Charlie-1 Posted January 9, 2019 Posted January 9, 2019 Just testing various settings to get a better understanding of what's what to optimise VR resolution VS performance and I can't understand why I'm limiting to 45 FPs in this scenario when both the GPU and CPU aren't being pushed to maximum? I'm not sure whats the bottle neck here with reference to the screenshot below? Intel Core i3 8350K 4GHz, MSI RTX 2080 Super, AS Rock Z370 Pro4 Motherboard, Samsung SSD, 32G DDR4 RAM, Windows 10 PRO 64 Bit Rift-S, Tripple Samsung 27" C27F Display, Hotas Warthog, Saitek Pro Flight rudder pedals, EDtracker, Track IR.
Todd1215 Posted January 9, 2019 Posted January 9, 2019 Yeah I think that is the million dollar question every one is looking for. 45fps in VR is actually 90fps because of the rendering of two different views one for the left eye and one for the right, but still I get the point. Doesn’t seem like the hardware is Maxed out or struggling to keep up. I think it might be more of a bottle neck because of the lack of optimization DCS has in 2.5 for VR. Just my 2 cents Sent from my iPad using Tapatalk CPU: AMD Ryzen 5 2600 MB: B450M Pro4 RAM: 16Gb DDR4 SSD: 500GB GPU: MSI GTX 1070 8GB
FragBum Posted January 9, 2019 Posted January 9, 2019 Just testing various settings to get a better understanding of what's what to optimise VR resolution VS performance and I can't understand why I'm limiting to 45 FPs in this scenario when both the GPU and CPU aren't being pushed to maximum? I'm not sure whats the bottle neck here with reference to the screenshot below? Have a look at your CPU cores I'd suspect you have reached 100% or near that on one core, DCS uses one core for most everything and a second core for audio. AFAIK. ED have VR improvements in the pipeline so when that is released it should help with DCS world. :thumbup: Oh and BTW I only get 45FPS in game. Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
toutenglisse Posted January 9, 2019 Posted January 9, 2019 NAKE350 you have motion smoothing on, with this description : "steam VR synthetizes new frames to maintain etc..." So as long as you can't output 90fps with your system/settings (your screenshot says you are at 16.5 ms for frametime instead of 11.1 ms so the equivalent of 60fps instead of 90fps) this reprojection force 45fps + 45 synthetic fps.
Charlie-1 Posted January 9, 2019 Author Posted January 9, 2019 NAKE350 you have motion smoothing on, with this description : "steam VR synthetizes new frames to maintain etc..." So as long as you can't output 90fps with your system/settings (your screenshot says you are at 16.5 ms for frametime instead of 11.1 ms so the equivalent of 60fps instead of 90fps) this reprojection force 45fps + 45 synthetic fps. Thanks, toutenglisse you're absolutely right! :thumbup: Winding down super sampling to 100% and turning both motion smoothing and shadows down I got a steady 90FPS in Nevada with the odd drop lower when looking at the air base. Steadily winding up super sampling and/or MSAA etc, it's obvious to see the buildings (or something) around the airbase are the cause FPS drop below 60FPS, even with terrain shadows turned off. 30FPS is when the frametime goes above approx 20ms so it's synthesising 2 out of every 3 frames. Anything ED can do to optimise what's going looking at buildings will be most welcome.:) Interestingly, according to MSI afterburner, all four CPU cores seem evenly balanced:huh: Intel Core i3 8350K 4GHz, MSI RTX 2080 Super, AS Rock Z370 Pro4 Motherboard, Samsung SSD, 32G DDR4 RAM, Windows 10 PRO 64 Bit Rift-S, Tripple Samsung 27" C27F Display, Hotas Warthog, Saitek Pro Flight rudder pedals, EDtracker, Track IR.
Svsmokey Posted January 9, 2019 Posted January 9, 2019 Interestingly, according to MSI afterburner, all four CPU cores seem evenly balanced:huh: My understanding is that Windows OS swaps cores far faster than Afterburner can sample . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
imacken Posted January 11, 2019 Posted January 11, 2019 Thanks, toutenglisse you're absolutely right! :thumbup: Winding down super sampling to 100% and turning both motion smoothing and shadows down I got a steady 90FPS in Nevada with the odd drop lower when looking at the air base. Steadily winding up super sampling and/or MSAA etc, it's obvious to see the buildings (or something) around the airbase are the cause FPS drop below 60FPS, even with terrain shadows turned off. 30FPS is when the frametime goes above approx 20ms so it's synthesising 2 out of every 3 frames. Anything ED can do to optimise what's going looking at buildings will be most welcome.:) Interestingly, according to MSI afterburner, all four CPU cores seem evenly balanced:huh: How do you get info from Afterburner in VR? I use fpsVR for in game VR overlay. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Charlie-1 Posted January 11, 2019 Author Posted January 11, 2019 How do you get info from Afterburner in VR? I use fpsVR for in game VR overlay. It's displayed on the monitor which I can view whilst holding the VR HMD and centre head sensor. fpsVR sounds useful though. Intel Core i3 8350K 4GHz, MSI RTX 2080 Super, AS Rock Z370 Pro4 Motherboard, Samsung SSD, 32G DDR4 RAM, Windows 10 PRO 64 Bit Rift-S, Tripple Samsung 27" C27F Display, Hotas Warthog, Saitek Pro Flight rudder pedals, EDtracker, Track IR.
imacken Posted January 11, 2019 Posted January 11, 2019 It's displayed on the monitor which I can view whilst holding the VR HMD and centre head sensor. fpsVR sounds useful though. Yep, I can highly recommend fpsVR. You can configure the overlay to show wherever you want including following the HMD. For games that you use the wands with, it’s even better as you can set it so a twist of the wrist brings it up on the wand/weapon. Really cheap as well! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Charlie-1 Posted January 11, 2019 Author Posted January 11, 2019 Yep, I can highly recommend fpsVR. You can configure the overlay to show wherever you want including following the HMD. For games that you use the wands with, it’s even better as you can set it so a twist of the wrist brings it up on the wand/weapon. Really cheap as well! Thanks for the tip-off! I'm now a proud owner of fpsVR:thumbup: Intel Core i3 8350K 4GHz, MSI RTX 2080 Super, AS Rock Z370 Pro4 Motherboard, Samsung SSD, 32G DDR4 RAM, Windows 10 PRO 64 Bit Rift-S, Tripple Samsung 27" C27F Display, Hotas Warthog, Saitek Pro Flight rudder pedals, EDtracker, Track IR.
davidp57 Posted January 14, 2019 Posted January 14, 2019 Hi, thanks for the suggestion. Since fpsVR is sold on the steam store, does this mean that it does not work out of SteamVR ? My DCS is standalone and uses the Oculus Rift without SteamVR ever launching... Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
imacken Posted January 14, 2019 Posted January 14, 2019 Hi, thanks for the suggestion. Since fpsVR is sold on the steam store, does this mean that it does not work out of SteamVR ? My DCS is standalone and uses the Oculus Rift without SteamVR ever launching... I would think it requires SteamVR. In fact, it loads SteamVr on launch. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Stal2k Posted January 14, 2019 Posted January 14, 2019 Hi, thanks for the suggestion. Since fpsVR is sold on the steam store, does this mean that it does not work out of SteamVR ? My DCS is standalone and uses the Oculus Rift without SteamVR ever launching... Just use the Oculus Debug tool, it's super powerful and has all the output you'd ever need. https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-debug-tool/ You can build your own custom overlays within it, the .exe is in "Program Files\Oculus\Support\oculus-diagnostics" DCS also has that overlay built in still ya? ctrl-shift-break or something like that, I'm sure you could find it with a search.
Harlikwin Posted January 21, 2019 Posted January 21, 2019 is FPS VR available outside of steamVR? I'd rather just run occulus and not steamVR for DCS. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
DeltaMike Posted January 22, 2019 Posted January 22, 2019 I don't know how Vive works, but when I was benchmarking some stuff for Oculus, I found out it defaults to certain framerates. If it can't do 90, it drops to 45. I found rendering time to be a more granular measure. I didn't see any difference between in-game PD settings and what you can do with oculus tool. Same thing I suspect. My system is pretty close to yours horsepower-wise. Just barely adequate. Sad reality is, flogging your GPU won't grow pixels in your HMD. Shadows off, MSAA off, don't set visible distance or terrain textures to something your HMD can't render. Get PD as high as you can without puking. Get an SSD. Good to go. This game rocks. Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder
FragBum Posted January 22, 2019 Posted January 22, 2019 In DCS "Left CTRL and Scroll Lock" once to display FPS twice to display more info third time to hide it. :thumbup: Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
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