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Posted
3 minutes ago, Alpenwolf said:

All good, mate. No offense taken 😅

I know you are a saint, hadnt it come from that guy, I would neither.

FLAPS 1-3 | Grim

Posted
7 hours ago, Alpenwolf said:

Done.

It was actually meant as a joke, the update had been out for like 1 hr when i wrote that thing.

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Posted (edited)

Can we disable isometric view for Combined arms? Its a bit cheatish because it enables players to see over the obstacles they wouldn't be able to see from vehicle. 

Edited by Apok
Posted
10 minutes ago, Apok said:

Can we disable isometric view for Combined arms? Its a bit cheatish because it enables players to see over the obstacles they wouldn't be able to see from vehicle. 

 

True. I'll check it out.

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Posted (edited)

In real life you'd either get the infantry you have with you to go climb on something and look, or get out of the tank and do it yourself. It's honestly not that big a deal and it's the only thing that makes driving various vehicles (given DCS ground physics and Stalinium trees) bearable.

I'll be away from home for somewhere between "a few days" and a week, starting tomorrow, so hopefully nothing explodes between now and then that Alpen isn't around for 😅

Edited by rossmum
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Posted
vor 1 Stunde schrieb rossmum:

In real life you'd either get the infantry you have with you to go climb on something and look, or get out of the tank and do it yourself.

While DCS' atrocious issues are an unfortunate reality - this statement about "real life" is a little bit... well... not how this works... or should work.. for a few, more than just a few decades by now, not by the timeframe the server tries to represent.
Unless all involved have/had a pronounced communal deathwish.
Not for amour, MBTs, TDVs, MGSs... nor for mechanized, APCs, IFVs, AFVs....

How big of a deal the issue raised "is" in the context of DCS's multiplayer reality could only be determined by empiric data that are statistically significant, which will never be available, despite not actually requiring that large of a sample. 
For the context of this server it can actually make all the difference though (imho ofc, cellular, subjective, subject to my personal biases of confirmation and preference counteweighed by my individual capability to be intersubjective only to an undetermined summary gradient) - so it actually "is" a "big deal" less in the context of "fidelity" but more in the scope of "loop co-existence and interaction viablity".
It might be prudent to remember economics 101's prisoner dilemma and create the organic environmental ruleset based on the outliers, the excessions, and the defaults - not on an idealized notion of a voluntary consensus that is systemically impossible.
 

Posted
4 hours ago, Apok said:

Can we disable isometric view for Combined arms? Its a bit cheatish because it enables players to see over the obstacles they wouldn't be able to see from vehicle. 

 

Never ends, does it?

Posted
11 hours ago, Apok said:

Can we disable isometric view for Combined arms? Its a bit cheatish because it enables players to see over the obstacles they wouldn't be able to see from vehicle. 

 

Just finished playing around with Combined Arms with the isometric view being disabled.

If you're driving a vehicle of any type, you're limited to only seeing what's ahead of you. You'd have to rotate the turret or the gun around to check out your surroundings, and that's in general a very slow process depending on the speed of that turret or gun.

I don't mind the isometric view as it acts as if the tank commander is peaking out of the hatch. What I don't like about it, and that's where I agree with you, is the zooming feature of it. And that's something that can't be disabled.

If more CA players would want me to disable the isometric view I can't see why not.

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Posted (edited)

bug notice @Alpenwolf @rossmum:
current mission at timestamp, "Swedish Delivery".

RED FARP SHPORA , Mi-24, Slot 2 - again warehouse bug (might or might not apply to BLUE FARP too. depending what FARP has already been exhcanged).
No AAMs, no ATGMs, no gunpods, no fuel tanks available.
UB32 pods B-8V20A in limited quantities as set (240 total, that is the rocket total, not the pods, jic).

Mission therfore currently unplayable for Hind module (slot 2).

Edited by rogorogo
Posted
2 hours ago, rogorogo said:

bug notice @Alpenwolf @rossmum:
current mission at timestamp, "Swedish Delivery".

RED FARP SHPORA , Mi-24, Slot 2 - again warehouse bug (might or might not apply to BLUE FARP too. depending what FARP has already been exhcanged).
No AAMs, no ATGMs, no gunpods, no fuel tanks available.
UB32 pods B-8V20A in limited quantities as set (240 total, that is the rocket total, not the pods, jic).

Mission therfore currently unplayable for Hind module (slot 2).

 

Rotated to Phone Booth.

Swedish Delivery is removed from the server for a new rework of the mission.

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Cold War 1947 - 1991
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Posted

Happy Lunar New Year, ladies and lads. It is - appropriately - the year of the Tiger.

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Posted

Server News:

Operation Into The Desert:
- UH-1's and their FARP's were deleted and recreated from scratch. Hope this fixes the issue.
- Hawk SAM site units blocking the runway at Lar Airbase were moved further south.

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Cold War 1947 - 1991
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Posted

Server News:

Operation Fast & Furious has been updated. Here's the change log.

* Operation Search & Destroy kicks off this Friday, 04.02.2022, around 1900 zulu.

* Operation Battle Over Sukhumi Unleashed kicks off this Saturday, 05.02.2022, around 1800 zulu (1800, not 1900).

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Cold War 1947 - 1991
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Posted

Hello All,

475th Fighter Group is interested in forming a group of those interested in more team oriented gameplay in Alpenwolf's Cold War 1947-1991 server.

As regular flyers in Alpenwolf's Cold War 1947-1991 server, we are interested in creating a process for impromptu Strike Packages during normal server play.

We want to be able to quickly organize and execute complete strike packages tailored to the mission and objective.

These packages can consist of any or all of the following elements: Air Superiority/Fighter Sweep, SEAD/DEAD, Precision Strike, Close Air Support(Fixed and Rotary Wing), Helicopter Transport, Helicopter Assault, Combined Arms/JTAC, FAC, and GCI.

Composition will be based upon the objective and player preference. 

The goal is to get guys flying, driving, and communicating in an organized fashion to increase the fun factor.

We are looking for individuals and groups interested in participating.

We will, at least in the beginning, focus on Blue Coalition.

If you or your group have interest in participating in this effort, send me a PM.

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EDsignaturefleet.jpg

Posted (edited)
2 hours ago, =475FG= Dawger said:

Hello All,

475th Fighter Group is interested in forming a group of those interested in more team oriented gameplay in Alpenwolf's Cold War 1947-1991 server.

As regular flyers in Alpenwolf's Cold War 1947-1991 server, we are interested in creating a process for impromptu Strike Packages during normal server play.

We want to be able to quickly organize and execute complete strike packages tailored to the mission and objective.

These packages can consist of any or all of the following elements: Air Superiority/Fighter Sweep, SEAD/DEAD, Precision Strike, Close Air Support(Fixed and Rotary Wing), Helicopter Transport, Helicopter Assault, Combined Arms/JTAC, FAC, and GCI.

Composition will be based upon the objective and player preference. 

The goal is to get guys flying, driving, and communicating in an organized fashion to increase the fun factor.

We are looking for individuals and groups interested in participating.

We will, at least in the beginning, focus on Blue Coalition.

If you or your group have interest in participating in this effort, send me a PM.

Oh, yeah... I'm up for this.

Edited by Miccara
Posted
2 hours ago, =475FG= Dawger said:

Hello All,

475th Fighter Group is interested in forming a group of those interested in more team oriented gameplay in Alpenwolf's Cold War 1947-1991 server.

As regular flyers in Alpenwolf's Cold War 1947-1991 server, we are interested in creating a process for impromptu Strike Packages during normal server play.

We want to be able to quickly organize and execute complete strike packages tailored to the mission and objective.

These packages can consist of any or all of the following elements: Air Superiority/Fighter Sweep, SEAD/DEAD, Precision Strike, Close Air Support(Fixed and Rotary Wing), Helicopter Transport, Helicopter Assault, Combined Arms/JTAC, FAC, and GCI.

Composition will be based upon the objective and player preference. 

The goal is to get guys flying, driving, and communicating in an organized fashion to increase the fun factor.

We are looking for individuals and groups interested in participating.

We will, at least in the beginning, focus on Blue Coalition.

If you or your group have interest in participating in this effort, send me a PM.

That's a great initiative. Comms and teamwork all day long! Can't express that often enough.

cold war 1947 - 1991.jpg

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Cold War 1947 - 1991
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Posted

Server News:

* Operation Search & Destroy kicks off this Saturday, 12.02.2022, around 1800 zulu (not 1900).
 

* Work on a new mission has started:

- The mission will feature the Syria map.
- The A-4 mod will be included!!!
- Nuke bombs will be included (very limited (1-2 bombs max.) and not everyone will have access to them).
- Actual sling loading of nuke bombs and ammo crates will be included.
- CTLD will probably be included, but very limited. It'll come to me while designing the mission as it always is the case on how limited CTLD will be, if included at all.
- The mission will be hosted once a week, mainly on the weekend, like Search & Destroy, Battle Over Sukhumi Unleashed and Prince of Persia.


The A-4 mod:

You don't have to install it to fly the mission. It'll appear as a Su-27 to those who don't own the mod. If you're flying on Red and you see a "Su-27", then obviously it's an A-4 and it's hostile. If you're flying on Blue however, then it's friendly. I'll have a message appearing every 3 minutes for 10-20 seconds to remind players of that, to hopefully prevent chaos. We'll see how it goes.

The mod is 1 or 2 GB's if I'm not mistaking. Therefore, even if you're not planning on flying the A-4 you might want to install it nonetheless, to get the full immersion and experience of fighting or escorting it throughout the mission. Again, you don't have to do so.
Once the mission is hopefully finished, I'll always include the latest version of the mod next to the date and time of the event, so that players always have the same A-4 version.

The mod will remain as part of this one mission and not become part of the daily missions. This is in order not to force anyone to get it. And if I'd ever force anything it'd be comms and teamwork, but you know that already. Better get somewhere without forcing anything though 😉


God bless you all!

Safe flying!

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HACA DYCA                                      Discord
Cold War 1947 - 1991
You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

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