Dugong Posted January 18, 2018 Posted January 18, 2018 This bird looks seriously interesting in a convoluted kinda way (more to learn is good!) but i'm a little concerned over how good the FM is, because i know HB consists of some LN/mig-21 devs, and the mig-21 FM is quite frankly awful. Can anyone put my mind at easy, or not?
NeilWillis Posted January 18, 2018 Posted January 18, 2018 It is in a word the best flight modelling found on any Viggen module available today. I would be very cautious about the number of loud complainers here. There is no such thing as a perfect simulation, but some people seem to think nothing less than that will suffice. There are occasional bugs that spoil for fun for a while due to the every changing environment that is DCS World, but the devs are very active, and working towards a feature complete module. There is a campaign now for the Viggen, that I am sure you'll find very enjoyable, but you need the NTTR map and around $9.00 to buy the campaign in addition to the Viggen. Go ahead and buy it, you'll not be sorry you did - unless you are particularly OCD!
Ocelotunit Posted January 18, 2018 Posted January 18, 2018 This bird looks seriously interesting in a convoluted kinda way (more to learn is good!) but i'm a little concerned over how good the FM is, because i know HB consists of some LN/mig-21 devs, and the mig-21 FM is quite frankly awful. Can anyone put my mind at easy, or not?I haven't seen anyone complaining about the flight model but even then, unless you've actually flown the real thing, how would you know any different? If I remember correctly the Mig-21 team had an actual Mig-21 pilot making it. Sent from my SM-G955F using Tapatalk
renhanxue Posted January 18, 2018 Posted January 18, 2018 My impression is that it's generally regarded as very good. It's not perfect though, of course - there are a few minor issues remaining with induced drag being slightly higher than it should be and dry thrust being slightly weaker than it should be, but they are being worked on as far as I know. In most scenarios though the aircraft performance is very close to what the flight manual for the real thing says it should be like. The modelling is fantastically detailed by the way; things like the hydromechanical fuel flow regulator in the engine and the onboard computer's program cycle length are simulated. The flight manual for the real aircraft is generally works better as a reference point than Leatherneck's own manual, at least if you read Swedish... A few threads: https://forums.eagle.ru/showthread.php?t=181787 (an actual Viggen pilot chiming in) https://forums.eagle.ru/showthread.php?t=182488 https://forums.eagle.ru/showthread.php?t=184532 Some of these issues may have been fixed or at least partially addressed since.
Retnek Posted January 18, 2018 Posted January 18, 2018 ... how good the FM is ...? What are you looking for? Perfectly simulated real world flight physics or do you try to find a plane well suited for your preferred flight style? You can fly her easily like a bomber, there's good support by the flight system, but you're still the decicive factor on the stick. Your focus is getting a bombers job done? The plane and it's flight model is perfect for that. If you intend to fly the Viggen as a (dog-)fighter prepare to practice a lot. I will need A LOT more training, including lessons by more professional sim-pilots than me. As a casual sim pilot I won't be able to coordinate the sometimes tight limits of the Viggen with the movements of a good opponent. I don't think that's a problem of the flight model. As far as I'm able to compare it sitting at a PC: The impression of the DCS-Viggen fit's with the (rare) reports one can find about flying the Viggen. It's the characteristics of how a high performance plane was build 50 years ago. They went for the limits with the main purpose in mind. And accepted grave disadvantages. That's not to compare with todays computer-designed allrounders. The pilots had to learn how to deal with it, training - training - training. I like the Viggens module especially for presenting both advantages and limits. "Those who admire me for my 275 kills know nothing about war" Günther Rall
QuiGon Posted January 18, 2018 Posted January 18, 2018 I haven't seen anyone complaining about the flight model but even then, unless you've actually flown the real thing, how would you know any different? If I remember correctly the Mig-21 team had an actual Mig-21 pilot making it. Sent from my SM-G955F using Tapatalk Yes, Dolphin, who is now the head of Magnitude 3, is afaik the lead programmer on the DCS MiG-21 and he's also a active MiG-21 pilot in the serbian air force (or at least he was, during the development of the MiG-21). Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
thrustvector Posted January 18, 2018 Posted January 18, 2018 its probably the easiest aircraft to fly and land, and start, its also a lovely flight model, which in general flying you wont find any bugs I'm sure, get it, you will love it if you want to fly at mach 1 or over 10ft off the ground sweeping through valleys :)
Jester986 Posted January 18, 2018 Posted January 18, 2018 It's a lot of fun in multiplayer to come screaming out of a valley at over Mach 1 and lay 16 parachute retarded bombs across someone's airfield. Solid recommendation, very enjoyable. Never flown a real Viggen and I don't care to compare notes to a Swedish flight manual so I can't speak to the accuracy of the FM but its feels pretty good FWIW.
outbaxx Posted January 18, 2018 Posted January 18, 2018 Any FM that you can learn to fly without adjusting any curves on the joystick is a good FM. If you can’t fly it without adjusting curves it’s either a bad FM or you need more training.
Rudel_chw Posted January 18, 2018 Posted January 18, 2018 Any FM that you can learn to fly without adjusting any curves on the joystick is a good FM. If you can’t fly it without adjusting curves it’s either a bad FM or you need more training. Actually, the curves are for compensating a poor quality joystick, they will not compensate for FM shortcomings ... only on a top quality stick can you afford not using curves. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
outbaxx Posted January 18, 2018 Posted January 18, 2018 Actually, the curves are for compensating a poor quality joystick, they will not compensate for FM shortcomings ... only on a top quality stick can you afford not using curves. Sure they will, let say that you think that the AC is too sensitive in the center region of your joystick, you then adjust your curve so it’s less sensitive in the center region. The drawback is that you will have a higher sensitivity somewhere else along your stick throw. But who can say if it’s more training needed to learn to handle that sensitivity or if it’s the FM that is wrong? I will always blame the FM, I have flown the F/A-18 Interceptor on the Amiga 500 ;)
Fred00 Posted January 18, 2018 Posted January 18, 2018 Actually, all planes in DCS need curves to compensate for the short throw sticks most of us have. I have seen several real world pilots here on the forum (including the Viggen pilot) saying that the planes are way too sensitive to stick input compared to real life. Adding curvature does increase sensitivity at the extremes, but that is usually not a problem. It’s the extra control around the center that is needed for fine maneuvering. 1
westr Posted January 18, 2018 Posted January 18, 2018 Actually, the curves are for compensating a poor quality joystick, they will not compensate for FM shortcomings ... only on a top quality stick can you afford not using curves. He's actually right in what he's saying in respect that the joysticks we purchase don't have the stick length you would find in a real combat aircraft. I purchased the longest extension I could find for my TM warthog and it changed the precision and feel significantly. I rarely add curves in DCS. We're I not using an extension it would be necessary. 1 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Recommended Posts