Dusty_13 Posted August 28, 2021 Share Posted August 28, 2021 Hi all, is anyone else able to chime in here? is this still working for any of you? this is such a fantastic mod and it would be a massive shame to loose it. Link to comment Share on other sites More sharing options...
Rudel_chw Posted August 28, 2021 Share Posted August 28, 2021 1 hour ago, Dusty_13 said: Hi all, is anyone else able to chime in here? is this still working for any of you? this is such a fantastic mod and it would be a massive shame to loose it. Just tested and it seems to work for me, but I have not tested every object and function, what is your exact problem with the Mod? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Green Leader Posted August 29, 2021 Share Posted August 29, 2021 The units do not show on the f10 map and although you can see them on the ground they are static and don’t interact in game for me. I’m running the latest open beta Regards Link to comment Share on other sites More sharing options...
Dusty_13 Posted August 30, 2021 Share Posted August 30, 2021 Hi Guys, as Green Leader mentioned, they are only static and will not move or use way points etc. i'm also running the latest version of Open Beta 2.7.5. Regards Link to comment Share on other sites More sharing options...
tanax Posted August 30, 2021 Share Posted August 30, 2021 hi, I read in the forum that the life value of the units (from version 2.7) must be greater than 1 (otherwise it is considered destroyed or damaged). I changed the value life = 0.08 in the .lua with life = 1.5 and both movement and fire function as well as being present in the F10 map. For the moment it works, latest Open Beta 2.7.5. 1 3 CPU: i7 12700K 5.0 Ghz - MB: Asus Prime Z-690P - Cooler cpu: MSI MAG CORELIQUID 360R V2 - RAM: XPG Lancer RGB 64 Gb 6000 - GPU: ASUS Rog Strix Gaming RTX 4080 16G - SSD M2 PCi4: 1x XPG Gamming S70 1 TB - 1x MSI Spatium M480 2 TB - 1x Crucial P3 Plus 4 TB - Power: CORSAIR HX1000i - Case: COOLER MASTER H500 ARGBP - Hotas Warthog (FLC+THR)- - TM MFD Coguar - Honeycomb Alfa Flight Controller - Honeycomb Bravo Throttle - Virpil TCS Plus base+ SharKa-50 Collective Grip - Virpil Mongoost T-50 CM3 Throttle - Virpil Sharka-50 CP3 - Virpil Alpha Constellation Alpha + Moongose T-50 CM3 base - Virpil ACE Collection Pedals -Track IR5 - Oculus Rift S - HP Reverb G2 V2 - Monitor MSI Optix MAG322CQR WQHD 165 Hz - Windows 10 Pro - DCS: All Modules & Terrains Link to comment Share on other sites More sharing options...
Rudel_chw Posted August 30, 2021 Share Posted August 30, 2021 12 minutes ago, tanax said: hi, I read in the forum that the life value of the units (from version 2.7) must be greater than 1 (otherwise it is considered destroyed or damaged). I changed the value life = 0.08 in the .lua with life = 1.5 and both movement and fire function as well as being present in the F10 map. For the moment it works, latest Open Beta 2.7.5. Thanks a lot for this information For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
cao990 Posted August 31, 2021 Share Posted August 31, 2021 (edited) Thank you. Edited August 31, 2021 by cao990 Link to comment Share on other sites More sharing options...
Dusty_13 Posted September 2, 2021 Share Posted September 2, 2021 Awesome, thanks very much for this info Link to comment Share on other sites More sharing options...
Green Leader Posted September 6, 2021 Share Posted September 6, 2021 Thank you will try it Link to comment Share on other sites More sharing options...
Havoc86 Posted November 15, 2021 Share Posted November 15, 2021 (edited) Can someone explain to me how to select a livery, e.g. USCAMO, USCAMO2? Edited November 15, 2021 by Havoc86 Link to comment Share on other sites More sharing options...
Rudel_chw Posted November 15, 2021 Share Posted November 15, 2021 32 minutes ago, Havoc86 said: Can someone explain to me how to select a livery, e.g. USCAMO, USCAMO2? There are two cases: a) If you use them as static objects, their liveries are selected like this: on the sim they look like this: b) If you use them as Units, so they can walk or run, the liveries are selected like this: On the sim it looks like this: For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Havoc86 Posted November 15, 2021 Share Posted November 15, 2021 Thanks Rudel) It's so easy, I'm sorry( BTW, I'm very much in need for US Marines camo for missions... Link to comment Share on other sites More sharing options...
Rudel_chw Posted November 15, 2021 Share Posted November 15, 2021 26 minutes ago, Havoc86 said: Thanks Rudel) It's so easy, I'm sorry( BTW, I'm very much in need for US Marines camo for missions... I use it mostly for the Iranian soldiers on the Persian Gulf For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
TMacDeezy Posted November 16, 2021 Share Posted November 16, 2021 @Havoc86 Check out MacadamCow's US camo skins https://www.digitalcombatsimulator.com/en/files/3313067/ Link to comment Share on other sites More sharing options...
Havoc86 Posted November 16, 2021 Share Posted November 16, 2021 (edited) Looks like no Marines there at least according to the pictures. But I'll write to MacadamCow. Edited November 16, 2021 by Havoc86 Link to comment Share on other sites More sharing options...
Eight Ball Posted November 20, 2021 Share Posted November 20, 2021 On 11/16/2021 at 7:04 PM, Havoc86 said: Looks like no Marines there at least according to the pictures. But I'll write to MacadamCow. I've added MARPAT and desert MARPAT to the pack https://www.digitalcombatsimulator.com/en/files/3313067/ 1 2 Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Havoc86 Posted November 21, 2021 Share Posted November 21, 2021 (edited) Thank you very much! Does anybody know is it possible to have different faces for the same model? Or...like rename it and call "US Soldier1", "US Soldier2", "US Soldier3" and so on to have up to 10 (squad) - 30 (platoon) different faces for the same US Soldier/Marine model in Multicam/MARPAT based on Georgian Soldier model. OR.... probably just add masks/balaclavas? Eight Ball, you have a SWAT/HRT addon, where you use masks. Can you just add them to Russian Soldier (khaki green mask) and Georgian (black or multicam, according to the pictures below) (both Russian ang Georgian Army use masks in combat/specops.)? And that will do it for faces;) BTW, Georgian soldiers use Multicam too) Edited November 21, 2021 by Havoc86 Link to comment Share on other sites More sharing options...
NoFear1979 Posted January 26, 2022 Share Posted January 26, 2022 When country US is selected the nato and us soldier as well as the russian iran and russian 1 and 2 soldier does not move to waypoints or interact with oppossing AI factions in combat. All units mentioned are marked with a star in their name as well, if that has any relevance to the issue. It's a shame, those models would look great instead of the vanilla US AI infantry units. PC: Good enough for running DCS flawlessly on high end settings :thumbup: Thrustmaster Warthog Hotas Slaw Device Rudder Pedals Trackhat Headtracker Link to comment Share on other sites More sharing options...
ggrewe Posted January 27, 2022 Share Posted January 27, 2022 (edited) Quote On 8/30/2021 at 6:27 PM, tanax said: hi, I read in the forum that the life value of the units (from version 2.7) must be greater than 1 (otherwise it is considered destroyed or damaged). I changed the value life = 0.08 in the .lua with life = 1.5 and both movement and fire function as well as being present in the F10 map. For the moment it works, latest Open Beta 2.7.5. Hi NoFear - response from Tanax, on how to make infantry move & interact again - hope that helps? Edited January 27, 2022 by ggrewe Added commentry Link to comment Share on other sites More sharing options...
[HOUNDS] CptTrips Posted March 9, 2022 Share Posted March 9, 2022 I may be stupid, but I can't for the life of me find a working link for these NATO ground personnel. Doesn't anyone have one? Thanks. Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 9, 2022 Share Posted March 9, 2022 17 minutes ago, [16AGR] CptTrips said: I may be stupid, but I can't for the life of me find a working link for these NATO ground personnel. Doesn't anyone have one? Thanks. The link on the 1st post of this thread is not working anymore. send a Private message to @SUNTSAG to see if he can fix the link. I’ve my copy of this Mod, but I don’t want to re-distribute it without its author’s permission. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
[HOUNDS] CptTrips Posted March 9, 2022 Share Posted March 9, 2022 1 hour ago, Rudel_chw said: The link on the 1st post of this thread is not working anymore. send a Private message to @SUNTSAG to see if he can fix the link. I’ve my copy of this Mod, but I don’t want to re-distribute it without its author’s permission. Thanks. I PM'd him waiting on a reply. Kinda curious on why not just put it in the DCS files repository. I've tried to download several of his and other peoples stuff and it's always dead links. Then a later post, "No, use this link now." Dead. "OK, here is the latest link." Dead. Not to look a gift horse in the mouth, but it is frustrating for someone trying to use something someone put out to be used that looks so cool, but 5 different links to it are all dead unless you were there in 2017. Seems like a central reliable official repository with the one latest golden copy would be the way to go. <shrug> Unless there is some kind of copyright issue. Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 9, 2022 Share Posted March 9, 2022 8 minutes ago, [16AGR] CptTrips said: Thanks. I PM'd him waiting on a reply. ok, lets give him time to check on this 8 minutes ago, [16AGR] CptTrips said: Kinda curious on why not just put it in the DCS files repository. The ED file repository has a size limit of just 300 MB .. so bigger Mods usually don’t fit. 8 minutes ago, [16AGR] CptTrips said: Not to look a gift horse in the mouth .. Ohh, but you are 8 minutes ago, [16AGR] CptTrips said: but it is frustrating for someone trying to use something someone put out to be used that looks so cool, but 5 different links to it are all dead unless you were there in 2017. I understand your frustration, but please keep in mind that DCS is a game that is in constant evolution, DCS was in version 1.5 when this specific Mod appeared … keeping a Mod updated so that it still works with the current DCS and/or keeping google drive links current overa span of 5 years is w real feat and takes time and effort on the part of the Mod author. Best regards, Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
[HOUNDS] CptTrips Posted March 9, 2022 Share Posted March 9, 2022 37 minutes ago, Rudel_chw said: The ED file repository has a size limit of just 300 MB .. so bigger Mods usually don’t fit. Ah. That makes sense then. I'd be glad to host it for him on my website if that's an issue. I wonder if you can insert a readme with screenshots into the ED files repos for discoverability that just documents the link to the actual large file somewhere. ED files is the first place people go to look for stuff so that could be the initial bread crumb. If you ever have to move it to different hosting, you just update the link in the readme in ED files so that always points to the current place to go find it or the current version. Sorry, his stuff just looks so dang cool I spent a day trying to scour the internet for it. <S> 1 Link to comment Share on other sites More sharing options...
AvgeekJoe Posted March 10, 2022 Share Posted March 10, 2022 10 hours ago, [16AGR] CptTrips said: Thanks. I PM'd him waiting on a reply. Kinda curious on why not just put it in the DCS files repository. I've tried to download several of his and other peoples stuff and it's always dead links. Then a later post, "No, use this link now." Dead. "OK, here is the latest link." Dead. Not to look a gift horse in the mouth, but it is frustrating for someone trying to use something someone put out to be used that looks so cool, but 5 different links to it are all dead unless you were there in 2017. Seems like a central reliable official repository with the one latest golden copy would be the way to go. <shrug> Unless there is some kind of copyright issue. I happen to have the natoGF.7z file if necessary. Hope @SUNTSAGgets back to you. I agree we need a central reliable official repository that charges for download privileges. Link to comment Share on other sites More sharing options...
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