viper2097 Posted March 30, 2019 Posted March 30, 2019 I would like to know if the Target Designator on the HUD is also in real life always that spot on and smooth tracking like it is in the game? In my personal opinion, the designator would more or less float a little bit around the target and would probably not always be that spot on... (As the designator is projected on the HUD regarding to angle and distance informations from the radar) In the game, it seems like the designstor is part of the other aircraft :megalol:... PS: Of course mainly talking about the cat, but also generally. Would be nice to get some clarifying :). Steam user - Youtube I am for quality over quantity in DCS modules
Naquaii Posted March 31, 2019 Posted March 31, 2019 The target designation depends on the accuracy of the INS, the radar is used for slant range only. While not accurate enough to allow engagement of preinput waypoints it should be accurate enough once designated, at least long enough that you won't notice it during A/G operation.
viper2097 Posted March 31, 2019 Author Posted March 31, 2019 Thx for the info, but I was talking about the target designator placement over another aircraft in the HUD when it is locked. Sorey if I wrote this weird... Steam user - Youtube I am for quality over quantity in DCS modules
Naquaii Posted March 31, 2019 Posted March 31, 2019 Ok, gotcha. The target designator diamond in a/a is mostly a function of how well the HUD is calibrated in relation to the radar, and as those are known facts the display should be very accurate.
kengou Posted April 1, 2019 Posted April 1, 2019 Interesting question. Looking at it seems the target diamond leads the target a bit in-close or at least isn't directly on top of him. Wonder if HB or SMEs have any input? Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD
RustBelt Posted April 1, 2019 Posted April 1, 2019 Keep in mind parallax. The camera is below eye-line looking out through the hud.
Moafuleum Posted April 2, 2019 Posted April 2, 2019 (edited) Keep in mind parallax. The camera is below eye-line looking out through the hud. Is this actualy a thing? Aircraft HUD usually project the picture into infinity, that's the reason why e.g. the velocity vector always points towards the same point regardless of your view position. Shouldn't this also be the case for the target diamond? The pilot needs to adjust seat height such that he can see the HUD. Once this is achieved the exact head position should not alter the view, otherwise half of the HUD is useless as all indicators only pointed towards the right spot in an unknown head position. Edit: this is only true in the limit of very distant objects where distance between head and HUD is negligible compared to HUD-object distances. For most cases this is fulfilled. At least this does not explain large deviations i think. Edited April 2, 2019 by Moafuleum
viper2097 Posted July 12, 2019 Author Posted July 12, 2019 Just because I found exactley what I was talking about: (4:04) That "swimming" around the real aircraft was that, I was talking / asking about. (I know its not the HUD from a cat, just the same effect) Steam user - Youtube I am for quality over quantity in DCS modules
Naquaii Posted July 12, 2019 Posted July 12, 2019 The designator moving like that is likely due to the sensor moving about on the target because of changing IR/RCS with aspect. It also means that it's most noticable close in. This is something that's hard to model in a simulator that doesn't simulate that and if we did it would have to be a more or less random algoritm.
Twitch Posted July 12, 2019 Posted July 12, 2019 That would be a cool effect though even if it would just be a random algorithm.
doldi1989web.de Posted July 12, 2019 Posted July 12, 2019 Is it normal? After rearming, the target designator isn‘t functional anymore. It’s just flashing and can‘t stick to a target point. (a/g mode)
viper2097 Posted July 12, 2019 Author Posted July 12, 2019 Honestly, even if it would be only random, it would add an high amount of immersion. (If it would be realistic for the F-14, of course) Steam user - Youtube I am for quality over quantity in DCS modules
Sergeant_Hamlet Posted July 12, 2019 Posted July 12, 2019 Honestly, even if it would be only random, it would add an high amount of immersion. (If it would be realistic for the F-14, of course) Respectfully I would like to disagree. If the problem behavior can't be simulated based on its actual cause, then I would rather it be left out than given a band-aid solution. A known fault is something you can take into account and correct for. A randomized algorithm is something you'll have to guess about and fight against.
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