Sonoda Umi Posted September 14, 2018 Posted September 14, 2018 Hey everyone! Glad to see a new AI Unit Arleigh Burke Class Missile Destroyer, it will make DCS World have a more realistic naval operation circumstance. For this one, it will be great if a Real-Time naval combat Module coming for DCS World. As a player of Jane's Fleet Command, I'm willing to have a module to take command a ship group in DCS World! I know ED has built a CA module which can be played as a RTS game, but CA module is emphasizes ground engagements not naval operations(I'm sorry for having no interests on Army and ground combats), so I wanna get a naval combat module for DCS world. Dose ED have any intention for such a module?:D
Devil 505 Posted September 16, 2018 Posted September 16, 2018 (edited) People will correct me if I am wrong, but I thought years and years ago Eagle had mentioned something along these lines. Specifically naval combat. Now I know things have changed as well as road maps, but I am with you on this one. Heatblur and Razbam are doing a great job bringing higher fidelity Naval modules to the game. I think in time it would be a positive move to maybe introduce fleet tactics and ship control of some sort. The technology and desire for combat game play is there and continuing to grow, so maybe someday? Bridge command, fire control, subsurface warfare, ect. It would open more doors to the aviation side for sure. A PT boat module would be awesome. Edited September 16, 2018 by robert.clark251
Surrexen Posted March 8, 2019 Posted March 8, 2019 Do we know when we are getting the Arleigh Burke class destroyer?
QuiGon Posted March 8, 2019 Posted March 8, 2019 Dose ED have any intention for such a module?:D I hope so! Dangerous Waters is a bit dated now :( Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Silver_Dragon Posted March 8, 2019 Posted March 8, 2019 The "carrier" module will be with some crewed modules, but now, no planned Arleigh Burke "Pilot-abe". For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Zius Posted March 9, 2019 Posted March 9, 2019 If the goal would be to make DCS-level naval ships, I would be all for it. But unfortunately a ship is much more complicated than an aircraft. So several corners will need to be cut in order to keep everything manageable. Modules: Bf 109, C-101, CE-II, F-5, Gazelle, Huey, Ka-50, Mi-8, MiG-15, MiG-19, MiG-21, Albatros, Viggen, Mirage 2000, Hornet, Yak-52, FC3
Northstar98 Posted March 10, 2019 Posted March 10, 2019 If the goal would be to make DCS-level naval ships, I would be all for it. But unfortunately a ship is much more complicated than an aircraft. So several corners will need to be cut in order to keep everything manageable. A possible solution to that is to start with smaller vessels with a fewer amount of less complicated systems. The problem is there are numerous things that need to come for proper simulation of ships... Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Silver_Dragon Posted March 10, 2019 Posted March 10, 2019 The problem is there are numerous things that need to come for proper simulation of ships... Has a great quantity of milestones previously to see a "real" simulated sea module on DCS. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Sonoda Umi Posted August 14, 2019 Author Posted August 14, 2019 The "carrier" module will be with some crewed modules, but now, no planned Arleigh Burke "Pilot-abe". currently, I hope that one day we will have RTS-like control-able Arleigh Burke, Ticonderoga, Nimitz. RTS will be much easier than full-aspect pilot-able ship like pilot-able aircraft. It is the reason why I mean RTS rather than full-aspect command ship module like Silent Hunter and Destroyer Command.
Silver_Dragon Posted August 14, 2019 Posted August 14, 2019 currently, I hope that one day we will have RTS-like control-able Arleigh Burke, Ticonderoga, Nimitz. RTS will be much easier than full-aspect pilot-able ship like pilot-able aircraft. It is the reason why I mean RTS rather than full-aspect command ship module like Silent Hunter and Destroyer Command.Has some functionality on CA expected see more improvements. Enviado desde mi RNE-L21 mediante Tapatalk For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
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