Reflected Posted June 6, 2018 Posted June 6, 2018 Has anyone shot down anything with the AIM-9P5 lately in SP? I haven't. They're about as useless as GAR-8s on the F-86. As soon as the target turns, they miss. They're like a bad joke. It didn't use to be this way. What happened? Facebook Instagram YouTube Discord
QuiGon Posted June 6, 2018 Posted June 6, 2018 I shot down an enemy player with them last week in multiplayer. I know, you asked for SP, but they should not have different paramenters in SP than in MP. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
razo+r Posted June 6, 2018 Posted June 6, 2018 Yes, I've been more than successful with it, at least in MP.
Reflected Posted June 6, 2018 Author Posted June 6, 2018 I know, in MP it's OK, because you often shoot at targets that are caught unaware. I specifically said SP, where you'll hit your target 2 times out of 10. :( Facebook Instagram YouTube Discord
probad Posted June 6, 2018 Posted June 6, 2018 just tested in sp rear quarter shot, worked fine for me
Reflected Posted June 6, 2018 Author Posted June 6, 2018 just tested in sp rear quarter shot, worked fine for me What did you shoot at? Did it maneuver? Facebook Instagram YouTube Discord
probad Posted June 6, 2018 Posted June 6, 2018 you're the one claiming a bug. submit proofs of your claim.
Lucas_From_Hell Posted June 6, 2018 Posted June 6, 2018 I've had mixed luck with it. Frontal aspect shots are pretty terrible, the lock is lost as soon as the target turns hard, but rear aspect is working OK for me.
Vitormouraa Posted June 7, 2018 Posted June 7, 2018 you're the one claiming a bug. submit proofs of your claim. This... SplashOneGaming Discord https://splashonegaming.com
Reflected Posted June 7, 2018 Author Posted June 7, 2018 you're the one claiming a bug. submit proofs of your claim. I only asked a simple question. Or, should I record 20 different shots? Would it really make a difference? Facebook Instagram YouTube Discord
Canadus Posted June 8, 2018 Posted June 8, 2018 I only asked a simple question. Or, should I record 20 different shots? Would it really make a difference? You could at least tell us, if you try to knock out your targets from the front or from behind, because... Frontal aspect shots are pretty terrible, the lock is lost as soon as the target turns hard, but rear aspect is working OK for me. ... I have had the same results. Approaching my targets from behind, gives me good results. I`m flying SP only. Ryzen 5800XD - 32GB RAM - Sapphire RX 7900 XTX - VKB Stuff + MFG Crosswind Pedals Homebase: Southwest Germany
Reflected Posted June 8, 2018 Author Posted June 8, 2018 Rear aspect mostly, the target making 2-3 G turns. I always try to lead my shots. I find that as soon as the angle is more than 30-40 degrees the missile will miss. When the target is out of energy, but is higher than you, the missile always misses. Is it possible to fire them from too close? (0.7 miles) Facebook Instagram YouTube Discord
razo+r Posted June 8, 2018 Posted June 8, 2018 Rear aspect mostly, the target making 2-3 G turns. I always try to lead my shots. I find that as soon as the angle is more than 30-40 degrees the missile will miss. When the target is out of energy, but is higher than you, the missile always misses. Is it possible to fire them from too close? (0.7 miles) .7 sounds too close. Try with more range. And make sure the sun is not infront of you.
Reflected Posted June 8, 2018 Author Posted June 8, 2018 Thanks, that I always make sure of. My issue with longer ranges is that it leaves time for the AI to pump out flares. AI always seems ot notice the missiles as soon as they are fired. As I said before I don't have problems against unsuspecting players in MP. Facebook Instagram YouTube Discord
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