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Posted

Exactly. Plus realistic radio calls by AI during landing, including bolter - I think it is possible with AI monitoring you're on glide or not. It would be thrilling.

...10 years with dcs...

Posted

these are amazing ideas. I've been thinking the same thing, AI LSO, telling you to call the ball then u hit the comms and call the ball, the ambient noise on the deck. If they're going to add people to the deck they gotta be hi res good quality models with realistic movement. that part might a little trickier, would suck to look at this amazing hornet and then a 7 pixel aircraft carrier crew running around.



 

[sIGPIC][/sIGPIC]

 

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Posted
these are amazing ideas. I've been thinking the same thing, AI LSO, telling you to call the ball then u hit the comms and call the ball, the ambient noise on the deck. If they're going to add people to the deck they gotta be hi res good quality models with realistic movement. that part might a little trickier, would suck to look at this amazing hornet and then a 7 pixel aircraft carrier crew running around.

Heatblur has a really nice hi-res crew member they're planning to release with their carrier & tomcat. Hopefully, everyone follows suit.

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  • 4 months later...
Posted

+1

 
 

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  • 1 month later...
Posted

Please yes! The deck sounds like sitting on a beach.

 

 

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Posted

Would be nice if they could suppress the carrier engine sound to just the back end so all we can hear is the wind with canopy open.

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Posted

Sound, done correctly, can add great immersion to your DCS flying experience.

 

All sounds you want can be played/mixed with a good mp3 player software program.

 

I run music on one, ATC on another, mix discord with another, and of course both simple radio channels.

 

That is 5 channels in addition to the mix of sound you get through DCS itself.

 

I used to use external sounds on external speakers and ATC/discord/simple radios on headphones & mic.

 

These days I just use Surround sound headphones to mix all

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