NatoAviator Posted October 13, 2023 Share Posted October 13, 2023 Hi Folks - I read thru the README file, however...how can I ADD a keybind for hotkeyInsertCoordinates hotkey to add coordinates from the F10 map (not set by default) ¹ for Voice Attack please? @Draken35 Thanks for your updates to this Mod! @Str][ker Thanks for the Tutorial! Link to comment Share on other sites More sharing options...
NatoAviator Posted October 13, 2023 Share Posted October 13, 2023 Ok. I figured it out with Hot Key Insert + Keybind for Voice Attack! @Draken35 It is possible to add a Hot Key for "Load Co-ordinates" Option...so this function can also be controlled with Voice Attack? Link to comment Share on other sites More sharing options...
Draken35 Posted October 13, 2023 Share Posted October 13, 2023 2 hours ago, NatoAviator said: Ok. I figured it out with Hot Key Insert + Keybind for Voice Attack! @Draken35 It is possible to add a Hot Key for "Load Co-ordinates" Option...so this function can also be controlled with Voice Attack? Don't know if it is possible or not or what kind of change to the base code that would entail but it is not a modification I would do. Link to comment Share on other sites More sharing options...
NatoAviator Posted October 13, 2023 Share Posted October 13, 2023 1 hour ago, Draken35 said: Don't know if it is possible or not or what kind of change to the base code that would entail but it is not a modification I would do. Thanks for the feedback, I'll look at the feasibilty of this feature add. Link to comment Share on other sites More sharing options...
Super Weasel Posted October 15, 2023 Share Posted October 15, 2023 (edited) @Draken35 First of all, thank you for the scratchpad addon. I have 2 questions though. 1: Is there a way to edit the input srcipt so it inputs the waypoints faster in the F-15E? 2: With the F-15E, I was wondering if you could add 2x Clear presses and 1x Menu press at the start of every input so you can start inputing coordiates from any UFC page? (so you don't have to start from UFC menu 1) Thanks Edited October 15, 2023 by Super Weasel Link to comment Share on other sites More sharing options...
Super Weasel Posted October 15, 2023 Share Posted October 15, 2023 (edited) Ok well nvm I managed to do both. Thanks again for the mod! Edited October 15, 2023 by Super Weasel Link to comment Share on other sites More sharing options...
Steel Jaw Posted October 15, 2023 Share Posted October 15, 2023 How well does this work in the Hornet? "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
Draken35 Posted October 15, 2023 Share Posted October 15, 2023 (edited) On 10/14/2023 at 10:56 PM, Steel Jaw said: How well does this work in the Hornet? Depends on what you mean by "well"... But it will load the coordinates faster that any of us can do it manually... The procedure and requirements are in the read me and there is a video a few post above, that demonstrates the functionality On 10/14/2023 at 10:35 PM, Super Weasel said: @Draken35 First of all, thank you for the scratchpad addon. I have 2 questions though. 1: Is there a way to edit the input srcipt so it inputs the waypoints faster in the F-15E? 2: With the F-15E, I was wondering if you could add 2x Clear presses and 1x Menu press at the start of every input so you can start inputing coordiates from any UFC page? (so you don't have to start from UFC menu 1) Thanks #1 In 02-QWERTY_KB and Load Coordinates.lua , function loadInF15E local F15TimePress = 8-> change 8 to a lower number to speed it up or higher to slow it down... Originally it was 15, and TBH, don't know why it is so high #2 is actually a good idea...Thanks! Additionally, I also change the the default sequence start to 2 in the F-15E until such a time when Razbam make WP 1A read/write Attached file goes into <your saved games folder>\DCS.openbeta\Scripts\Scratchpad\Extensions Obviously, this works only with my fork of Scratchpad, posted here: https://forum.dcs.world/topic/195700-in-game-scratchpad-mod-available-works-great-in-vr/?do=findComment&comment=5296239 (See a couple of post below for an update) Edited October 16, 2023 by Draken35 fixing script 1 1 Link to comment Share on other sites More sharing options...
des06 Posted October 16, 2023 Share Posted October 16, 2023 Hello Draken35 One thing i've notice is that i can not introduce T10 on the Harrier (AV8B), it recognices T1 to T9, but not the T10. Otherwise... Best MOD ever! Link to comment Share on other sites More sharing options...
Draken35 Posted October 16, 2023 Share Posted October 16, 2023 (edited) On 10/16/2023 at 5:36 AM, des06 said: Hello Draken35 One thing i've notice is that i can not introduce T10 on the Harrier (AV8B), it recognices T1 to T9, but not the T10. Otherwise... Best MOD ever! Good catch! Thanks! Fix attached -- SEE a few post below for an update Edited October 19, 2023 by Draken35 1 1 Link to comment Share on other sites More sharing options...
des06 Posted October 17, 2023 Share Posted October 17, 2023 Hi Draken35 Still doesn't work for the T10 on the mighty AV8B, thanks Link to comment Share on other sites More sharing options...
Draken35 Posted October 17, 2023 Share Posted October 17, 2023 (edited) 33 minutes ago, des06 said: Hi Draken35 Still doesn't work for the T10 on the mighty AV8B, thanks Don't what you are doing, but it is working for me. But it seems to be some sort of bug with the Harrier that does not allows to select T10 in the EHSD if T10 is the only target point in the system. My first test was loading one target point T10 and I was unable to access it from the EHSD, but the point was there in the data page. Not something I have control over. BTW, you are linking my profile on this site and that does not notifies me... Use the @ function... Edited October 17, 2023 by Draken35 1 Link to comment Share on other sites More sharing options...
Recluse Posted October 17, 2023 Share Posted October 17, 2023 I just tried it and entered 10 Target points from ScratchPad. They all went in fine. (I noted each one as T1, T2, T3,T4 etc..) Link to comment Share on other sites More sharing options...
Str][ker Posted October 17, 2023 Share Posted October 17, 2023 On 10/14/2023 at 10:56 PM, Steel Jaw said: How well does this work in the Hornet? It works very well. I actually demonstrate this in the video which I made for this amazing add-on. In it I use this modded version of scratchpad to grab the coordinates of 8 parked bombers at an airbase and then have them entered for me into the aircraft as 8 new waypoints. It's blazingly fast! I then use these waypoints to program 8 x 500lb JDAMs and then fly to the base to ripple all 8 off to their targets. As for Voice attack, you can use voice attack to send any key combinations which you want so with the mod, you would want to assign hot keys for toggling Scratchpad open / closed and for selecting the coordinates on the map when grabbing waypoints. I think though that you will still need to manually click the button to load them to the aircraft which in my opinion is just fine as it's not something to be done too often. A trackball is great for VR if you have one or if you want to splurge, ask Santa for a Razer Tartarus V2. It's great for these kids of hot key actions. Link to comment Share on other sites More sharing options...
Draken35 Posted October 19, 2023 Share Posted October 19, 2023 Update for 2.9 - Changed the F-15E WSS back to 1 (Razbam fixed the 1A read only issue in 2.9) 02-QWERTY_KB and Load Coordinates.lua 1 1 Link to comment Share on other sites More sharing options...
jnr4817 Posted October 22, 2023 Share Posted October 22, 2023 Any chance we can add compatibility to the UH-60L mod? 8600K|64 GB 3200|4090|m.2 http://www.blacksharkden.com/ Come join us! Link to comment Share on other sites More sharing options...
SPAS79 Posted October 22, 2023 Share Posted October 22, 2023 11 hours ago, jnr4817 said: Any chance we can add compatibility to the UH-60L mod? Done as a pull request on their github Link to comment Share on other sites More sharing options...
Draken35 Posted October 22, 2023 Share Posted October 22, 2023 (edited) @jnr4817 @SPAS79 Seems that there is a little confusion on who is doing what. Basically, @Binary (rkusa in github) published a version of Scratchpad that allows for extensions. I grabbed his code and modified it to allow coordinates entering into several modules. Other than that, I do not have any affiliation with him and/or his github. Also, I do not "work" with github and I don't think I will... Now, I do not fly the H-60 mod and I don't think I will either, so do not expect me to add coords entry for it in my code, but feel free to do it yourself. Edited October 22, 2023 by Draken35 Link to comment Share on other sites More sharing options...
SPAS79 Posted October 22, 2023 Share Posted October 22, 2023 45 minutes ago, Draken35 said: @jnr4817 @SPAS79 Seems that there is a little confusion on who is doing what. Basically, @Binary (rkusa in github) published a version of Scratchpad that allows for extensions. I grabbed his code and modified it to allow coordinates entering into several modules. Other than that, I do not have any affiliation with him and/or his github. Also, I do not "work" with github and I don't think I will... Now, I do not fly the H-60 mod and I don't think I will either, so do not expect me to add coords entry for it in my code, but feel free to do it yourself. Ah right. No I meant it now reads coordinates correctly for the H-60 series of modules. I didn't know you made something that *enters* coords in modules. I will need to have a look, as I've been using TheWay for that... Link to comment Share on other sites More sharing options...
Draken35 Posted October 22, 2023 Share Posted October 22, 2023 15 minutes ago, SPAS79 said: Ah right. No I meant it now reads coordinates correctly for the H-60 series of modules. I didn't know you made something that *enters* coords in modules. I will need to have a look, as I've been using TheWay for that... Ok. My version does have a generic, compact displaying of coordinates: null Link to comment Share on other sites More sharing options...
Str][ker Posted October 22, 2023 Share Posted October 22, 2023 4 hours ago, SPAS79 said: Ah right. No I meant it now reads coordinates correctly for the H-60 series of modules. I didn't know you made something that *enters* coords in modules. I will need to have a look, as I've been using TheWay for that... If you fly VR, this modded version of Scratchpad is definitely what you want to use! I made a video about using this modded version of Scratchpad recently (referenced a page or two back) where I demonstrate this. It's super easy and much better for VR than The Way. I was using The Way in conjunction with the original scratchpad to enter coordinates into DCS (made a video about that too a month or so ago) because I was unaware of this mod. Now this is all I need and use. Make sure that you also grab the updated file from Draken35 to update the modded version. Link to comment Share on other sites More sharing options...
SPAS79 Posted October 24, 2023 Share Posted October 24, 2023 On 10/22/2023 at 4:16 PM, Draken35 said: @jnr4817 @SPAS79 Seems that there is a little confusion on who is doing what. Basically, @Binary (rkusa in github) published a version of Scratchpad that allows for extensions. I grabbed his code and modified it to allow coordinates entering into several modules. Other than that, I do not have any affiliation with him and/or his github. Also, I do not "work" with github and I don't think I will... Now, I do not fly the H-60 mod and I don't think I will either, so do not expect me to add coords entry for it in my code, but feel free to do it yourself. Say I do add the code to interface with the H-60... Would you be OK with me publishing that (probably on github either on yours, if you have one or on the main branch)? Link to comment Share on other sites More sharing options...
Draken35 Posted October 24, 2023 Share Posted October 24, 2023 3 hours ago, SPAS79 said: Say I do add the code to interface with the H-60... Would you be OK with me publishing that (probably on github either on yours, if you have one or on the main branch)? I don’t have any issues with it. Good luck finding my github Link to comment Share on other sites More sharing options...
SPAS79 Posted October 24, 2023 Share Posted October 24, 2023 18 minutes ago, Draken35 said: I don’t have any issues with it. Good luck finding my github nice, thanks. That's going to be on my fork then, with due credit. Unless ADHD dictates that I lose interest in this before I get to complete it. But it should be easy enough, given the framework and the work you've already done. Link to comment Share on other sites More sharing options...
Draken35 Posted October 24, 2023 Share Posted October 24, 2023 Just now, SPAS79 said: nice, thanks. That's going to be on my fork then, with due credit. Unless ADHD dictates that I lose interest in this before I get to complete it. But it should be easy enough, given the framework and the work you've already done. yup. find devices, find commands, and push them in the right order Link to comment Share on other sites More sharing options...
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