ekka Posted November 22, 2018 Posted November 22, 2018 AACQ has many uses, it also used to auto lock targets in TWS,RWS and VS. WACQ and BST is Limited to 10nm, GACQ to 5nm as is VACQ. Using AACQ in RWS,TWS or VS allows much longer ranger auto acquisition, its kinda just an option to choose the highest priority target in other modes.
Alphamale Posted November 23, 2018 Posted November 23, 2018 Some very interesting options, guys...thanks for the feedback...what would be nice is if I could have a list of ALL the ACM modes including "The Helmut" modes listed in order to show their min-> max distance ranges along with lateral gimbal limits so we could prioritize them...for example. when is LACQ better than Boresight or WACQ; I can remember in the early days that VACQ was your go to radar for in close turning, yank and bank furballs...is that still the better mode or is HACQ the new replacement?
backspace340 Posted November 23, 2018 Posted November 23, 2018 Some very interesting options, guys...thanks for the feedback...what would be nice is if I could have a list of ALL the ACM modes including "The Helmut" modes listed in order to show their min-> max distance ranges along with lateral gimbal limits so we could prioritize them...for example. when is LACQ better than Boresight or WACQ; I can remember in the early days that VACQ was your go to radar for in close turning, yank and bank furballs...is that still the better mode or is HACQ the new replacement? BST = 10nm, small circle on HUD WACQ = 10nm, can't remember azimuth but it's probably the slowest mode to lock VACQ = 5nm, within vertical lines GACQ = 5nm, for the gun HACQ = 5nm, up to radar limits LACQ = 10nm, up to radar limits To be honest I can't imagine many situations where HACQ or LACQ wouldn't be the preferred option - unless you can't actually see your opponent or he's masked by the aircraft body or something like that.
ekka Posted November 23, 2018 Posted November 23, 2018 HACQ/LHACQ wouldn't be your preferred option when your wearing NVGS at night and have no JHMCS is one situation
Alphamale Posted November 23, 2018 Posted November 23, 2018 BST = 10nm, small circle on HUD WACQ = 10nm, can't remember azimuth but it's probably the slowest mode to lock VACQ = 5nm, within vertical lines GACQ = 5nm, for the gun HACQ = 5nm, up to radar limits LACQ = 10nm, up to radar limits To be honest I can't imagine many situations where HACQ or LACQ wouldn't be the preferred option - unless you can't actually see your opponent or he's masked by the aircraft body or something like that. Thank you!!! And happy T-day, BS340
Raz_Specter Posted November 23, 2018 Posted November 23, 2018 Seems to be working as expected so far Wags Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Kula66 Posted November 23, 2018 Posted November 23, 2018 My only observation is that the JHMCS cross hairs don't always match the VR cross hairs, which feels odd ... outside the cockpit it seems to work ok, inside, the 2 are offset a short distance.
ED Team cofcorpse Posted November 23, 2018 ED Team Posted November 23, 2018 My only observation is that the JHMCS cross hairs don't always match the VR cross hairs, which feels odd ... outside the cockpit it seems to work ok, inside, the 2 are offset a short distance. Do you encounter this situation often? Could you record a track and make a screenshot of the problem?
Kula66 Posted November 23, 2018 Posted November 23, 2018 Unfortunately in VR, the JHMCS display appears in the right eye and screen caps seem to be from the left, so they don't show! I've attached a short track which showed the issue when I replayed it.jJHMCS.trk
Kula66 Posted November 23, 2018 Posted November 23, 2018 I swapped eyes and this time you can see it.
Kula66 Posted November 24, 2018 Posted November 24, 2018 If you switch both eyes on you get duplicate off-set displays when looking inside the cockpit ... which is very weird!
backspace340 Posted November 24, 2018 Posted November 24, 2018 If you switch both eyes on you get duplicate off-set displays when looking inside the cockpit ... which is very weird! Think that's just how eyes work to be honest - you don't see double if you look 'through' the cockpit. You're seeing double because you're focusing in front of the HMD focus. You'll probably just need to either live with it or switch to one eye - if they fixed it for looking inside the cockpit it wouldn't be right for looking outside. Maybe when they sort the cockpit blanking it won't be an issue.
Kula66 Posted November 24, 2018 Posted November 24, 2018 Works fine outside the cockpit ... just inside is where you see double.
backspace340 Posted November 24, 2018 Posted November 24, 2018 Works fine outside the cockpit ... just inside is where you see double. Yeah it's because outside the cockpit you're focusing in the distance, inside the cockpit you're focusing on the stuff 1ft in front of you. If you look inside the cockpit and try to focus in the distance, you don't see double.
BarTzi Posted November 24, 2018 Posted November 24, 2018 Can you guys explain what happens to Boresight mode when the HMD is on? The symbology for Boresight/HACQ/LACQ does not appear when you look straight at the HUD or when the JHMCS blinks.
backspace340 Posted November 24, 2018 Posted November 24, 2018 Can you guys explain what happens to Boresight mode when the HMD is on? The symbology for Boresight/HACQ/LACQ does not appear when you look straight at the HUD or when the JHMCS blinks. According to an ex Hornet driver (or so someone on a discord I'm on said), boresight is disabled when the HMD is on.
ultrablue2258 Posted November 25, 2018 Posted November 25, 2018 With the JHMCS has anyone noticed that the heading that is displayed is magnetic and doesn't change when the HSI is changed?
S D Posted November 25, 2018 Posted November 25, 2018 Can you guys explain what happens to Boresight mode when the HMD is on? The symbology for Boresight/HACQ/LACQ does not appear when you look straight at the HUD or when the JHMCS blinks. Boresight mode if effectively replaced by helmet mode, so the boresight circle is whereever you are looking within the radar cone.
Tholozor Posted November 25, 2018 Posted November 25, 2018 With the JHMCS has anyone noticed that the heading that is displayed is magnetic and doesn't change when the HSI is changed? JHMCS only displays magnetic heading by design. I had that exact same question answered here: https://forums.eagle.ru/showthread.php?t=224211 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
verana_ss Posted November 25, 2018 Posted November 25, 2018 As far as I can tell, radar now works pretty well however when slaving radar with JHMCS, does the circle indicator suppose to go outside radar gimbal limit? And i know i know its not appropriate to ask here but I would like to see some love in AG functionality.. marking or displaying designated point.. :)
BarTzi Posted November 25, 2018 Posted November 25, 2018 Boresight mode if effectively replaced by helmet mode, so the boresight circle is whereever you are looking within the radar cone. Exactly, and I have almost no indication of that when looking straight at the HUD.
Roger01 Posted November 26, 2018 Posted November 26, 2018 Can JHMCS follow the track IR curves? It's very difficult (for my eyes) to have the head on the left (to see the left side) with the Track IR but always having the JHMCS in the center of the screen and to have my eyes turned at the maximum on the other side. I would like the JHMCS to move on the screen at the pace of (with) the trackIR. Thanks a lot!
Tholozor Posted November 26, 2018 Posted November 26, 2018 That wouldn't be correct in the simulation of how JHMCS works. Even the fact that ED let VR users change which eye the display is projected on is already unrealistic, but it works for us. If you're having trouble moving your head to the left, wouldn't it be prudent to alter your TrackIR curve to make it easier to look left? I do the same thing with my curves except to the right, so I don't have to turn my head as far to get a view over the shoulder. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Torri Posted November 26, 2018 Posted November 26, 2018 So this is not really a feature request, but more a "polish" request..? I think. Basically, I wish the B-sweep line could be smoother. Right now it looks like its low fps, or something. Im running in the high 80s, so its not my monitor. This is just something I would enjoy. Really enjoying the capabilities of the radar, can't wait for LTWS and more!
FriedrichNix Posted November 26, 2018 Posted November 26, 2018 In VR I understand that JHMCS only shows on one eye is somewhat realistic. All right :-) But I feel it needs to be brighter. For some reason, when flying at noon over the Persian Gulf it‘s very hard to see the markings in VR. It feels good without VR and is clearly visible, but with VR enabled (VIVE) it seems too faint and is often not really readable.
Recommended Posts