maturin Posted February 1, 2018 Posted February 1, 2018 Trees seem to work great at blocking AI LoS. The same cannot be said for buildings. Ground units usually spot you through walls and then pound the intervening building with cannon rounds. At a certain point the building becomes ethereal (it runs out of hitpoints, I guess), and they kill you. So you can't hide behind buildings because you will be killed by enemies that you can't see. This could be fixed by making even 'dead' buildings block projectiles. Also, it would be worth your time to make sure that physical geometry actually matches the visual geometry of buildings. At least on the square corners. Nothing like trying to shoot at a tank and hitting an invisible wall instead. Lastly, vehicle collision for trees should just be turned off, because it is so broken. I spent like 10 minutes stuck between two saplings. There's a reason that even games like Arma allow tanks to flatten trees.
grunf Posted February 1, 2018 Posted February 1, 2018 The same cannot be said for buildings. Ground units usually spot you through walls and then pound the intervening building with cannon rounds. At a certain point the building becomes ethereal (it runs out of hitpoints, I guess), and they kill you. So you can't hide behind buildings because you will be killed by enemies that you can't see. Are you sure about that? I just placed two tanks on each side of a building, they completely ignored each other.
Bushmanni Posted February 1, 2018 Posted February 1, 2018 I could be a bug with only certain kind of buildings. OP should give more specific intructions for replicating the bug. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
maturin Posted February 1, 2018 Author Posted February 1, 2018 Are you sure about that? I just placed two tanks on each side of a building, they completely ignored each other. I just played a mission for several hours, and lost more than one tank from AP rounds going straight through large structures. This dynamic is pretty clear if you turn the labels on and watch them fade in and out. LoS geometry clearly doesn't match the visual geometry of buildings, although some models may work better than others. Basically they shoot at you through the building until the building becomes ethereal, then then shoot you. It stands to reason that all buildings suffer from the bug where they become ethereal, though. So it makes more sense to hotfix this than track down every geometry problem in every Caucasus asset.
Shadow KT Posted February 1, 2018 Posted February 1, 2018 How about giving us the mission, or a track ;) 'Shadow' Everybody gotta be offended and take it personally now-a-days
razo+r Posted February 1, 2018 Posted February 1, 2018 I was able to track planes with my tunguska through buildings in Normandy...
Svend_Dellepude Posted February 2, 2018 Posted February 2, 2018 Maybe the issue is linked to this: https://forums.eagle.ru/showthread.php?t=200830 [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
maturin Posted February 2, 2018 Author Posted February 2, 2018 How about giving us the mission, or a track ;) If I get around to it, but if you haven't experienced this, you just don't play CA.
Rogue Trooper Posted February 2, 2018 Posted February 2, 2018 I have noticed this in Nevada pre 2.5 release. Tunguska hounded me hard until my little gazelle acquired and owned him. T-80's also will continuously fire missiles and there was no way they got line of sight on my blades let alone my upper airframe! HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Boberro Posted February 2, 2018 Posted February 2, 2018 Are you sure about that? I just placed two tanks on each side of a building, they completely ignored each other. They were drunk :P 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
maturin Posted February 3, 2018 Author Posted February 3, 2018 Here's a track. The T-80s immediately spot the Abrams through the building, and shoot it. For the second Abrams, I take control and kill it by shooting through the building with a sabot. It isn't necessarily unrealistic that the AP round goes through a small house, but it is unrealistic when a round goes through a whole factory. There are lots of different building models, and many are glitched. Some have LoS blocking problems for AI, and some have physical geometry problems (can't shoot/lase near them because they are bigger than their 3D model appears to be).bldng!.trk
maturin Posted February 3, 2018 Author Posted February 3, 2018 (edited) If you have a bit more patience, try these tracks as well. Watch the first few minutes of 'bldng' and watch Humvees lob tons of TOW missiles uselessly into houses, because they see straight through them. Then watch the last few minutes as my tank gets shot through an entire village. I forget what's in track 'bldng2'bldng.trkbldng2.trk Edited February 3, 2018 by maturin
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