Reflected Posted January 6, 2018 Share Posted January 6, 2018 AI P-51s just take forever to reform, and if I climb out at 2700 45', they drop behind. When I fly Spitfire missions, I make 2 circles above the airfield, and from then on they stick to my wing like glue. On the other hand I can't fly slow enough for AI P-51s to keep up, especially above 20,000 feet. What's wrong? I set 270 kts in the mission editor. Thanks! Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Captain Orso Posted January 6, 2018 Share Posted January 6, 2018 mmmm... yeah, so your flying at max-cruising and want your wing-men to push their engines into the red to catch up to you, and are complaining that they're not risking blowing their engines to catch up... :noexpression: Would you also complain if they did risk blowing their engines, and occasionally did? I think there would be an outcry from the community that the AI had gone mad and were blowing their engines through poor engine management like amateurs. If you want your formation to form-up on you, give them a chance buddy. Fly at 30"MP for a couple minutes, and like Lil' Bo-Peeps sheep, they will 'come home' in no time, though I hope they won't be wagging their tails ;) When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Reflected Posted January 6, 2018 Author Share Posted January 6, 2018 You think I didn't try this? Above 20k they drop behind even if I fly at 30" and 2300 RPM. Even after takeoff I circle the airfield at this setting and they can never reform. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Reflected Posted January 6, 2018 Author Share Posted January 6, 2018 Also ,there is A LOT between max cruise and blowing your engine. I don't expect them to fly at 61" 3000RPM. Try the attached mission. Take off, and fly to France at an altitude of at least 23,000 feet. You'll see what I'm talking about.Blue Nose Bastards of Bodney.miz Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Captain Orso Posted January 7, 2018 Share Posted January 7, 2018 I've been flying the Charwood mission 1, testing a bunch of things, which mostly have nothing to do with the mission itself. I start with 3 wing men, plus an entire second wing; we are 8 aircraft altogether. I am not seeing any issues with all my wing men catching up to me before I turn south from our airfield at around 8k'. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Reflected Posted January 7, 2018 Author Share Posted January 7, 2018 I've been flying the Charwood mission 1, testing a bunch of things, which mostly have nothing to do with the mission itself. I start with 3 wing men, plus an entire second wing; we are 8 aircraft altogether. I am not seeing any issues with all my wing men catching up to me before I turn south from our airfield at around 8k'. Interesting. Have you tried above 22k feet? What power settings do you use? Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Emmy Posted January 7, 2018 Share Posted January 7, 2018 By and large, AI does a very poor job flying formation. Station keeping isn't bad, but the geometry flown for rejoins is non-existent. You can't catch anything if you only fly pure or lag pursuit curves. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Reflected Posted March 17, 2018 Author Share Posted March 17, 2018 I've done a lot of testing lately.. The AI has no problem catching up up to 12,000 feet. Above that, it's starting to become a problem, and above 20-22,000 feet there is no way to keep them from lagging behind. I'm really curious what could cause this, but I haven't been able to figure it out. Somehow they can't accelerate that fast, I was even thinking about their supercharger. But the nI turned mine off, and I still pulled away at 30" MP Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Coxy_99 Posted March 18, 2018 Share Posted March 18, 2018 I had mustangs to follow B-17s at 20,000 they cant do it. Link to comment Share on other sites More sharing options...
Reflected Posted August 22, 2018 Author Share Posted August 22, 2018 Any news on this please? I've done more testing, and this AI behavior is a real pain for mission builders. Some planes are more prone to it than others. Spitfires can keep in formation, but run their engines so high they run out of fuel way before me. It mostly affects the Mustang and the Sabre. Try flying at 25k feet or higher, you'll need to fly the P-51 at near stall speeds in order not to pull away from your flight. Same goes for the Sabre, they lag well behind around 30k feet, even lower. I always fly by the book, at cruise settings, before anyone asks. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Dr_Arrow Posted August 22, 2018 Share Posted August 22, 2018 This might be a broader problem with the AI. Although a completely different beast, L-39C has a similar problem, it simply cannot fly at higher altitudes, at 8000 meters it will fall out of the sky, while L-39ZA has no such problems (same engine, nearly same airframe, even heavier): https://forums.eagle.ru/showthread.php?t=218357 Link to comment Share on other sites More sharing options...
Reflected Posted August 23, 2018 Author Share Posted August 23, 2018 Perhaps...when I fly a P-51 at higher altitudes the AI wingmen fly at crazy high AoAs... Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Reflected Posted August 23, 2018 Author Share Posted August 23, 2018 I did some tests at 25,000 feet. With no drop tanks, AI P-51s can keep up, although you have to fly quite slow. When you attach drop tanks, you have to fly at near stall speed for them to be able to keep up and not lag behind. I think the same is the problem with the Sabre - when Ifly at high altitudes I fly with drop tanks and so do my wingmen - that's why they can't keep up. Check this simple test mission:formationtest.miz Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
71st_AH Rob Posted August 23, 2018 Share Posted August 23, 2018 I think you will find that this only applies to AI in a client group. Another group of AI only will outrun you at altitude I think. Link to comment Share on other sites More sharing options...
cromhunt Posted August 25, 2018 Share Posted August 25, 2018 (edited) I do not think it's a bug or something like that, but maybe a lack of precision that players are able to produce. At high altitude it is normal that to maintain a level flight is more difficult, and variations have more influence even slight.But with a little patience it seems possible. http://cromhunt.proboards.com/thread/372/high-altitude Maybe we should experiment with other modules to get a clear idea of the problem, right? Practice is the best i mean:) Edited August 25, 2018 by cromhunt Link to comment Share on other sites More sharing options...
Reflected Posted August 26, 2018 Author Share Posted August 26, 2018 Maybe I need to learn to fly straight :D I noticed that this issue is more prominent when drop tanks are used. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Andy1966 Posted August 26, 2018 Share Posted August 26, 2018 Try setting a higher speed in the mission editor, 300 or 325, they wont exceed the set speed I believe, But I could be wrong. the mission editor speed is ground speed. at alt ground speed is much higher than indicated air speed. We are Virtual Pilots, a growing International Squad of pilots, we fly Allies in WWII and Red Force in Korea and Modern combat. We are recruiting like minded people of all Nationalities and skill levels. http://virtual-pilots.com/ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Reflected Posted August 26, 2018 Author Share Posted August 26, 2018 Try setting a higher speed in the mission editor, 300 or 325, they wont exceed the set speed I believe, But I could be wrong. the mission editor speed is ground speed. at alt ground speed is much higher than indicated air speed. THAT'S IT! Man, it was so simple, right before my eye! Thank you for pointing it out. As soon as I set a pretty high speed, they can keep up alright! THANK YOU! :) Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Andy1966 Posted August 26, 2018 Share Posted August 26, 2018 :thumbup: Sweet, glad it helped! We are Virtual Pilots, a growing International Squad of pilots, we fly Allies in WWII and Red Force in Korea and Modern combat. We are recruiting like minded people of all Nationalities and skill levels. http://virtual-pilots.com/ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Reflected Posted August 27, 2018 Author Share Posted August 27, 2018 It's very strange, though. Once in formation, a B flight set to slower speeds will follow A flight that has a higher speed no problem. But if the player is the leader, or it's about our own flights, the speeds set in the editor are basically a "speed limit". This, plus the fact that it's ground speed we set in ME, had me scratching my head for months. My AI wingmen could keep up under 10k feet where ground speed is not much different from IAS, but up at 23k feet with a tailwind...that was a different story. I'm so glad the mystery is solved :) Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
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