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Posted
could anyone post some screens of the 3 version of hangers. Also, do they have damage model now? (I'm talking about all points, not just a small area on the roof. If not, is it possible to add this feature when birdy comes out in the scenery mod?

 

No! The hangars have not a damage model now! This is a just for fun

feature!

 

@666th_birdy,

no ammo-dump are included in the hangar mod.

Only command-center, Pillbox and Bunker are included.

 

I'm using your Scenery mod, and have not found a problem.

Best Regards

Viper

sigpic3353_7.gif

System: Intel Core i7-4790, 3,6GHz, 16GB RAM, 128GB SSD, 2TB HDD, NVIDIA GeForce GTX 960 2GB GDDR5,

TM HOTAS Warthog;(MSFFB2 for testing); TrackIR4 +Track Clip Pro; Windows 10 Pro.

Posted

@666th_birdy,

no ammo-dump are included in the hangar mod.

Only command-center, Pillbox and Bunker are included.

 

I'm using your Scenery mod, and have not found a problem.

 

You're right, sorry.

But the comm.center does exsist at some airbases. Don't now them by heart but Saki is one of them.

 

I renamed your objects hangar1-hangar3 and added them to the structtable.sht file and meinit.xml file.

That way the orginal objects can be used aswell.

 

About the animated birds: they don't really fly right?

DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

Posted

if possible, those birds would be a cool feature to add into the next scenery release along with the hangers and such. Wasn't someone also working on some sort of lamp post as well, i forgot what happened to that project. I remember something about how the creator said he couldn't make the light turn on when the times changed, so that's why it was never released. But that also would have been awesome on the tarmac.

[sIGPIC][/sIGPIC]

Posted
You're right, sorry.

But the comm.center does exsist at some airbases. Don't now them by heart but Saki is one of them.

 

I renamed your objects hangar1-hangar3 and added them to the structtable.sht file and meinit.xml file.

That way the orginal objects can be used aswell.

 

Very nice thing! When can I download your new scenery mod?

Best Regards

Viper

sigpic3353_7.gif

System: Intel Core i7-4790, 3,6GHz, 16GB RAM, 128GB SSD, 2TB HDD, NVIDIA GeForce GTX 960 2GB GDDR5,

TM HOTAS Warthog;(MSFFB2 for testing); TrackIR4 +Track Clip Pro; Windows 10 Pro.

Posted
Very nice thing! When can I download your new scenery mod?

 

If you mean a new version with the Hangars in it, then I can tell it's still in the making. I'm still waiting for TheSystem to finish more airbase objects like the tow bar and tow truck etc.

 

Recent scenery mod can be found in the download section at www.666th.org

DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

Posted
If you mean a new version with the Hangars in it, then I can tell it's still in the making. I'm still waiting for TheSystem to finish more airbase objects like the tow bar and tow truck etc.

 

Recent scenery mod can be found in the download section at www.666th.org

 

Sounds good birdy! ;)

Best Regards

Viper

sigpic3353_7.gif

System: Intel Core i7-4790, 3,6GHz, 16GB RAM, 128GB SSD, 2TB HDD, NVIDIA GeForce GTX 960 2GB GDDR5,

TM HOTAS Warthog;(MSFFB2 for testing); TrackIR4 +Track Clip Pro; Windows 10 Pro.

Posted
I renamed your objects hangar1-hangar3 and added them to the structtable.sht file and meinit.xml file.

That way the orginal objects can be used aswell.

 

:thumbup:

[sIGPIC][/sIGPIC]

Posted
monotwix,

 

I tried it and I am impressed! :)

 

The bird animation(wing motion) is superb and also the movement of the birds in relation to each other looks very natural.

 

However, there is a noticable performance hit when flying(player aircraft) close to the crane object......perhaps cutting down a little on the amount of birds would help. But of course the densly populated surroundings in which the crane objects are situated and also the number of cranes present in close proximity have something to do with this as well.

 

I was thinking instead of the harbour crane, it might be better to build a trawler boat with the birds(seaguls) around/behind it. One of the currently inactive Flanker ship entries could be used for the purpose and then assign the bird animation to the argument for radar rotation(because it is a continious motion)......are the motions(traverse and boom elevation) of the sea crane obtained via a single argument?

 

With such a trawler object you could control the performance impact both by the number of trawlers you put in a mission and by the position of them - i.e. if you don't mind the performance hit and want birds by a crane, you could just place a trawler next to it in the harbour, while placing the trawler further out at sea would mean retaining the effect, but in a less demanding environment performance wise.

 

Anyway, just an idea :) .

 

I do appreciate youre comments and suggestions Alfa, and thanks for that.I will however optimise the birds for an add-on,or may be not at later time due to the egg size of an interest.

 

Hmm check this out guys:

ScreenShot_066.jpg

 

This is the posibility for the greate lighting modes.

To be continued...

I know the human being and fish can coexist peacefully.

Posted

Hi fellows.

Here is a clue for making lighting around airfields and consequently potential lighting modes: as it goes first thing is to create a target spot light using max and name the spot and target light proj FFFFFF 100 40 (light proj/omni is the type, FFFFFF etc is the coulor, 100 is range, 40 is angle) use exact spacing format or refer to the gaz-66_seachlight.lom file, in lomutils assign spot to geometry and target to helper.

now the dam lighting is controled by the game engine or some other file wich i don't have the knowelege of.

 

Next step is lighting haze and the projector glass like in the pic above use TGA with alfa channel and tick self illumination in max material editor and alfa ticks accordingly, when exporting the mesh/plane use lomutils settings as follows: geometry, sprite, z axis so the plane turns towards the camera in the game.

Thats it from me and sorry for the rigid explanation because of the more detailed explanation i was writing just got lost, so im pretty pissed off about that too.

All the best and good luck.

I know the human being and fish can coexist peacefully.

Posted

back to the hangar...

 

i was gonna use it in my new scenery but I found out that not all aircraft fit when it's positioned on an parking slot.

@Tomcatz; can you do something ?

screenshot000up9.th.jpg

DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

Posted
I do appreciate youre comments and suggestions Alfa, and thanks for that.I will however optimise the birds for an add-on,or may be not at later time due to the egg size of an interest.

 

I hope you will continue to work on it monotwix - love the idea! :) .

 

Hmm check this out guys:

 

 

This is the posibility for the greate lighting modes.

To be continued...

 

Excellent! :) .

 

Hi fellows.

Here is a clue for making lighting around airfields and consequently potential lighting modes: as it goes first thing is to create a target spot light using max and name the spot and target light proj FFFFFF 100 40 (light proj/omni is the type, FFFFFF etc is the coulor, 100 is range, 40 is angle) use exact spacing format or refer to the gaz-66_seachlight.lom file, in lomutils assign spot to geometry and target to helper.

now the dam lighting is controled by the game engine or some other file wich i don't have the knowelege of.

 

Next step is lighting haze and the projector glass like in the pic above use TGA with alfa channel and tick self illumination in max material editor and alfa ticks accordingly, when exporting the mesh/plane use lomutils settings as follows: geometry, sprite, z axis so the plane turns towards the camera in the game.

Thats it from me and sorry for the rigid explanation because of the more detailed explanation i was writing just got lost, so im pretty pissed off about that too.

All the best and good luck.

 

Thank you very much for the explanation on creating light sources - this is another thing I would like to experiment with, so I may get back to you for the more detailed explanation there :) .

 

- JJ.

JJ

Posted
i was gonna use it in my new scenery but I found out that not all aircraft fit when it's positioned on an parking slot.

 

only the bigger hanger (the first and largest hanger) can fit any size planes, the smaller ones however, cannot.

[sIGPIC][/sIGPIC]

Posted

Hello gays.

It must be pretty hard to figure out where the larger planes are to be parked, so I would make a hint for making a scenery like for example: leaving the comfortable size hangars as thay are and making a platform just a few inches above the ground with giant hangers and planes, somewhere on the grass, ie the location where it would be logical to put them but only for the sake of the scenery that is, (other ways riding in the grass).

Lights: it is posible to have the lights like the one sticking out of the hangar to be actually stuck to the hagar as well, insted of the planes tail:D.

To be continued.

I know the human being and fish can coexist peacefully.

Posted
only the bigger hanger (the first and largest hanger) can fit any size planes, the smaller ones however, cannot.

 

I'm afraid not, SKF !

As you can see the tail still doesn't fit. The whole point of putting the hangar in the scenery file is that AI & player can start their mission in it. Putting it on the ramp is no option as it will interfere with other parked planes. The only option are the square aircraft depositories but they are not large enough to fit Tomcatz' largest Hangar.

 

@ Tomcatz', any idea?

 

 

screenshot004vc0.th.jpg

DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

  • 1 month later...
Posted
Here's the original pack + American flag.

http://download.yousendit.com/ADB4B80C6DAC0821

I searched through a couple of pictures and couldn't find a good one with a small "wave" to it but i think it looks nice. I'll update the link in the previous thread as well. Get it before it expires! Whichever flag you want to use, just name it DeutscheFlagge. Like if you want the russian flag, remove the 2 from the name and use that one in the temptexture folder.

 

D/load expired:(:helpsmilie:

[sIGPIC][/sIGPIC]

  • 2 months later...
Posted

If I am not totally wrong the hangar from Tomcatz did replace the commandcenter or something, but if you download Birdy's Scenery1.3 it will not replace anything and be a standard/default object at some airbases

Oдин

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