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Posted

Looking very nice Timghetta, thanks for sharing!!! and take your time, we want a nice and shiny m2000 cockpit!!...btw, could you please add glass material for the gauges, radar screen and such things with glass coating on them? I would love that if possible...:)

 

Again, thanks a ton!!:thumbup:

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Posted
Looking very nice Timghetta, thanks for sharing!!! and take your time, we want a nice and shiny m2000 cockpit!!...btw, could you please add glass material for the gauges, radar screen and such things with glass coating on them? I would love that if possible...:)

 

Again, thanks a ton!!:thumbup:

 

+1 for that :)

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Posted
could you please add glass material for the gauges, radar screen and such things with glass coating on them?

 

+1

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Posted (edited)

Hey!! just noticed that many improvements in the cockpit materials are already included in the new update!!!!!, looks VERY nice Timghetta !!!!!!!!!!, especially love the touch on the radar screen and the mirror edges but have to look closely to see what else is new... also the external speculars are finally fixed!!!, though there are some pixelation issues with both speculars and bump maps but is much better than before.

 

thanks a lot!!:thumbup:

Edited by watermanpc

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Posted

Comparers gonna compare :D

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Posted
Hey!! just noticed that many improvements in the cockpit materials are already included in the new update!!!!!, looks VERY nice Timghetta !!!!!!!!!!, especially love the touch on the radar screen and the mirror edges but have to look closely to see what else is new... also the external speculars are finally fixed!!!, though there are some pixelation issues with both speculars and bump maps but is much better than before.

 

thanks a lot!!:thumbup:

 

I didn't see anything in the change log, is this today's update?

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Posted
I didn't see anything in the change log, is this today's update?

Mirage updates (almost) never make it into the official patch notes.

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Posted

Excellent, thanks for the heads up!

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Posted
in the new external textures there is an error that looks somewhat pixilated, everything else is great.

 

thats because for some reason, in both, m2000 and av-8, there are some channels (RGB or Alpha) that are extremely pixelated...in the new m2000 speculars, the blue channel is very pixelated and in the bump maps, both red and blue are pixelated and the alpha one is extremely pixelated (the green uses to be perfectly nice)...hope you can fix that asap Timghetta...other than that AMAZING improvement!!:thumbup:

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Posted
thats because for some reason, in both, m2000 and av-8, there are some channels (RGB or Alpha) that are extremely pixelated...in the new m2000 speculars, the blue channel is very pixelated and in the bump maps, both red and blue are pixelated and the alpha one is extremely pixelated (the green uses to be perfectly nice)...hope you can fix that asap Timghetta...other than that AMAZING improvement!!:thumbup:

 

 

x2 this is really amazing :thumbup:

Posted
This problem also occurs for the MiG-29. The pixelated areas are very visible once the sun shines onto the surface.

 

exactly that's what he said :)

Posted

Yeah, I think that the issue is present in the bump maps, sometimes in a RGB channel, others in the Alpha... here is a capture of the PS (edited the curves just to make the issue more visible):

 

1518267984-kkk2.jpg

 

Btw, same issue is also present in the Harrier, also the bump maps:

 

1518267936-kkkk.jpg

 

Hope it can help :thumbup:

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Posted
I love the way the countermeasure box on the left dash shakes around in the video. it would be great to animate that

 

Yeah I thought that was very weird. Seems like they need a stronger bracket or something!

Posted

Hi.

 

It seems that after the texture update, there are no rho and theta symbols on HSI.

 

Screen_180211_013925.thumb.png.272f95b4e72a8d44eddee488488ce4ec.png

Настоящий летчик-испытатель должен свободно летать на всем, что только может летать, и с некоторым трудом на том, что, вообще говоря, летать не может.

Posted

Hi Guys,

 

I will look at and see if I can address the normal maps before I go out of town. The rho and theta symbols on HSI and also the VTB have been addressed and committed changes in our system for an update to ED.

 

So hopefully that will make it out with the next update. Sorry about that, all of the diffuse textures were redone for PBR and it was a huge task, so some things might have been missed.

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Posted (edited)

Thanks a lot for the hard work mate!!!, looking forward to the patch!:thumbup:

 

Btw, is the cockpit update finished or there is something else being improved?...I ask because I found that with the new PBR cockpit textures, anti-colision strobe is now being reflected in some parts, for instance when looking back, in the metalic parts or in some front instruments when you move the head to the sides...maybe there is some way to fix the strobe's light to enter the cockpit.

 

Also, there is another issue that maybe is ED related but some places where the specular maps have deep black or deep white are flickering once in DCS...for instance the stickers in the ejection seat or the sticker in the left-lateral side of the VTH control panel.

 

Finally, I wanted to ask if there is an actual glass piece modeled on top of every gauge or there is not such a piece modeled?? I ask because I tried to make the glass over the gauges to reflect/shine but couldnt find the proper place in hte textures of such pieces...the only thing I could do was making the own gauges materials to have shine/reflectivity but is not the same effect...also added reflectivity and weathering to the fuel panel, AoA indicator, Artificial horizon ball and aux horizon, RWR, etc. Looks great but seems like there is no an actual glass over these gauges...here are some examples of what I mean:

 

1518351891-dcs-2018-02-10-02-01-58-53.jpg

 

1518351899-dcs-2018-02-10-02-02-49-54.jpg

 

1518351902-dcs-2018-02-10-02-29-36-99.jpg

 

1518351903-dcs-2018-02-10-02-25-19-31.jpg

 

 

Thanks a lot for the great work guys!!:thumbup:

Edited by watermanpc

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Posted

Yes there is glass polygons and use 3C textures. There will be more updates mid March. Will fine tune PBR textures, and also the M2000's exterior bumps should be fixed in next update, AV8BNA's will come after my return.

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Posted
Yes there is glass polygons and use 3C textures. There will be more updates mid March. Will fine tune PBR textures, and also the M2000's exterior bumps should be fixed in next update, AV8BNA's will come after my return.

 

Great news!! glad to read some more fine tuning is coming, many thanks!:thumbup:

 

About the 3C textures, I have tested with ALL of them, but seems like they are only diffuse color...tried with RGB and Alpha but only could change opacity and color...I think there should be a specular/RoughMet map for giving them reflectivity which seems is not present if Im not mistaken...maybe you can add it at some point if its not possible to achieve glass material with the actual textures.

 

Thanks again Tim!!!:)

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