backspace340 Posted November 25, 2018 Posted November 25, 2018 https://forums.eagle.ru/showpost.php?p=3661070&postcount=80
tifafan Posted November 25, 2018 Author Posted November 25, 2018 https://forums.eagle.ru/showpost.php?p=3661070&postcount=80 Wags just mentioned the devs developing system. But there must be someone developing flight model ect... Only four devs?Can't be!
ChuckJäger Posted November 25, 2018 Posted November 25, 2018 It'd be cool to see "behind the curtain" sometime VFA-113 | Stinger 307 | "Hank" USN OEF OIF Veteran i7-8700K OC'd 4800ghz | Gigabyte GeForce RTX 2080Ti OC'd | 32gb RAM | 2.5TB SSD | Odyssey + | TM Warthog HOTAS |
Nooch Posted November 25, 2018 Posted November 25, 2018 Flight model is already done. They probably will be making adjustments in the future but right now they don't seem to be working on it. [sIGPIC][/sIGPIC]
tifafan Posted November 25, 2018 Author Posted November 25, 2018 (edited) It'd be cool to see "behind the curtain" sometime :thumbup:That's what i'm thinking! Edited November 25, 2018 by tifafan
tifafan Posted November 25, 2018 Author Posted November 25, 2018 Flight model is already done. They probably will be making adjustments in the future but right now they don't seem to be working on it. No,Wags mentioned it's still WIP,the devs worked on FM are doing something else.After that they will work on flight model again.
ED Team Wags Posted November 25, 2018 ED Team Posted November 25, 2018 No,Wags mentioned it's still WIP,the devs worked on FM are doing something else.After that they will work on flight model again. Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS. Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
tifafan Posted November 25, 2018 Author Posted November 25, 2018 Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS. Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet. Thank you for replying!
SCU Posted November 25, 2018 Posted November 25, 2018 Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS. Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet. Thanks Wags, this helped.. a lot! :thumbup: HOTAS: Thrustmaster Warthog PC: it's much better now
DeathAngel1 Posted November 25, 2018 Posted November 25, 2018 So there will be big changes in FM? I think FM is pretty accurate now. I like it. Dont wanna changes. :) ..:NAVY PILOTS ARE THE THE BEST PILOTS:..
Donut Posted November 25, 2018 Posted November 25, 2018 Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS. Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet. Great update Wags, thank you! Keep up the excellent work! i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
ebabil Posted November 25, 2018 Posted November 25, 2018 i have absulately no worries as long as people work on a project. we hear updates, we hear bug fixes, feedbacks. this project is very much alive. i am just eating my pop corn and waiting for the new toys to fire with FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Ala12Rv-watermanpc Posted November 25, 2018 Posted November 25, 2018 (edited) So there will be big changes in FM? I think FM is pretty accurate now. I like it. Dont wanna changes. :) It was said there were some issues with it. Also they promised a "no pylons" FM iirc. Edited November 25, 2018 by watermanpc Take a look at my MODS here
Fropa Posted November 25, 2018 Posted November 25, 2018 Thanks for all of the hard work Wags! Same to the whole ED team! Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS. Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet.
Bloodhound57 Posted November 25, 2018 Posted November 25, 2018 That's good info Wags! Thank you. Keep up the good work. ____________________________________________________ PC: ASROCK Z370 Gaming K6 | Intel i7 8700K | GeForce 2080TI | 32GB GeSkill 3200 RAM | GeForce 2080TI | 500GB Samsung 850 EVO M.2 | 1TB Samsung 860 EVO M.2 ____________________________________________________ FLIGHT STUFF: Rift S | Warthog Base | Virpil Base | Hornet Grip | A-10 Grip | Cougar Grip | Virpil F-14 Grip | Cougar MFD's | A-10C UFC | Saitek Flight Panels | MFG Crosswind Rudder Pedals
BuzzU Posted November 25, 2018 Posted November 25, 2018 I'm also curious what part of the FM needs work? Buzz
Hiddenxreaper Posted November 26, 2018 Posted November 26, 2018 Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS. Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet. Any sneakpeeks at the new FLIR rendering? ;)
SCU Posted November 26, 2018 Posted November 26, 2018 I'm also curious what part of the FM needs work? I'm not sure if the FM guy is also the FCS guy, but there are still some issue with the FCS logic in certain situations, like the well known issue in landing/takeoff mode (whole big thread by Curly) and an issue with pulling G's at airspeeds higher than ~350 knots where the FCS reverses your input momentarily before giving you back control, and I'm sure there are a couple more issues. But for the FM itself, as opposed to the FCS, I'm not sure what needs work there. HOTAS: Thrustmaster Warthog PC: it's much better now
SDsc0rch Posted November 26, 2018 Posted November 26, 2018 what's wrong with the FM? idunno.. but i reported this... strong oscillations when light: about time 1:45 specifically "whoa - what's that" and again at 2:30 - i just took my hands off and it just... kept going : ( i still get left-right yawing when i command high-alpha at low a/c weight i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
maxTRX Posted November 26, 2018 Posted November 26, 2018 what's wrong with the FM? idunno.. but i reported this... strong oscillations when light: about time 1:45 specifically "whoa - what's that" and again at 2:30 - i just took my hands off and it just... kept going : ( i still get left-right yawing when i command high-alpha at low a/c weight Yep, that was strange. At first I thought you were referring to slight lateral nose wobble when you snap rolled right without unloading from a high g pull. The level flight wobble looked strange... to me at least.
SDsc0rch Posted November 26, 2018 Posted November 26, 2018 (edited) the wobble actually started in the loaded roll - but i was looking away and didn't notice it until i looked ahead again and i was straight and level ---- then i just took my hands off the stick and let it sort itself out btw.. c w lemoine just posted a youtube with some feedback about the sim vs real-deal.... - particularly the last half good stuff but yeah they've got a little buffing up to do...... Edited November 26, 2018 by SDsc0rch i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
Deano87 Posted November 26, 2018 Posted November 26, 2018 Yeah when light the yaw damping seems a bit overzealous, tends to overcorrect and start up a yaw oscillation. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
SDsc0rch Posted November 26, 2018 Posted November 26, 2018 seems like there's feedback - the dampening isn't.... "dampening" : ) i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
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