SharkBaztard Posted January 28, 2018 Posted January 28, 2018 I placed some AA that show up as (8) on rwr. I get tone, lock, fire and watch my sidearms make contact (from a distance) Then check my map and the sams remain at 100% or barely reduced overall health? no kills how many sidearms avg per AA vehicle for kill? Any ideas
Emmy Posted January 28, 2018 Posted January 28, 2018 I seem to recall a different discussion that the Sidearm has enough power to wreck a radar dish but often not enough to actually destroy the entire vehicle like a Maverick. After your attack, were you still being painted or did the radar signal stop? [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
SUBS17 Posted January 28, 2018 Posted January 28, 2018 I used 2 vs a Shilka and managed to damage it enough to be able to finish it off by straffing it with the gun. Side arm is small compared to a HARM so it would most likely just take out a radar dish anyway. Sidearm 25lb warhead Blast fragmentation HARM 146lb warhead Blast fragmentation [sIGPIC] [/sIGPIC]
Dugong Posted January 28, 2018 Posted January 28, 2018 It's probably down to the limitations of DCS's hitpoints based damage modelling and the fact that ground units are either fully alive or fully dead with no inbetween. In reality the sidearm has a small warhead and would rely on shrapnel passing through computers/wiring/generators etc to render the radar inoperative. It isn't going to be 'blowing' it up.
dogrokket Posted January 30, 2018 Posted January 30, 2018 I’ve had mixed luck with a SA 8 OSA that I set up for practice. 50% of the time it misses by several yards, or hits directly and nothing much happens, except for the driver spilling his vodka. The sidearms do seem kinda lame.
Tread_Head57 Posted January 30, 2018 Posted January 30, 2018 The sidearms do seem kinda lame. Again, this is due to limitations within DCS. Sidearm is only powerful enough to destroy radar dishes. DCS doesn't simulate vehicle damage well. SAM objects are either 100% active or destroyed. The "health bar" may lower, but there is no corresponding decrease in unit effectiveness. ED would have to re-do vehicle damage model to include partial damage for sidearm to be truly effective in DCS.
Robin_Hood Posted January 31, 2018 Posted January 31, 2018 Again, this is due to limitations within DCS. Sidearm is only powerful enough to destroy radar dishes. DCS doesn't simulate vehicle damage well. SAM objects are either 100% active or destroyed. The "health bar" may lower, but there is no corresponding decrease in unit effectiveness. ED would have to re-do vehicle damage model to include partial damage for sidearm to be truly effective in DCS. Therefore, pending an improvement of damage modeling, the Sidearm should be made powerful enough to destroy the vehicles. An other way would be to use a script, were the radar goes off if it is damaged even a little bit, but ideally it should not be up to mission editors to compensate for the simulations limitations. 2nd French Fighter Squadron
SUBS17 Posted February 1, 2018 Posted February 1, 2018 Again, this is due to limitations within DCS. Sidearm is only powerful enough to destroy radar dishes. DCS doesn't simulate vehicle damage well. SAM objects are either 100% active or destroyed. The "health bar" may lower, but there is no corresponding decrease in unit effectiveness. ED would have to re-do vehicle damage model to include partial damage for sidearm to be truly effective in DCS. I think I took out the radar on the Shilka so that might be modelled. [sIGPIC] [/sIGPIC]
javelina1 Posted February 1, 2018 Posted February 1, 2018 Again, this is due to limitations within DCS. Sidearm is only powerful enough to destroy radar dishes. DCS doesn't simulate vehicle damage well. SAM objects are either 100% active or destroyed. The "health bar" may lower, but there is no corresponding decrease in unit effectiveness. ED would have to re-do vehicle damage model to include partial damage for sidearm to be truly effective in DCS. Kinda my experience too, but I still carry a couple. It's fun to play cat & mouse with the SA-8's. After a lock, I fire, break, and then watch for the smoke. Then I come in real low with a gun run and really smoke it... I save the (2) Mav's for tanks... ;) MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Emmy Posted February 1, 2018 Posted February 1, 2018 I think I took out the radar on the Shilka so that might be modelled. I know I've seen AA vehicles that are no longer actively engaging despite being structurally intact. I think the damage model for mobile SAMs and guns is possibly a little more flexible than just 1 or 0. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
dogrokket Posted February 1, 2018 Posted February 1, 2018 Kinda my experience too, but I still carry a couple. It's fun to play cat & mouse with the SA-8's. After a lock, I fire, break, and then watch for the smoke. Then I come in real low with a gun run and really smoke it... I save the (2) Mav's for tanks... ;) I know, right? I did the same mission today, and the SA hit the dish and blew the thing to bits... it was awesome! My issue is with the homing capability, I guess. Have you found a good formula for homing- like launch aspect or distance?
MustanGrande Posted February 2, 2018 Posted February 2, 2018 I've gotten a lot of "mission kills," in which the Sidearm seems to knock out the radar
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