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Posted
6 hours ago, Alpenwolf said:

 I believe there were about 15 Avengers around that EWR station deployed by UH-1's.

 

 

I assure you I've never done that. I have put 4 or 5 around something if I've nothing else to do. Must of been guys not on comm because we (Mike-Delta, I) would never really let someone do that intentionally.  Usually, I'm focused on replacing what you guys destroy 😉  or getting vehicles out for Mike, but if you guys ended up destroying it then... what did it matter? 🙂

Posted
8 hours ago, =475FG= Dawger said:

The Desert Has Eyes: Is no fuel tanks for Mig-19's at Havadarya intentional?

Thanks in advance.

It is intentional due to the short distances a MiG-19 has to travel in that mission. Nevertheless, I just added some.

5 hours ago, Miccara said:

I assure you I've never done that. I have put 4 or 5 around something if I've nothing else to do. Must of been guys not on comm because we (Mike-Delta, I) would never really let someone do that intentionally.  Usually, I'm focused on replacing what you guys destroy 😉  or getting vehicles out for Mike, but if you guys ended up destroying it then... what did it matter? 🙂

I just added 10 more crates to The Desert Has Eyes. So now it's a total of 30 instead of 20. I'll see what I can do about other missions.

 

Server News:

The server has been restarted in case the recent malfunctions were caused by a long and nonstop time of running it.

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Posted

The main issue with 'printing' as it's become known, is that it can cause missions to drag on for hours with little perceived progress. While MD and I will sit there and fight until the last unit, it often results in frustration for one or both teams and quite often the server is nearly emptied out by the time the mission finally times out or one team finally spots the last hidden unit. It's not to say anyone is doing anything bad or intentionally stagnating gameplay - rather that stagnant gameplay becomes kind of a self-fulfilling prophecy when you end up with a couple of stubborn ground commanders and a large mission involving capturing and holding areas of the map. 😅

Since I'm not always on the forums, if the server goes down or a mission needs to be changed over, I can be reached on Discord at rossmum#9419. Sooner or later I'll probably either make an official one or see about merging one with Kirk's, just so people who want more immediate news or discussion can use that, but I'd like to try design one so it doesn't get too rowdy since I don't have enough time to moderate it much and it should mostly be focused on organising play on the server.

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Posted
1 hour ago, rossmum said:

The main issue with 'printing' as it's become known, is that it can cause missions to drag on for hours with little perceived progress. While MD and I will sit there and fight until the last unit, it often results in frustration for one or both teams and quite often the server is nearly emptied out by the time the mission finally times out or one team finally spots the last hidden unit. It's not to say anyone is doing anything bad or intentionally stagnating gameplay - rather that stagnant gameplay becomes kind of a self-fulfilling prophecy when you end up with a couple of stubborn ground commanders and a large mission involving capturing and holding areas of the map. 😅

Since I'm not always on the forums, if the server goes down or a mission needs to be changed over, I can be reached on Discord at rossmum#9419. Sooner or later I'll probably either make an official one or see about merging one with Kirk's, just so people who want more immediate news or discussion can use that, but I'd like to try design one so it doesn't get too rowdy since I don't have enough time to moderate it much and it should mostly be focused on organising play on the server.

That is more of an issue with the “capture” mechanic than anything else. The requirement to root out the very last unit in hiding is not very realistic. 

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Posted

Yeah, coupled with most trigger zones for capture (IIRC, it's been a while since I checked) being a radius from airfield centre rather than a polygon actually within the airfield fence. Having a mechanic where whoever has more units in the zone owns it would be more ideal, but not sure how feasible that is with the way DCS does things - Alpen would know best since he's the one who built the missions anyway. You'd still be able to get a lot done by one-manning but it wouldn't be a sure thing anymore.

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Posted
5 hours ago, rossmum said:

The main issue with 'printing' as it's become known, is that it can cause missions to drag on for hours with little perceived progress. While MD and I will sit there and fight until the last unit, it often results in frustration for one or both teams and quite often the server is nearly emptied out by the time the mission finally times out or one team finally spots the last hidden unit. It's not to say anyone is doing anything bad or intentionally stagnating gameplay - rather that stagnant gameplay becomes kind of a self-fulfilling prophecy when you end up with a couple of stubborn ground commanders and a large mission involving capturing and holding areas of the map. 😅

Since I'm not always on the forums, if the server goes down or a mission needs to be changed over, I can be reached on Discord at rossmum#9419. Sooner or later I'll probably either make an official one or see about merging one with Kirk's, just so people who want more immediate news or discussion can use that, but I'd like to try design one so it doesn't get too rowdy since I don't have enough time to moderate it much and it should mostly be focused on organising play on the server.

If such a thing as a Discord channel is what you're referring to for the server, and since you're an admin now and can call the shots anyhow you see fit, I'd happily welcome it and announce it here officially. The unofficial Discord server is the hard and independent work of a few (bless them for their efforts by the way), but an official one would probably be better. Yeah, I'm not the Discord guy, but I wouldn't mind you doing it or "hiring" someone to do it or help you with it. Just remember one thing, mate, this whole thing must never stress us out, otherwise we're doing something very wrong here. It's a hobby and the last thing we need for it is to make us grow sick of it. Therefore, and only if you're willing and have the time for it. Just don't push yourself, mate.

4 hours ago, =475FG= Dawger said:

That is more of an issue with the “capture” mechanic than anything else. The requirement to root out the very last unit in hiding is not very realistic. 

Couldn't agree more! I had a mission back in the day (Command & Conquer - A very old mission and would require some remaking from scratch) where I had loads of flags and triggers to get something done in that regard. If one coalition outnumbers the other by 4:1 (or 3:1 was it?) then that zone/FARP/airbase is captured. Believe it or not, I got it to work properly, but it was a silly load of triggers. Obviously, lua scripting is the way, and since we're at it, I'd ask of you to see what you can do and I'll do the same 😉

 

By the way, has Darts reached out to any of you two about LotATC yet?

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Posted
36 minutes ago, Alpenwolf said:

If such a thing as a Discord channel is what you're referring to for the server, and since you're an admin now and can call the shots anyhow you see fit, I'd happily welcome it and announce it here officially. The unofficial Discord server is the hard and independent work of a few (bless them for their efforts by the way), but an official one would probably be better. Yeah, I'm not the Discord guy, but I wouldn't mind you doing it or "hiring" someone to do it or help you with it. Just remember one thing, mate, this whole thing must never stress us out, otherwise we're doing something very wrong here. It's a hobby and the last thing we need for it is to make us grow sick of it. Therefore, and only if you're willing and have the time for it. Just don't push yourself, mate.

Couldn't agree more! I had a mission back in the day (Command & Conquer - A very old mission and would require some remaking from scratch) where I had loads of flags and triggers to get something done in that regard. If one coalition outnumbers the other by 4:1 (or 3:1 was it?) then that zone/FARP/airbase is captured. Believe it or not, I got it to work properly, but it was a silly load of triggers. Obviously, lua scripting is the way, and since we're at it, I'd ask of you to see what you can do and I'll do the same 😉

 

By the way, has Darts reached out to any of you two about LotATC yet?

@rossmumI am happy to help with the Discord. The easiest way to prevent it from becoming rancidly toxic is to not allow anyone to post unless they meet established criteria (I would suggest they be required to identify themselves using their ED Forum name and possibly DCS UCID)

@Alpenwolf You saved me a bunch of typing 🙂 If you would identify a particular mission that could use a revised capture metric I can get started on working up an alternate method. 

WRT LotATC, I have not had any news from DArt but I did ping him yesterday. He did release a Beta yesterday. I would suggest that, since rossmum is back in town, maybe you update LotATC and turn it back on for another test, if only to try to isolate the cause.

 

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Posted

Server News:

Operation Battle Over Sukhumi Unleashed and Operation Fight Island have been updated. Here's the change log.

Operation Battle Over Sukhumi Unleashed goes online tonight around 1900 zulu.

 

I just found this in case you're behind everyone else on things like me 😉:

 

Can't wait to add this beauty to the server! And it's going to be Blue.

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Cold War 1947 - 1991
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Posted
On 1/8/2022 at 10:18 AM, Alpenwolf said:

Server News:

Operation Battle Over Sukhumi Unleashed and Operation Fight Island have been updated. Here's the change log.

Operation Battle Over Sukhumi Unleashed goes online tonight around 1900 zulu.

 

I just found this in case you're behind everyone else on things like me 😉:

 

Can't wait to add this beauty to the server! And it's going to be Blue.

So many roles, so many weapons! Options unlimited!

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Posted
Am 7.1.2022 um 18:11 schrieb =475FG= Dawger:

@rossmumI am happy to help with the Discord. The easiest way to prevent it from becoming rancidly toxic is to not allow anyone to post unless they meet established criteria (I would suggest they be required to identify themselves using their ED Forum name and possibly DCS UCID)

While I am in no position to raise my voice there are nonetheless some things coming to mind I would like to submit for additional consideration.
As recently stated the serverrunners and admins stress that real life comes first and the Cold War Server is a hobby - an extremely healthy and for the fidelic topic almost solely suitable motivation.

Nonetheless from my outside point of view the seeming lack of a structured, ansynchronous colaboration space (fe asana.com ) to apply time and energy when available and being able to track items in a structured fashions seems to have caused additional nuisance (or simply waste of precious free time and energy) detracting from bringing things forward or simply maintenance.
Same goes for the humurous mirror of core Eagle in there being no structured channel to submit issues.

Now if there was an official discord to be gestated (social media, oh dear..., and before giving away UCIDs, there is a discord script where players can add a randomly discord-generated unique ID to add on their profile page that then fully automated greenlights them for rights and adds roles an even ensure their local discord name matches up with their profile moniker [in the absence of the ingame moniker being part of their profile information]) for whatever reason, maybe this could also solve these issues.

A "Troubleshooting" channel could be added and I know of a discord script that automatically generates a ticket-thread in the channel (by type command like fe "-new" or "-create" or "-ticket", with the channel still being available for normal exchanges), only visible to the submitting ID and the "admins" (or roles/persons chose) unless set otherwise for reasons of wider information submission fe.
These threads can then be used to track both issues submitted and simply generated internally, with the threads being able to be added to and eventually closed when the issue is resolved or the time found to implement whatever their topic was.
It would also encourage submissions as they are no longer subject to opinionation while structuring them in a rigid thus workable upcom channeling.

This imho would solve the issue of asynced time, timezones and energy as well as availability while also solving the issue to mentally keep track or look up issues and to-dos in an unstructured fashion in multiple sources or this forum thread.

The automation would not only raise the level of collaboration and reduce chaotic (in the technical terminology) maintenance allocation imo but free up time and energy that could be focused on the actual core tasks.

As for discord itself the "threat" of further erosion to proper coms (in-game "voice chat", SRS - which btw might or might not be able to cross-integrate btw) for a "gamified" discord-voicing is naturally something that would also need carefull consideration.

But again - I am in no position to raise (well, type actually) my voice (well, thoughts actually).. but reading this while just glancing for general news in eventuality had this spring to my mind.

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Posted
37 minutes ago, rogorogo said:

While I am in no position to raise my voice there are nonetheless some things coming to mind I would like to submit for additional consideration.
As recently stated the serverrunners and admins stress that real life comes first and the Cold War Server is a hobby - an extremely healthy and for the fidelic topic almost solely suitable motivation.

Nonetheless from my outside point of view the seeming lack of a structured, ansynchronous colaboration space (fe asana.com ) to apply time and energy when available and being able to track items in a structured fashions seems to have caused additional nuisance (or simply waste of precious free time and energy) detracting from bringing things forward or simply maintenance.
Same goes for the humurous mirror of core Eagle in there being no structured channel to submit issues.

Now if there was an official discord to be gestated (social media, oh dear..., and before giving away UCIDs, there is a discord script where players can add a randomly discord-generated unique ID to add on their profile page that then fully automated greenlights them for rights and adds roles an even ensure their local discord name matches up with their profile moniker [in the absence of the ingame moniker being part of their profile information]) for whatever reason, maybe this could also solve these issues.

A "Troubleshooting" channel could be added and I know of a discord script that automatically generates a ticket-thread in the channel (by type command like fe "-new" or "-create" or "-ticket", with the channel still being available for normal exchanges), only visible to the submitting ID and the "admins" (or roles/persons chose) unless set otherwise for reasons of wider information submission fe.
These threads can then be used to track both issues submitted and simply generated internally, with the threads being able to be added to and eventually closed when the issue is resolved or the time found to implement whatever their topic was.
It would also encourage submissions as they are no longer subject to opinionation while structuring them in a rigid thus workable upcom channeling.

This imho would solve the issue of asynced time, timezones and energy as well as availability while also solving the issue to mentally keep track or look up issues and to-dos in an unstructured fashion in multiple sources or this forum thread.

The automation would not only raise the level of collaboration and reduce chaotic (in the technical terminology) maintenance allocation imo but free up time and energy that could be focused on the actual core tasks.

As for discord itself the "threat" of further erosion to proper coms (in-game "voice chat", SRS - which btw might or might not be able to cross-integrate btw) for a "gamified" discord-voicing is naturally something that would also need carefull consideration.

But again - I am in no position to raise (well, type actually) my voice (well, thoughts actually).. but reading this while just glancing for general news in eventuality had this spring to my mind.

You don't have to be in any position to share your thoughts or ideas. These are always welcome, mate.

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Posted

Server News:

Operation Into The Desert has been updated. Here's the change log.

In addition, the rainy weather has been replaced by sunshine and a few clouds. Let's see how it goes without rain.

I'll put the mission online tomorrow, 11.01.2022, around 1900 zulu.

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Posted (edited)
1 hour ago, Alpenwolf said:

Server News:

Operation Into The Desert has been updated. Here's the change log.

In addition, the rainy weather has been replaced by sunshine and a few clouds. Let's see how it goes without rain.

I'll put the mission online tomorrow, 11.01.2022, around 1900 zulu.

🙏 😀

2 hours ago, rogorogo said:

While I am in no position to raise my voice there are nonetheless some things coming to mind I would like to submit for additional consideration.
As recently stated the serverrunners and admins stress that real life comes first and the Cold War Server is a hobby - an extremely healthy and for the fidelic topic almost solely suitable motivation.

Nonetheless from my outside point of view the seeming lack of a structured, ansynchronous colaboration space (fe asana.com ) to apply time and energy when available and being able to track items in a structured fashions seems to have caused additional nuisance (or simply waste of precious free time and energy) detracting from bringing things forward or simply maintenance.
Same goes for the humurous mirror of core Eagle in there being no structured channel to submit issues.

Now if there was an official discord to be gestated (social media, oh dear..., and before giving away UCIDs, there is a discord script where players can add a randomly discord-generated unique ID to add on their profile page that then fully automated greenlights them for rights and adds roles an even ensure their local discord name matches up with their profile moniker [in the absence of the ingame moniker being part of their profile information]) for whatever reason, maybe this could also solve these issues.

A "Troubleshooting" channel could be added and I know of a discord script that automatically generates a ticket-thread in the channel (by type command like fe "-new" or "-create" or "-ticket", with the channel still being available for normal exchanges), only visible to the submitting ID and the "admins" (or roles/persons chose) unless set otherwise for reasons of wider information submission fe.
These threads can then be used to track both issues submitted and simply generated internally, with the threads being able to be added to and eventually closed when the issue is resolved or the time found to implement whatever their topic was.
It would also encourage submissions as they are no longer subject to opinionation while structuring them in a rigid thus workable upcom channeling.

This imho would solve the issue of asynced time, timezones and energy as well as availability while also solving the issue to mentally keep track or look up issues and to-dos in an unstructured fashion in multiple sources or this forum thread.

The automation would not only raise the level of collaboration and reduce chaotic (in the technical terminology) maintenance allocation imo but free up time and energy that could be focused on the actual core tasks.

As for discord itself the "threat" of further erosion to proper coms (in-game "voice chat", SRS - which btw might or might not be able to cross-integrate btw) for a "gamified" discord-voicing is naturally something that would also need carefull consideration.

But again - I am in no position to raise (well, type actually) my voice (well, thoughts actually).. but reading this while just glancing for general news in eventuality had this spring to my mind.

That ticket generator is an excellent idea.

The Discord does not have to have public Voice channels. I don't think it needs them nor would I think it would be a good idea.

I think a Discord server with an integration announcing when folks join the arena might be useful 

 

Edited by =475FG= Dawger
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Posted
Am 10.1.2022 um 20:31 schrieb Alpenwolf:

Server News:

Operation Into The Desert has been updated. Here's the change log.

In addition, the rainy weather has been replaced by sunshine and a few clouds. Let's see how it goes without rain.

I'll put the mission online tomorrow, 11.01.2022, around 1900 zulu.

 

Am 14.12.2021 um 14:53 schrieb Alpenwolf:

- Mi-24P: Removed the info boxes for the pilot's AI menu -> Petrovich. You should only see the cursor now.

that might not have made it into the update, screenshot from yesterday:
image.png

Posted (edited)

I've been flying the Mig-29A, but the trimming doesn't work. I checked and it doesn't work on Su-27 and Su-33 either.

Do you know any solution for this?

Edited by Tavo89
Posted
vor 1 Stunde schrieb Tavo89:

I've been flying the Mig-29A, but the trimming doesn't work. I checked and it doesn't work on Su-27 and Su-33 either.

Do you know any solution for this?

 

please extrapolate - how exactly "does not work" manifest?

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Posted
12 hours ago, Tavo89 said:

I've been flying the Mig-29A, but the trimming doesn't work. I checked and it doesn't work on Su-27 and Su-33 either.

Do you know any solution for this?

 

Works fine for me and in all 3 modules. Hard to tell what the problem is on your side without knowing more.

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Posted

Server News:

Operation Once Upon a Time in Abu Dhabi has been updated. Here's the change log.

In addition, a few changes were made:
- L-39's operate from Abu Dhabi Intl and C-101's operate from Al Dhafra AFB.
- Both airbases are part of the objective; Capturing and holding all 4 airbases at Abu Dhabi.
- The two trainer jets act as some sort of quick interceptors at the front line.
- Added reserve slots for MiG-21's, MiG-19's and MiG-15's at Abu Dhabi Intl.
- Added reserve slots for F-5's, AJS37's and F-86's at Al Dhafra AFB.
- Note that weapons are limited at the two airbases, but available nonetheless.
- Pilots should always RTB to the main airbase rather than transferring their jets to the front line. Losing the airbase to the enemy grounds your jets!
- Transferring your jet to the front line should only be in case of an emergency. At the end of the day, it's up to the players.

* The mission goes online tonight around 1900 zulu.
* Operation Search & Destroy goes online tomorrow, 14.01.2022, around 1900 zulu.
* Operation Battle Over Sukhumi Unleashed goes online this Saturday, 15.01.2022, around 1800 zulu. Yes, 1800, not 1900.

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Posted
On 1/10/2022 at 1:33 PM, rogorogo said:

While I am in no position to raise my voice there are nonetheless some things coming to mind I would like to submit for additional consideration.
As recently stated the serverrunners and admins stress that real life comes first and the Cold War Server is a hobby - an extremely healthy and for the fidelic topic almost solely suitable motivation.

Nonetheless from my outside point of view the seeming lack of a structured, ansynchronous colaboration space (fe asana.com ) to apply time and energy when available and being able to track items in a structured fashions seems to have caused additional nuisance (or simply waste of precious free time and energy) detracting from bringing things forward or simply maintenance.
Same goes for the humurous mirror of core Eagle in there being no structured channel to submit issues.

Now if there was an official discord to be gestated (social media, oh dear..., and before giving away UCIDs, there is a discord script where players can add a randomly discord-generated unique ID to add on their profile page that then fully automated greenlights them for rights and adds roles an even ensure their local discord name matches up with their profile moniker [in the absence of the ingame moniker being part of their profile information]) for whatever reason, maybe this could also solve these issues.

A "Troubleshooting" channel could be added and I know of a discord script that automatically generates a ticket-thread in the channel (by type command like fe "-new" or "-create" or "-ticket", with the channel still being available for normal exchanges), only visible to the submitting ID and the "admins" (or roles/persons chose) unless set otherwise for reasons of wider information submission fe.
These threads can then be used to track both issues submitted and simply generated internally, with the threads being able to be added to and eventually closed when the issue is resolved or the time found to implement whatever their topic was.
It would also encourage submissions as they are no longer subject to opinionation while structuring them in a rigid thus workable upcom channeling.

This imho would solve the issue of asynced time, timezones and energy as well as availability while also solving the issue to mentally keep track or look up issues and to-dos in an unstructured fashion in multiple sources or this forum thread.

The automation would not only raise the level of collaboration and reduce chaotic (in the technical terminology) maintenance allocation imo but free up time and energy that could be focused on the actual core tasks.

As for discord itself the "threat" of further erosion to proper coms (in-game "voice chat", SRS - which btw might or might not be able to cross-integrate btw) for a "gamified" discord-voicing is naturally something that would also need carefull consideration.

But again - I am in no position to raise (well, type actually) my voice (well, thoughts actually).. but reading this while just glancing for general news in eventuality had this spring to my mind.

The IL-2 Server Combat Box Discord uses a ticketing system that is discord based for the admins to jump into things. It works really well. 

Posted
On 1/12/2022 at 6:38 PM, rogorogo said:

please extrapolate - how exactly "does not work" manifest?

 

18 hours ago, Alpenwolf said:

Works fine for me and in all 3 modules. Hard to tell what the problem is on your side without knowing more.

 

It's very simple, I press the buttons assigned for trimming and it doesn't work, it doesn't do anything.

But I think it is a problem in my installation, this last open beta has given me several problems. Thank you gentlemen.

Posted
vor 6 Stunden schrieb Tavo89:

 

 

It's very simple, I press the buttons assigned for trimming and it doesn't work, it doesn't do anything.

But I think it is a problem in my installation, this last open beta has given me several problems. Thank you gentlemen.

well.. then the usual full list:

  • go to control and check if keybinds are still there (DCS patches like to wipe some here and there)
  • check in controls if keybinds still work and rebind them to the same keys or different ones if they do no (DCS patches like to do that here and there)

and in general be conscious that jets of this generation are often flown in neutral time by using the alt-hold or SAU APs (AP on, wait until the plane retrimmed itself, AP off - all in level flight) instead of the actual trim

Posted (edited)

So far the changes I see regarding the Huey are:

Open Range; No Stingers, no troops

Once Upon a Time in Dubai; No Stingers, no troops

Into The Desert; No weapons (no rain? Too challenging for the pilots?)

Two Towns; No weapons, no troops

Edited by Miccara
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