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Posted

Still at it! The delay has been acquiring proper (rare) reference material. As some people might know, there is the Bonnie pre refit and Bonnie post refit. There were quite a few exterior modification, and I was leaning toward the post refit since it would be easier to model with most of the opening on the sides of the ship closed and sponsons removed. Well if you want to be accurate in the use of the Banshee fighter though, this meant I would have to model the pre_refit. :(

Here she is with what I hope is all of the opening on the sides of the ship. Next will be the very irregular cat walks surrounding the flight deck.

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39362653740_99ab4a089a_h.jpgscript>39362653740_61fccd9c5e_o.jpg39362653740_61fccd9c5e_o.jpg

 

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25Ep7odhttp:

Posted

Looking great.

I have the same problem with Hermes regarding reference photos...

70s refit no problem

Viraat have loads

Early 80s..... a good handful.

Even tho I have the plans it's still difficult.

 

on ma mobile

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Watch out for those radio masts sticking up around the flight deck, they were only up when in harbour or at cruising stations, at flying stations they were down and well out of the way of any aircraft and helo's approaching and working the deck.

 

Same applies to guardrails and flag masts on the flight deck, if the ship had any, always removed for flying stations. Flags normally fly from the main yard's at sea.

 

Bonnie is looking good. :thumbup:

Posted

Don't worry Crazyeddie, I'll have all those mast down when done(quite a few of them). Just easier to bake in that position to lower poly models. In this latest pics, you will see I have started to add the dreaded catwalks and drain tubes. Hopefully I will be able to retain as much detail as possible or it will have to be burned onto normal maps.

27316537578_3320867063_o.jpgCheers

Posted

It's looking great.

My Hermes is happy at just over 82K tris in game

LOD1 is 53K

 

Go mental on it.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Wow, I was shooting for 33K thinking that would be pushing it. Great news that. Now I don't have an excuse not to make her look good! :)

Posted

The modelviewer reads in triangles not polygons.

 

on ma mobile

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 5 weeks later...
Posted

The Small things are a PITA.

 

P.S. Looking great.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 3 weeks later...
Posted

Well the right side of the Hull is just about done. Disregard the superstructure, that will be last.

 

 

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Cheers

Posted

Looking awesome.

 

What's the poly count Now??

on ma mobile

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Well there are High poly models and Low poly models all in the one file, plus little to no optimizing done and it sits at 100K.

Posted

At this stage I am still just creating a high poly model. Of course with the use of Alpha channels for all the guard rails and normal maps will hopefully knock down a large chunk of the polys. Yes the use of LOD is going to greatly reduce poly counts as well.

Posted

I dont know if your question about textures was answered in previous posts, but it is Diffuse file and Metal rougness file which define Metalness Roughness and AO in RGB channels. (DCS PBR standart)

Steam Index, i7 8700K, 32Gb, GTX 1070Ti, NVMe.

Hotas Warthog, Virpil, RX Vipers

  • 1 month later...
Posted

Not done yet

 

Have to keep looking for reference images, but I am about 90 percent done the hull.

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script> 266yMM3 41413456440_5c65193771_z.jpg

  • 3 weeks later...
  • 1 month later...
Posted

Are these ships available?

 

Would like to see the city class and AOR in game.

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

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