Stealth29U.K Posted October 25, 2018 Share Posted October 25, 2018 (edited) hi all,im sorry if this has already been covered, I've managed to tame it down a bit with a curvature of 45 but the rudder control just seems way too sensitive/overreactive since the PFM update , and it seems worse now since the latest patch, I'm on version 2.5.3.23225 and anything other than the slightest press of the rudder pedals(ch pro pedals), seems to make the aircraft want to flip over and it tries to flip even more violently as the rudder returns to the neutral position, surely this cant be right in its current state? Thanks in advance for any help. Edited October 25, 2018 by Stealth29(U.K) Link to comment Share on other sites More sharing options...
draconus Posted October 25, 2018 Share Posted October 25, 2018 Are you trying taxi too fast? Is it during landing/take off? You know that flaps down limits the nosewheel turn rate? i3-10100F 3.6-4.3GHz, 32GB DDR4 2666, RTX3060 12GB, SSD SATA3 Rift S T16000M HOTAS FC3, F-14A/B CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
VC Posted October 25, 2018 Share Posted October 25, 2018 I think he means in flight. Compared to the Su-33 at least, Mig-29 has ridiculous rudder authority. Almost side-cobra level. I didn't find it too twitchy at small input, and I wouldn't presume to claim it's incorrect, but I would also be interested to hear expert opinion on this matter. VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4 Link to comment Share on other sites More sharing options...
itstheLIKWID Posted October 25, 2018 Share Posted October 25, 2018 I can say exactly the same, it has a huge effect on the aircraft in flight, with even so much as a small adjustment the aircraft can shake from side to side as you bring the rudder back to it's central position. It can't be like that for real, it's impossibly twitchy and way too reactive! Link to comment Share on other sites More sharing options...
Lixma 06 Posted October 26, 2018 Share Posted October 26, 2018 Here's a vid I just made - the rudder does seem incredibly powerful (I think I'm running a 25% curve). Link to comment Share on other sites More sharing options...
Vladinsky Posted October 26, 2018 Share Posted October 26, 2018 (edited) "When the gear is retracted, a hydraulic actuator adds additional centering forces at airspeeds higher than M0.8 and rudder pedal displacements of more than 24 mm, equivalent to 6 degrees of rudder deflection." "It is strongly recommended not to override the artificial stop" It is stated that the rudders deflect 25 degrees to either side so rudder inputs above ~25% of travel to either side should be avoided in flight and definitely above 485KIAS when they implement vertical stab overstressing, assuming that isn't in yet. Edited October 26, 2018 by Vladinsky Link to comment Share on other sites More sharing options...
draconus Posted October 26, 2018 Share Posted October 26, 2018 So you, guys, are complaining that those big rudders work too good? Why would you touch the rudder during flight anyway beside aerobatics or ACM? It's not that violent when flying fast. Compare to F-15C just for tests sake - it's the same - small application make yaw movement, bigger one make you roll. As for the power of it - wait for the SME's opinion. i3-10100F 3.6-4.3GHz, 32GB DDR4 2666, RTX3060 12GB, SSD SATA3 Rift S T16000M HOTAS FC3, F-14A/B CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
VC Posted October 26, 2018 Share Posted October 26, 2018 I for one wasn't complaining, just adding observations. In fact, I nearly started a thread in the Su-33 section to ask why the rudder on the Flanker is so anemic compared to the new Mig-29. The Fulcrum can actually do a slow speed wingover... the Flanker just loses rudder authority completely. I love the power of the rudder on this thing, and I don't have issues with directional stability using small inputs. The question is though, is the artificial soft stop at 6 degrees modelled in game in some way? Or do you just have to use muscle memory to not deflect the rudder beyond this? VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4 Link to comment Share on other sites More sharing options...
Stealth29U.K Posted October 26, 2018 Author Share Posted October 26, 2018 Here's a vid I just made - the rudder does seem incredibly powerful (I think I'm running a 25% curve). yes exactly like that Link to comment Share on other sites More sharing options...
Vladinsky Posted October 26, 2018 Share Posted October 26, 2018 They're implemented and work as hard stops above ~M 0.8 Below that you'll just have to be careful. Link to comment Share on other sites More sharing options...
draconus Posted October 26, 2018 Share Posted October 26, 2018 They're implemented and work as hard stops above ~M 0.8 My guess holding "Y" key will override this. Cannot test atm. i3-10100F 3.6-4.3GHz, 32GB DDR4 2666, RTX3060 12GB, SSD SATA3 Rift S T16000M HOTAS FC3, F-14A/B CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
Lao Fei Mao Posted October 26, 2018 Share Posted October 26, 2018 Indeed, the rudder is too sensitive on the runway too, hard to maintain straight direction if you don't use the parachute. Bad, there is not a "disable nosewheel direction"button Link to comment Share on other sites More sharing options...
Vladinsky Posted October 26, 2018 Share Posted October 26, 2018 My guess holding "Y" key will override this. Cannot test atm. It does indeed, I was assuming Y only let you pull through the pitch kicker. Link to comment Share on other sites More sharing options...
jacobs Posted October 26, 2018 Share Posted October 26, 2018 Indeed, the rudder is too sensitive on the runway too, hard to maintain straight direction if you don't use the parachute. Bad, there is not a "disable nosewheel direction"button If you keep flaps down, nose wheel steering will be less violent. Link to comment Share on other sites More sharing options...
Ironhand Posted October 26, 2018 Share Posted October 26, 2018 I for one wasn't complaining, just adding observations. In fact, I nearly started a thread in the Su-33 section to ask why the rudder on the Flanker is so anemic compared to the new Mig-29. The Fulcrum can actually do a slow speed wingover... the Flanker just loses rudder authority completely. I love the power of the rudder on this thing, and I don't have issues with directional stability using small inputs... It allows you to do some amazing things with your nose in high alpha low speed situations... :) YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 16GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
Stealth29U.K Posted October 27, 2018 Author Share Posted October 27, 2018 (edited) thanks for all the info/replies , the hardest thing im finding is the way it tries to flip you over when the pedals return to center, it doesn't seem to matter how slow you are on the pedals either Edited October 27, 2018 by Stealth29(U.K) Link to comment Share on other sites More sharing options...
AeriaGloria Posted October 27, 2018 Share Posted October 27, 2018 The Flanker has ventral strakes, Portotype MiG-29s and early 9-12s has ventral strakes/stabs but Mikoyan got rid of it in all models afterward Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
mvsgas Posted October 27, 2018 Share Posted October 27, 2018 We need to narrow down how much of it is due to our control set up and how much is due to the model. After all, DCS has to be compatible with over a dozen different controllers and so many personal settings. Have you guys play with the saturation? Right now I have been trying a curve around 15 and saturation X to 100 and Y to 81 on the rudder. Need more flights to see if it is better or worst. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true.. Link to comment Share on other sites More sharing options...
draconus Posted October 27, 2018 Share Posted October 27, 2018 In case you missed it: https://forums.eagle.ru/showpost.php?p=3670404&postcount=56 Seems like SME to me and he mentions rudder use at the end of the post. As for the settings I use 45 curve for every aircraft. That gives me much precision and full deflection when I need it. But my rudder is just finger bar on the TM TFlight Hotas X. If it does not suit you for the pedals just use curves and other settings - they are there for a reason. i3-10100F 3.6-4.3GHz, 32GB DDR4 2666, RTX3060 12GB, SSD SATA3 Rift S T16000M HOTAS FC3, F-14A/B CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
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