Jump to content

Recommended Posts

Posted (edited)

Working on Nellis based F-16cs from the 16th WPS, 422d TES, and the 64th AGRS

 

 

[ATTACH]194055[/ATTACH]

 

 

Will also do the Edwards 412th and Eglin 85th TES with the new darker overall scheme.

Edited by sparkchaser2010

ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080

Pico 4, Thrustmaster Warthog HOTAS

Formally Known As: wpnssgt (google it :smilewink: )

Posted

Thanks

 

 

available to download now

 

 

https://www.digitalcombatsimulator.com/en/files/3301968/

 

 

17 Skins covering 14 tail numbers of the 64th Aggressor Squadron and 5 different patterns.

 

84-236 - Desert

86-283 - Desert

86-269 - Desert

86-220 - Desert

87-267 - Desert

87-307 - Desert

 

86-272 -Flogger(64 AGRS)

*86-280 -Flogger(64 AGRS)

86-299 - Flogger

*86-220 - Flogger

 

86-280 - Arctic(64 AGRS)

86-273 - Arctic

87-313 - Arctic

 

84-244 - Flanker(57 ATG)

84-301 - Flanker

86-251 - Flanker

 

*86-272 - Shark

ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080

Pico 4, Thrustmaster Warthog HOTAS

Formally Known As: wpnssgt (google it :smilewink: )

Posted
nice job :thumbup:

are you going to make some roughmet texture maps as well ? (would be great too) :thumbsup:

 

 

I just got back into skinning, so I'm not familiar with this or if this model has it. Any info is greatly appreciated

ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080

Pico 4, Thrustmaster Warthog HOTAS

Formally Known As: wpnssgt (google it :smilewink: )

Posted (edited)

Trying to figure out how to make these more matte than the current shiny.

 

 

Screen_180922_144403_zpswcvwnj7f.jpg

 

 

Blizzard WiP

 

Clipboard02_zpsp5lw4nhk.jpg

 

I will have version 2.0 ready soon with some updates, fixes and addition of the Blizzard and Splinter skins.

Screen_180922_144403.thumb.jpg.1889557946fb3dfe078c9c9041585589.jpg

Clipboard01.thumb.jpg.85de041fededf5c9f4897b62bc4da7e6.jpg

Edited by sparkchaser2010

ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080

Pico 4, Thrustmaster Warthog HOTAS

Formally Known As: wpnssgt (google it :smilewink: )

Posted
Trying to figure out how to make these more matte than the current shiny...

 

you can set the shine in the .json file

and

you can use roughmet texture as "original file name" + _roughmet:

for example f-16c_roughmet.dds

sign-pic4.jpg

Posted

Not sure if this model supports that, didn't see any .json file associated with it, might try the roughmet file and see how that goes.

ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080

Pico 4, Thrustmaster Warthog HOTAS

Formally Known As: wpnssgt (google it :smilewink: )

Posted

I just finished going through and found no answers regarding the AI aircraft that use BMP for the base texture. I've got specular maps ready but cannot find that right LUA setup to implement.

ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080

Pico 4, Thrustmaster Warthog HOTAS

Formally Known As: wpnssgt (google it :smilewink: )

Posted

After editing the JSON file for the F-16, I was able to achieve a much better result. Thanks to Skatezilla and uscstaylor for pointing me in the right direction!

 

 

Screen_180926_172330_zpssuzwaqat.png

 

 

Screen_180926_172339_zpsoijqyh1a.png

ASUS TUF GAMING X670E with AMD RYZEN 5 7600X, 64GB DDR4, ASUS TUF GAMING 4080

Pico 4, Thrustmaster Warthog HOTAS

Formally Known As: wpnssgt (google it :smilewink: )

  • 3 months later...
Posted (edited)

These skins have stopped working...well the canopy has anyway...

 

Everything looks fine but the entire canopy is a shiny missing texture placeholder. Other than that these skins are outstanding!

Screen_190126_152126.thumb.png.ff30b8e8cb28dbef8b6cba276742ae56.png

Edited by Sierra99

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

Posted
These skins have stopped working...well the canopy has anyway...

 

Everything looks fine but the entire canopy is a shiny missing texture placeholder. Other than that these skins are outstanding!

 

It's the same with all F-16 skins. No idea what caused it.

Posted (edited)

OK the Fix for this issue is to do the following...

 

1.) Add the attached f-16-glass.bmp to each aircraft's folder.

(Not the RAR file...the bmp file inside. Apparently you cant attach a .bmp file to messages)

 

2.) Using Notepad++ or similar, cut and paste the following line to the each aircraft's description.lua. after {"texture F-16.tga f2 g0", 0, "f-16_haf.tga", true}, line. It should look like this

 

 

{"texture F-16.tga f2 g0", 0, "f-16_haf.tga", true},

{"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false};

 

Save and re-enable mod. Canopies > SHOULD < look correct again...

 

I take no credit for ANY of this...just sharing how I fixed mine.

 

AMMV!

f-16-glass.bmp.rar

Edited by Sierra99

[sIGPIC][/sIGPIC]

Primary Computer

ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

-={TAC}=-DCS Server

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.

  • 2 weeks later...
Posted

Just a quick question, is anyone having issues using these in MP missions?

 

I cannot seem to get mine to show correctly in MP. I added them to the mission and I can see them on the machine hosting the mission whether it's my gamer or my host but when trying to connect to the host machine it has them in the server correctly, but my gamer then has them defaulted back to Aviano.

 

A couple of other things that are weird is I even tried using one of the default DCS Skins and even those are defaulting back to Aviano. I left my mission run for a few minutes to see if the Ai I have spawning in come in correct and those show up as they should with these Aggressor textures. It seems to only be affecting the static display ones.

 

Any help would be greatly appreciated.

Posted

Also just wanted to add that the texture fix provided did work for me as I also noticed the missing texture file. All good to go on that now if I can simply figure out why they are only being seen on whichever one of my machines is hosting whether my gamer or my server but it cannot be seen once I use machine to log into the other.

 

Thanks again, the paints look ABSOLUTELY fantastic! Too bad we do not have any F-22, F-35, F/A-18E or F or EA-18G models yet to use.

  • 2 months later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...