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[FIXED] Radar warm up time way too long.


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Posted

That sounds good. Thanks.

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Posted (edited)
Happens in multiplayer and singleplayer when fuel is half or so and gun empty:

 

To reproduce (start next step within 5 seconds after previous step is done)

 

1. start autostart, then immediately:

2. switch radar screen to square screen mode (forgot name)

3. radar screen on

4. radar to PCH

5. while autostart running, open rearm window, slide fuel bar up to 100% (to refuel)

6. flare slider up to 48

7. gun ammunition up to 100%

select "air intercept" preset (or what the name is, the one with 2x 530 2xMagic)

 

Then wait till autostart is complete, "P" will stay on for me until I start rolling, then it starts to flash.

 

 

 

Well....I had a full fuel tank, full guns ammo, and full load out....cold start with regular manual start up.

 

I don't think the radar warm up lag is isolated to fuel quantity and gun quantity...just my observation

 

 

 

 

...you know what.....a couple of things you and I both did were the following:

 

5. while {autostart} ***I performed manual start***running, open rearm window, slide fuel bar up to 100% (to refuel)

6. flare slider up to 48

 

 

So I am wondering if now you can't start the warm up until the crew chief is done rearming your aircraft....

 

 

Because I always begin with rearming, and while the rearming sequence is taking place I start up the aircraft. In total I can get the aircraft started up all the way in ~1min. That's with the "INS ALIGN NOT REQUIRED" setting.

 

 

can anyone test this?

 

 

Try starting up without rearming and start up radar warm up as soon as engine spools up to idle.

 

 

Let us know the findings please

Edited by CHRISXTR3M3
***EDITED TO ADD INFORMATION AND OBSERVATION
Posted

We've all noticed on MP the radar warmup is strange now.

 

Here's how I've always done it:

 

1. Start engine (battery, fuel pumps, etc).

 

# go to rearm menu and choose loadout

 

2. Once engine is running put radar switch on first notch.

3. Switch on the rest of the stuff (HUD, RWR, CMS, NWS, INS etc)

4. Autopilot tests

 

We used to get the radar available after about 3 minutes I'm guessing, now it seems to start the warmup once in the air or after some other event has fired. I've let my aircraft sit on the ground for many minutes, idling and ready to go, and went to get a drink etc and when I came back it wasn't ready yet. I agree something has changed.

Posted

yes only starts warmup on aircraft moving (taxiing) for just 1 mm or so...

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

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DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

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Posted
We've all noticed on MP the radar warmup is strange now.

 

Here's how I've always done it:

 

1. Start engine (battery, fuel pumps, etc).

 

# go to rearm menu and choose loadout

 

2. Once engine is running put radar switch on first notch.

3. Switch on the rest of the stuff (HUD, RWR, CMS, NWS, INS etc)

4. Autopilot tests

 

We used to get the radar available after about 3 minutes I'm guessing, now it seems to start the warmup once in the air or after some other event has fired. I've let my aircraft sit on the ground for many minutes, idling and ready to go, and went to get a drink etc and when I came back it wasn't ready yet. I agree something has changed.

 

Same here

Posted

I think I found it! Turns out radar only warms up while engine RPM is above 50% ! ! as soon as you drop below it it seems to start the warm up timer again from 0...

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

actually ground idle (in DCS) is 48% or a little lower (I don't remember exactly).

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

surely the radar should warm up if it has power, either from ground power or from the engine, so ground idle (<50%) should be enough. I could never get it to warm up with ground power alone. Timer always restarted when I start the engine.

Posted

I did some tests and in fact as soon as the engine passes from 49% to 50% the radar starts to warm up and completes the operation in three minutes as per the documentation .... otherwise the wait goes on forever.....all this after the last update.

Posted

ok so you spent 2 minutes writing that post instead of reading my post on top of this page. xD lol

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

As far as I can remember, this is no new behavior.

Battery and / or external power supply has never been enough to warm up the radar, even in 1.5.x.

The engine must be fully powered up.

Posted
As far as I can remember, this is no new behavior.

Battery and / or external power supply has never been enough to warm up the radar, even in 1.5.x.

The engine must be fully powered up.

 

It used to warm up with the throttle all the way back, engine running. Now you need 50% rpm or more.

Posted (edited)

Ah, I see.... Idle is 49,5...

 

I tested on Nevada, at Nellis AFB, 1.846ft, Temp +20 °

 

 

On Caucasus, Senaki-Kolkhi, 43 ft, Temp +20° it is more like 49%

Edited by birkenmoped
Posted (edited)

From a cold start 0 fuel 0 weapons or guns, times are as follows :

prior to doing anything I put radar in PCH mode

1:45 to finish auto start up

0:47 secs more to complete refuel/rearm 100%

1:18 min to taxi to runway and wheels up

0:39 seconds for radar to be ready

total 4:31 from empty cold start to airborne and radar active. at maykop.

 

If you are at 7mins you are doing something very wrong wrong.

Edited by Dagger71
Posted

Razbam are you aware of this?? from what I see it is caused by the RPM counter flipping from 49% to 40 and then to 50%. (counting bug), so that's why the radar believes it's below ~ 45% RPM (or whatever the real-life radar-power engine RPM is)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
Razbam are you aware of this?? from what I see it is caused by the RPM counter flipping from 49% to 40 and then to 50%. (counting bug), so that's why the radar believes it's below ~ 45% RPM (or whatever the real-life radar-power engine RPM is)

 

This would be a display bug, not counting bug, you can look at the RPM in the F2 view.

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Posted

well display bug seemed related to the radar warmup. still waiting for Razbam to reply with their debug results. :)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

  • ED Team
Posted
well display bug seemed related to the radar warmup. still waiting for Razbam to reply with their debug results. :)

 

Am I wrong? But isnt everyone saying they dont see any issue on this, if so, why would RAZBAM give you 'debug' results?

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Posted
Am I wrong? But isnt everyone saying they dont see any issue on this, if so, why would RAZBAM give you 'debug' results?

 

Weird, I see three guys in this thread who confirm there is an issue:

https://forums.eagle.ru/showpost.php?p=3469172&postcount=36

https://forums.eagle.ru/showpost.php?p=3469404&postcount=39

https://forums.eagle.ru/showpost.php?p=3468150&postcount=20

 

Although tying the cause to the display skipping numbers may be a bit too far fetched.

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Posted
Although tying the cause to the display skipping numbers may be a bit too far fetched.

 

Agreed

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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