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Everything posted by RedBat07
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Now for a few weeks - same thing on The Kaukasus Offensive.
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Deadbeefs layer kaukasus offensive, its a dynamic campaign where helos play major role I would suggest you to check it out. Here is webpage with live map: http://ko.tawdcs.org
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F-18 TGP color from green to gray or colored??
RedBat07 replied to Jerec's topic in Utility/Program Mods for DCS World
Have you tryed setting tgp on central screen? Its color display. -
Couldn’t agree more! +1
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There is an action for AI “Swich waypoint” Just put that on the last one and make them swich to desired waypoint. Sent from my iPhone using Tapatalk
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Multiplayer difficulty/challenge for realism by KIA/POW/MIA
RedBat07 replied to Fri13's topic in DCS Core Wish List
There is a online dynamic campaign called deadbeefs layer, you have 4 lives per 5 hours, if you eject csar mission is available and choppers can pick you up, bring you back to base, get rewarded for that and you get that life back. You can also capture enemy pilots. DDCS was also on something good with its Hardcore version of dynamic campaign but somehow people abandoned it. I still think there is more than enough people willing to fly closer to realism and i hope your idea travels to the right ears. +1 -
ALT+B : not pause in SP, as in MP (we have pause for that...)
RedBat07 replied to ron533's topic in DCS Core Wish List
+1 Simetimes I would run my mission in MP even if im going to fly alone just because of that! Sent from my iPhone using Tapatalk -
ROGUE | RedBat Mig-28
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NOW AVAILABLE: Community A-4E-C Mod
RedBat07 replied to Merker's topic in Utility/Program Mods for DCS World
Looks like its real photo! Great!! -
NOW AVAILABLE: Community A-4E-C Mod
RedBat07 replied to Merker's topic in Utility/Program Mods for DCS World
Thank you for all of your work Merker, I wish you best of luck in all of your next challenges! Welcome to Heclak! And once more big thank you to the whole team behind this amazing mod! You really reachead above all expectations and more! -
You can add “units altitude” aswell in conditions... so that can be done without scripting. Sent from my iPhone using Tapatalk
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Same problem here, we have a mission where we fly f-14s and after last patch we went to shoot some Aim-54.. game crash about 20-30 seconds after lauching missile from about 50Nm Happens to me both in SP and MP, when I was host and just flying wing, buddy launched and he crashed to desktop. I have that tacview file where you can see him and his missiles disappear when his dcs crashed. Note: it doesn't happen in 100% cases, I would say I managed not to crash on first engagement in maybe 2/6 tryes but dcs crashes afterwards in next few minutes. -Aswell these planes are spawned in air, haven't tryed with cold ones yet. happens on monitor aswell as in Oculus rift. I have Win10, Ryzen 7 1800X@3.7Ghz, Gtx1070, 16Gb DDR4 Ram @3200Mhz, DCS is on SSD DCS crash log+tacview.rar
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Set waypoint(s) to run to if under attack. Set moving trigger zone connected to awacs and if awacs gets enemy closer than x amount (zone size) he will automaticali run away.. :) Sent from my iPhone using Tapatalk
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[MOD] Ground crew animated (prototype)
RedBat07 replied to astazou's topic in Utility/Program Mods for DCS World
That would make airfields and taxing soo interesting! Fingers crossed! Good luck! -
+1
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While I beleave there are really people who do something to lag when in bad position (God have mercy on their poor soul)... DCS would sometimes also lag on its own when there is a missile launch somewhere.. I hope the latter case is more frequent than the first one and it will be wanished as multiplayer getts improved with time ahead.
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Have you tried changeing hud colour? It changes brightness aswell.. I think its [RShift+H]
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
RedBat07 replied to gregzagk's topic in Multiplayer
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9 When people are willing to coopperate and work on the same goal than we have everything we could possibly want! If I say “Magic, Redbat, request tasking.” GCI doesn’t need to “see” who is talking - he allready knows it! ..But if he could see who is talking than I don’t need to say my callsign anymore do I? Automatically its takeing us to unrealistic comms. In my opinion in wrong direction.. It is just up to us - users to take it to our advantage, is it to win the fight or just to have a great simulation of dramatic battle scenario. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
RedBat07 replied to gregzagk's topic in Multiplayer
When I joined yesterday it was there.. you request it in comms menu.. :D -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
RedBat07 replied to gregzagk's topic in Multiplayer
Western one (184) - 131.50 mhz Eastern one (185) - 132.50 mhz -
Take F11 camera and “fly” wherever you want with it... Sent from my iPhone using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
RedBat07 replied to gregzagk's topic in Multiplayer
M2000c at Vody, slot 1 - spawns inside AI Mig-29. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
RedBat07 replied to gregzagk's topic in Multiplayer
Transport helo doesn’t need to be there if its still not safe for him. You know who goes first. I think idea is great. Makes it a bit harder (slower) to take objective. [emoji106]