Tom Kazansky Posted November 28, 2018 Posted November 28, 2018 BIG wish: I'd love to see the real head viewing direction of other players in multi player/multi crew. :pilotfly::pilotfly: When I sit in a two seater, I'd love to see where the other guy (in front of me) looks at. (Heat Blur's F-14 should profit in the future, too) And in close wingtip2wingtip formations it should be cool to see, where the other pilot looks at, aswell. Who can imagine the gain of immersion in multi player/multi crew? (Plz support this wish.)
RedBat07 Posted November 28, 2018 Posted November 28, 2018 Agreed! It would also be nice to be able to control some arm movements like thumbs up on formation takeoff and simmilar stuff..
Tom Kazansky Posted November 28, 2018 Author Posted November 28, 2018 It would also be nice to be able to control some arm movements like thumbs up on formation takeoff and simmilar stuff.. yes, with the real head movement implemented in MP, hand signals should follow! also support the thread "Hand/head signals" in "DSC Wish list": https://forums.eagle.ru/showthread.php?t=225435
=OPS=Slider Posted November 28, 2018 Posted November 28, 2018 I had the same wish 2 years ago... Not much has changed tho. https://forums.eagle.ru/showthread.php?t=179155
backspace340 Posted November 28, 2018 Posted November 28, 2018 I'm a bit confused - head movement is synced in multiplayer? I've sat next to someone on the flightline and you can see where they're looking and they can see where you're looking.
Xilon_x Posted November 29, 2018 Posted November 29, 2018 difference between the -2 sturmovik and dcs in il-2 the movement of the head is seen in MULTIPLAYER and is also seen recorded in the TRACK, in dcs instead the movement of the head is seen in MULTIPLAYER but not seen in the TRACK. moreover, the tracks in DCS do not record perfectly the various events of the mission the track is not true to reality.
Mars Exulte Posted November 29, 2018 Posted November 29, 2018 That's true of most games that have "improvised" track recording. They drop a lot of the minute details for the sake of performance. If you want it to record every detail in-exacto, then it is effectively a video data dump, which requires a lot of harddrive space and a lot of processing power, just like recording a video with FRAPS, etc. You can't have a recording "a few K in size" without making some compromises. Additionally anytime things "change" like a patch, or slight tweak to an FM, it completely 100% obliterates previous recordings because then the data it DID record doesn't match up. It's still not perfect, thus the frequent errors and erroneous behavior, especially in busier missions, but there's not a magic solution to it, either. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Tom Kazansky Posted November 29, 2018 Author Posted November 29, 2018 I'm a bit confused - head movement is synced in multiplayer? I've sat next to someone on the flightline and you can see where they're looking and they can see where you're looking. ok, I'll check this next time. Last time I drove a L-39 as backseater with a buddy I did not see a synced head movement. I heared horizontal movement should be working but not vertical. But I did not see the correct horizontal movement either in L-39 those days.
backspace340 Posted November 29, 2018 Posted November 29, 2018 ok, I'll check this next time. Last time I drove a L-39 as backseater with a buddy I did not see a synced head movement. I heared horizontal movement should be working but not vertical. But I did not see the correct horizontal movement either in L-39 those days. Have to admit - I've no idea about the L-39 and whether it works from inside the cockpit with multicrew between pilot and co-pilot. What I know works for sure is being able to see your own pilot's head position from external (i.e. look left and switch to F2, he'll be looking left) and you can see other pilot's heads rotate in MP. If you line up next to a buddy, just ask him to look left/right/up/down and you'll see it. I've had plenty of head shaking/nodding conversations on the flight line in MP.
Tom Kazansky Posted November 29, 2018 Author Posted November 29, 2018 I've had plenty of head shaking/nodding conversations on the flight line in MP. ty, good to know. Hopefully the all new multi crew implementation of the F-14 works fine with head movement sync.
Ala12Rv-watermanpc Posted November 29, 2018 Posted November 29, 2018 Have to admit - I've no idea about the L-39 and whether it works from inside the cockpit with multicrew between pilot and co-pilot. What I know works for sure is being able to see your own pilot's head position from external (i.e. look left and switch to F2, he'll be looking left) and you can see other pilot's heads rotate in MP. If you line up next to a buddy, just ask him to look left/right/up/down and you'll see it. I've had plenty of head shaking/nodding conversations on the flight line in MP. No, up/down is not working and right/left is very laggy/stuttery...full head motion in MP would be GREAT! Take a look at my MODS here
=OPS=Slider Posted November 29, 2018 Posted November 29, 2018 I know it's kinda inappropriate, but in BMS it works amazing in my opinion.
Tom Kazansky Posted November 29, 2018 Author Posted November 29, 2018 (edited) I know it's kinda inappropriate, but in BMS it works amazing in my opinion. no, no, it fits pretty well, caus u find it is AMAZING(!) ;) that's why I wanted to put it on the wishlist (again) to get it here in DCS in such a way, too. :thumbup: multi crew will definitely get a huge push with the F-14, right "Slider"? Iceman out. ;) (I could not hold this one back.) And as I see in your 2016 wish, you know exactly what I' talking about: What do I mean by synchronization between pilots? In L-39 I'd like to see when my co-pilot moves his head. And full head movement, like when I lean with TrackIR so I'd like to see how my pilot's body moves (or someone else). Maybe we can't get a full TrackIR sync (which would be pretty cool), but we should have a smooth way of synchronisation of at least the head's direction. Edited November 29, 2018 by Tom Kazansky
Kang Posted November 30, 2018 Posted November 30, 2018 Sorry to be a spoilsport, but: is it really that important? I see that it makes sense in a multicrew craft to get a gist of what your partner is looking at, but the general head sync in multiplayer is probably overkill already. Yes, I like it, too, but unless setting up on the flight line or taxiing past a friend of yours and giving them a stare, what scenario do you even see it in?
Tom Kazansky Posted November 30, 2018 Author Posted November 30, 2018 Wingtip formation flying, carrier taxiing, helicopter, cinematics of all that,... But of course multicrew is the most important application for it.
Kang Posted November 30, 2018 Posted November 30, 2018 Your formation skills must be a few leagues above mine if you got time to look at pilots' heads doing that, I guess. But you have a point about cinematics and screenshots, it's really nifty for that.
=OPS=Slider Posted December 1, 2018 Posted December 1, 2018 Well, when I'm flying in a formation, I'm looking at the cockpit of the leader 95% of the time, so I see his head all the time.
Tom Kazansky Posted December 1, 2018 Author Posted December 1, 2018 Well, when I'm flying in a formation, I'm looking at the cockpit of the leader 95% of the time, so I see his head all the time. that's the stuff... yes. Your formation skills must be a few leagues above mine if you got time to look at pilots' heads doing that, I guess. I'm afraid you are right ;)
Tom Kazansky Posted April 12, 2019 Author Posted April 12, 2019 This thread can be closed now. Heatblur shows us how it should be done. Amazing job guys with the F-14B's Pilot/RIO movement implemetation. You guys rock! :thumbup:
Recommended Posts