`s Vulcan forge Campaign against enemy trucks and it worked fine.. DCS 2.5 i7 8086K(Delidded@5.2),ASUS ROG Maximus X Formula Z370,Gigabyte AORUS GeForce GTX 1080 Ti Waterforce WB Xtreme Edition, 32GB DDR4,860 Pro SSD x2,970 Pro M.2, 840 Evo, Asus ROG PG278Q G-Sync.. Rift S:pilotfly:https://imgur.com/a/TRIm7nL
Raz_Specter Posted February 13, 2018 Posted February 13, 2018 yep confirmed working in 2.5 Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
mkiii Posted February 15, 2018 Posted February 15, 2018 (edited) Maybe it's just the Quickstart mission that's broken then. Because it sure as eggs is eggs, ain't working without a kerfuffle here. NOTE: As mentioned above, they are OK when no other weapons (apart from gunpods) are loaded. Which is what you get if you load up the Q.S. Caucuses Mission "Rockets & Guns", but try the "AV-8B Weapons Practice" Q.S. Mission & It does what I describe & only fiddling with the Manual selection allows firing. Edited February 16, 2018 by mkiii
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