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Posted

Will there be a way to figure your weight before landing to make sure we’re below max trap weight? The Hornet has it displayed on the checklist page..

Posted

Yes there is a way.

 

Take Aircraft Empty weight, then add weight of fuel on board to that number. Then take that number and add the weight of your ordinance to that number. = Total weight.

Strike

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Posted
Yes there is a way.

 

Take Aircraft Empty weight, then add weight of fuel on board to that number. Then take that number and add the weight of your ordinance to that number. = Total weight.

 

+ pilots weight x 2

Sons of Dogs, Come Eat Flesh

Clan Cameron

Posted

We’ll have to know the weights of the special stuff.. how much does Lantern weigh? What’s the weight of the TALD..If TARPS shows up.. how heavy is that system?

Posted

I'd guess there will be a nice table with all the weights on the kneeboard, like that one Victory205 posted somewhere else.

 

Otherwise the trick is to play around with the R&R dialogue and memorize or just write up some numbers as you'll know the max. trap mass. So you'll know your max. fuel level without stores (easiest one to remember) and with some or all of them as well (write those up)

dcsdashie-hb-ed.jpg

 

Posted

Probably there won't be any. IRL the jet would end up in maintenance and be out of order for a while and there are safety margins after all. Nothing that would have an influence on us except for some nice lines of Jester maybe rainbowdashwink.png

 

On the other hoof I keep seeing engines dying all over the simulation world if the max. times for a certain power setting given in the manual are exceeded by a µs instantly (lookin' at RAZBAM's Harrier and some other sims here) twi-norly.png

dcsdashie-hb-ed.jpg

 

Posted
Total guess, but was keeping track of weight a RIO task? Is this something Jester will do?
It seems like more of a pilot problem than a RIO problem TBH.

 

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Posted
It seems like more of a pilot problem than a RIO problem TBH.

 

Sent from my SM-N960U using Tapatalk

 

accept for the fact the RIO manages the payload / ordinance.

Strike

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Posted

You only need to know max fuel in the break for a clean bird.

Then you subtract weapon weight off that. Personally I think I would just remember the fuel for 2*9 at the break. And then subtract 1000 for each two sparrows and a nother grand for each phonix.

 

IIRC Fuel on the break for an A-6 was 6.0. I assume the cat is higher.

And with 2"9+2*7+2*54 you should still have 5.0 or higher at the break (hadn't done the math). that's why 6*54 couldn't land on the boat. Fuel margins were too low for comfort.

Posted

The F14 Max Trap Weight kept increasing as the aircraft morphed into medium attack. I don't know where it ended up, but increased from 51,800 to 54,000 when I left.

 

It is quite simple. You take the difference between max trap and existing weight, and that is your max fuel to bring back aboard. Ordnance expenditure is simple to calculate as well, missiles are 1000, 500 and 200 pounds respectively, with around 500 pounds for gun ammo and 250 each for external tanks. Calculate max fuel for trap with all existing ordnance before takeoff, and add fuel using the above weights for any expended ordnance. Easy peasy.

 

Dump rate was around 1500 ppm, and you wanted the the dump shut off early so as to not stream residual fuel over the ship as you entered the break.

Fly Pretty, anyone can Fly Safe.
 

Posted
The F14 Max Trap Weight kept increasing as the aircraft morphed into medium attack. I don't know where it ended up, but increased from 51,800 to 54,000 when I left.

 

It is quite simple. You take the difference between max trap and existing weight, and that is your max fuel to bring back aboard. Ordnance expenditure is simple to calculate as well, missiles are 1000, 500 and 200 pounds respectively, with around 500 pounds for gun ammo and 250 each for external tanks. Calculate max fuel for trap with all existing ordnance before takeoff, and add fuel using the above weights for any expended ordnance. Easy peasy.

 

Dump rate was around 1500 ppm, and you wanted the the dump shut off early so as to not stream residual fuel over the ship as you entered the break.

 

Great stuff Victory205! Thanks!

 

With those numbers, I have calculated the following based on a loadout of AIM-9 x2, AIM-7 x2, AIM-54 x2, and external tanks x2:

 

Empty Weight: 41,780 lbs + AIM-9 x2 (400 lbs) AIM-7 x2 (1,000 lbs) AIM-54 x2 (2,000 lbs) Drop tanks x2 (500 lbs) = 45,680 lbs

 

Max Trap Weight: 54,000 lbs - Loaded Weight 45,680 lbs = Fuel 8,320 lbs

 

From this, you can subtract expended ordinance to adjust your fuel on landing.

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Posted (edited)

Might be a little heavier than that base weight. Ensure that you include Phoenix rails,

Tank struts and other launcher weights.

Edited by Victory205

Fly Pretty, anyone can Fly Safe.
 

Posted
Might be a little heavier than that base weight. Ensure that you include Phoenix rails,

Tank struts and other launcher weights.

 

Ahh, yes...didn't even think about that!

 

I will let someone much more informed than me try to figure that out.

 

I imagine the weights in the loadout screen of the mission editor will include all of this and all we will have to do then is account for the missile weights if expended to a calculate landing fuel.

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Posted (edited)
Might be a little heavier than that base weight. Ensure that you include Phoenix rails,

Tank struts and other launcher weights.

 

 

Would you be okay if I (or you) repost that sheet you posted with the weights? That's such an immense amount of help that I think I have it saved in something like three different places.

Edited by Bad Idea Hat
  • 3 years later...
Posted

Can someone post this file again., please?

v6,

boNes

 

"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot

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