Flanker15 Posted June 19, 2007 Posted June 19, 2007 I've been away from the forums for a long time so I'm out of sinc with the news. 1: Does BS have a more detailed release date than "2007" like "2007 towards the end or in the middle"? 2: Can I make it so I don't need to flick all the switches in the cockpit to do something (like just press a key to start engine etc)? I like the realism of it but it's a bit complex for my casual difficulty fun missions. 3: Will there be a big printed manual that I can buy for BS like there is for FC?
kyborgs Posted June 19, 2007 Posted June 19, 2007 2: Can I make it so I don't need to flick all the switches in the cockpit to do something (like just press a key to start engine etc)? A: Yes
EscCtrl Posted June 19, 2007 Posted June 19, 2007 Would have thought 2 would be a yes as well, if not I assume someone with the knowledge would make something for the rest of us.
britgliderpilot Posted June 19, 2007 Posted June 19, 2007 The release date hasn't changed yet. It's still "When it's done, which we sincerely hope is 2007". I don't know if such a one-button procedure has been finalised, but it would be exceptionally cruel to release the sim without such an option ;) Efforts are being made to enable gamers without the time to learn everything there is to know about the Ka50 to have fun with Black Shark, and hopefully a one-button start will be one of them. A Hotas joystick will still suffice for flying and fighting the Ka50 (i.e. 95% of the time you needn't use the clickable pit if you don't want to), but you'd have to be very inventive to fly and fight BS on full realism with an ordinary joystick. A Big Printed Manual for BS will be pretty much essential - ED seem to have found somewhere to print their FC manual, so expect the same for Black Shark :) This is still best-guess stuff, so don't take it as fact . . . but I wouldn't be too worried at the moment :) 1 http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Aeroscout Posted June 19, 2007 Posted June 19, 2007 The release date hasn't changed yet. It's still "When it's done, which we sincerely hope is 2007". I don't know if such a one-button procedure has been finalised, but it would be exceptionally cruel to release the sim without such an option ;) Efforts are being made to enable gamers without the time to learn everything there is to know about the Ka50 to have fun with Black Shark, and hopefully a one-button start will be one of them. A Hotas joystick will still suffice for flying and fighting the Ka50 (i.e. 95% of the time you needn't use the clickable pit if you don't want to), but you'd have to be very inventive to fly and fight BS on full realism with an ordinary joystick. A Big Printed Manual for BS will be pretty much essential - ED seem to have found somewhere to print their FC manual, so expect the same for Black Shark :) This is still best-guess stuff, so don't take it as fact . . . but I wouldn't be too worried at the moment :) So, online play is usually set on full realism, thus, if we want to use the Ka-50 online, we will have to use the full click-able pit and commit nearly everything to memory... :music_whistling: 1 DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
159th_Viper Posted June 19, 2007 Posted June 19, 2007 ....commit nearly everything to memory... :music_whistling: Checklist. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
EscCtrl Posted June 19, 2007 Posted June 19, 2007 A Hotas joystick will still suffice for flying and fighting the Ka50 (i.e. 95% of the time you needn't use the clickable pit if you don't want to), but you'd have to be very inventive to fly and fight BS on full realism with an ordinary joystick. A HOTAS as opposed to a collective and cyclic? I know there was quite a big discussion about this awhile ago but I still don't see the need. I fly a lot of the helicopters on FSX (apparently they are well modelled) using a HOTAS and have no trouble doing whatever anyone else can in them.
Aeroscout Posted June 19, 2007 Posted June 19, 2007 Actually, i don't believe a HOTAS is a bad collective. It's still more realistic than one of those slide throttles you find on cheep sticks. DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
ED Team Laivynas Posted June 19, 2007 ED Team Posted June 19, 2007 Checklist. 10-20 startups and You won't need it. ;) 1 Best Regards, Dmitry. "Чтобы дойти до цели, надо прежде всего идти." © О. Бальзак
britgliderpilot Posted June 19, 2007 Posted June 19, 2007 A HOTAS as opposed to a collective and cyclic? I know there was quite a big discussion about this awhile ago but I still don't see the need. I fly a lot of the helicopters on FSX (apparently they are well modelled) using a HOTAS and have no trouble doing whatever anyone else can in them. I picked up FSX recently, and liked it. The helicopters are fun to fly, but the performance leap to the Ka50 is utterly staggering. Most addictive thing about that sim, though, is the Red Bull Air Race mission . . . I'm still battling with that thing. Back to topic. I don't know of anywhere that sells a true cyclic/collective system for helicopter sims . . . . and the real deciding factor in the control system you'll need is the number of switches and buttons you'll need to have access to. AFAIK that restricts you to a good HOTAS system. If you can find an affordable cyclic/collective system with sufficient knobs and buttons, though, be sure to let us all know . . . would be a really useful bit of kit :) http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
EvilBivol-1 Posted June 19, 2007 Posted June 19, 2007 http://www.rcsimulations.com/copyprice.htm Not sure how well that qualifies under "affordable" and "with sufficient knobs and buttons." Does look like quality work though. :) - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
ericinexile Posted June 20, 2007 Posted June 20, 2007 I picked up FSX recently, and liked it. The helicopters are fun to fly, but the performance leap to the Ka50 is utterly staggering. Most addictive thing about that sim, though, is the Red Bull Air Race mission . . . I'm still battling with that thing. Back to topic. I don't know of anywhere that sells a true cyclic/collective system for helicopter sims . . . . and the real deciding factor in the control system you'll need is the number of switches and buttons you'll need to have access to. AFAIK that restricts you to a good HOTAS system. If you can find an affordable cyclic/collective system with sufficient knobs and buttons, though, be sure to let us all know . . . would be a really useful bit of kit :) I had fun with that one too. I was pretty proud when I finally knocked the thing out at 4min 37sec...that is until I saw the note that said 2:20 is max to "make the team"! They must be some of the best pilots on the planet. As a glider guy did u try flying the DG yet? Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
Prophet Posted June 20, 2007 Posted June 20, 2007 http://www.rcsimulations.com/copyprice.htm Not sure how well that qualifies under "affordable" and "with sufficient knobs and buttons." Does look like quality work though. :) Wow, that looks sexy. 1
Flanker15 Posted June 20, 2007 Author Posted June 20, 2007 Thanks for the info! Another thing I was wondering about the clickable cockpit in BS was: do all the switches and buttons do what they would in real life or are they just there to be part of a sequence? What I mean is can you flip switches in flight and the realistic effects will happen eg: you turn off the fuel lines and the engine stops or if you fiddle with the switches you can flood the engine etc... Or are they mostly there for flipping in a certain sequence?
britgliderpilot Posted June 20, 2007 Posted June 20, 2007 I had fun with that one too. I was pretty proud when I finally knocked the thing out at 4min 37sec...that is until I saw the note that said 2:20 is max to "make the team"! They must be some of the best pilots on the planet. As a glider guy did u try flying the DG yet? My first attempt did take me some time . . . . after a week or two of practice I managed to get it down to 1:15, and reckon there's still a couple of seconds in it somewhere . . . . :D As a warmup, try flying the last helicopter tutorial in the Extra ;) Have tried flying the DG, but only on the tutorials so far. I still haven't had an hour free to sit down and try the big racing missions. Seems pretty good - if I have a criticism it's that the big Nevada thermals in the tutorial are almost too easy to climb in . . . . but hey, that's probably realistic compared to the English Midlands. Sigh . . . . I have to be honest, though - I've bought the last three MSFS versions, played several more, and FSX is the first one I've enjoyed enough to fly it regularly. And I really, really like it. The graphics are finally good enough for VFR flight, the FMs are finally good enough, the missions are fun, and they've done away with the flying wardrobe that is the Schweizer . . . . ;) http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
britgliderpilot Posted June 20, 2007 Posted June 20, 2007 Thanks for the info! Another thing I was wondering about the clickable cockpit in BS was: do all the switches and buttons do what they would in real life or are they just there to be part of a sequence? What I mean is can you flip switches in flight and the realistic effects will happen eg: you turn off the fuel lines and the engine stops or if you fiddle with the switches you can flood the engine etc... Or are they mostly there for flipping in a certain sequence? That's a question I can't answer. However, from the following quote: an advanced physics and damage model that accounts for all manner of battle damage . . . and with knowledge of the details of the Su25Ts systems and response to battle damage, and with the knowledge that ED are pushing things forward with the Ka50, you may infer that systems are modelled in higher detail in Black Shark than "move lever, dial moves". . . . and those helicopter controls look fantastic. Hugely expensive, though . . . I think I've seen a photo of a replica Ka50 stick, but can't for the life of me remember where. Have definitely seen a replica Ka50 HUD, but I think that's going above and beyond . . . http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
EscCtrl Posted June 20, 2007 Posted June 20, 2007 As a warmup, try flying the last helicopter tutorial in the Extra ;) How do you change the vehicle for a mission?
EagleEye Posted June 20, 2007 Posted June 20, 2007 Quote: Originally Posted by Flanker15 Thanks for the info! Another thing I was wondering about the clickable cockpit in BS was: do all the switches and buttons do what they would in real life or are they just there to be part of a sequence? What I mean is can you flip switches in flight and the realistic effects will happen eg: you turn off the fuel lines and the engine stops or if you fiddle with the switches you can flood the engine etc... Or are they mostly there for flipping in a certain sequence? Quote: Originally Posted by britgliderpilot That's a question I can't answer. Why not? As a beta tester you could try it!? :smilewink:Are you not allowed to respond to this question?:huh: 1 Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
Geier Posted June 20, 2007 Posted June 20, 2007 I was wondering about the clickable cockpit in BS was: do all the switches and buttons do what they would in real life or are they just there to be part of a sequence? What I mean is can you flip switches in flight and the realistic effects will happen eg: you turn off the fuel lines and the engine stops or if you fiddle with the switches you can flood the engine etc... Or are they mostly there for flipping in a certain sequence? Yes, all things in Ka-50 agree with real life. I say that, because I tried out the BS myself at Sviaz-Expocomm-2007 exhibition on 14th of May:)
EagleEye Posted June 20, 2007 Posted June 20, 2007 Yes, all things in Ka-50 agree with real life. Really!?:worthy::cheer3nc: I say that, because I tried out the BS myself at Sviaz-Expocomm-2007 exhibition on 14th of May:) You`re a lucky one!:) Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
Geier Posted June 20, 2007 Posted June 20, 2007 Really!?:worthy::cheer3nc: You`re a lucky one!:) I can repeat my words under oath:) Thank you:)
ericinexile Posted June 21, 2007 Posted June 21, 2007 My first attempt did take me some time . . . . after a week or two of practice I managed to get it down to 1:15, and reckon there's still a couple of seconds in it somewhere . . . . :D As a warmup, try flying the last helicopter tutorial in the Extra ;) Have tried flying the DG, but only on the tutorials so far. I still haven't had an hour free to sit down and try the big racing missions. Seems pretty good - if I have a criticism it's that the big Nevada thermals in the tutorial are almost too easy to climb in . . . . but hey, that's probably realistic compared to the English Midlands. Sigh . . . . I have to be honest, though - I've bought the last three MSFS versions, played several more, and FSX is the first one I've enjoyed enough to fly it regularly. And I really, really like it. The graphics are finally good enough for VFR flight, the FMs are finally good enough, the missions are fun, and they've done away with the flying wardrobe that is the Schweizer . . . . ;) Warning: Serious thread drift ahead. I found the thermals to be way to scarce. But then again, we seem to have much more hot air here in the states than have you guys on the rational side of the pond. Give it a few years. Your thermals will improve dramatically! Kidding aside you are right it is way to easy to stay in thermals but even if it is a little on the fantasy side, it sure is a hell of alot more relaxing then getting smacked in the face with one of Pilotasso's 120s! As for the FM in FSX, they are reasonably good (at least for fixed-wing models). I've flown most of the models IRL except the Extra, Bell, Beaver, CRJ, and DG and have been flying the 737-800 for 9 years now. All are very close or at least close enough not to complain. Smokin' Hole Smokin' Hole Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
britgliderpilot Posted June 23, 2007 Posted June 23, 2007 Warning: Serious thread drift ahead. I found the thermals to be way to scarce. But then again, we seem to have much more hot air here in the states than have you guys on the rational side of the pond. Give it a few years. Your thermals will improve dramatically! Kidding aside you are right it is way to easy to stay in thermals but even if it is a little on the fantasy side, it sure is a hell of alot more relaxing then getting smacked in the face with one of Pilotasso's 120s! As for the FM in FSX, they are reasonably good (at least for fixed-wing models). I've flown most of the models IRL except the Extra, Bell, Beaver, CRJ, and DG and have been flying the 737-800 for 9 years now. All are very close or at least close enough not to complain. Smokin' Hole Mmmn. I, uh . . . . sat in a Jetranger cockpit once :P Nah, I figure I've flown a fair assortment of aircraft for my years - had a joyride in a Twin Squirrel for the helicopter front, have the RAF to thank for a couple of Bulldog rides (just missed the Grob Tutor entering service) . . . no fast jets yet. From what I've seen they're pretty close. Not flown a DG800 - fly the Schempp-Hirth Discus on a fairly regular basis and fly the DG505 when they let me get my hands on it. Got a flight lined up in a racing Beechcraft for the summer - hope to get a lot more DG time in with a mate of mine, too. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Alfa Posted June 23, 2007 Posted June 23, 2007 Thanks for the info! Another thing I was wondering about the clickable cockpit in BS was: do all the switches and buttons do what they would in real life.... Yes they do - and lord have mercy there are a lot of them that needs flipping! ... or are they just there to be part of a sequence? Both the individual functions the switches/dials/bottons represent as well as the sequence in which they need to be activated is modelled - e.g. starting up engines requires activating/switching on varies systems in the right sequence. JJ
warthogmadman987 Posted June 23, 2007 Posted June 23, 2007 I believe Urze had made his own collective and was able to attach it to a hotas. He said that he was working on a website to sell collectives that would fit onto multiply hotas systems. It also added buttons 2! link to vid http://video.google.de/videoplay?docid=-8598457868554044921 Hey Urze, any updates?
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