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Posted

I would like to know if the Target Designator on the HUD is also in real life always that spot on and smooth tracking like it is in the game?

In my personal opinion, the designator would more or less float a little bit around the target and would probably not always be that spot on...

(As the designator is projected on the HUD regarding to angle and distance informations from the radar)

In the game, it seems like the designstor is part of the other aircraft :megalol:...

 

PS: Of course mainly talking about the cat, but also generally.

 

Would be nice to get some clarifying :).

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Posted

The target designation depends on the accuracy of the INS, the radar is used for slant range only. While not accurate enough to allow engagement of preinput waypoints it should be accurate enough once designated, at least long enough that you won't notice it during A/G operation.

Posted

Ok, gotcha.

 

The target designator diamond in a/a is mostly a function of how well the HUD is calibrated in relation to the radar, and as those are known facts the display should be very accurate.

Posted

Interesting question. Looking at

it seems the target diamond leads the target a bit in-close or at least isn't directly on top of him.

 

 

Wonder if HB or SMEs have any input?

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Posted (edited)
Keep in mind parallax. The camera is below eye-line looking out through the hud.

 

 

 

 

Is this actualy a thing? Aircraft HUD usually project the picture into infinity, that's the reason why e.g. the velocity vector always points towards the same point regardless of your view position. Shouldn't this also be the case for the target diamond? The pilot needs to adjust seat height such that he can see the HUD. Once this is achieved the exact head position should not alter the view, otherwise half of the HUD is useless as all indicators only pointed towards the right spot in an unknown head position.

 

 

Edit: this is only true in the limit of very distant objects where distance between head and HUD is negligible compared to HUD-object distances. For most cases this is fulfilled. At least this does not explain large deviations i think.

Edited by Moafuleum
  • 3 months later...
Posted

Just because I found exactley what I was talking about:

(4:04)

 

That "swimming" around the real aircraft was that, I was talking / asking about.

(I know its not the HUD from a cat, just the same effect)

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Posted

The designator moving like that is likely due to the sensor moving about on the target because of changing IR/RCS with aspect. It also means that it's most noticable close in.

 

This is something that's hard to model in a simulator that doesn't simulate that and if we did it would have to be a more or less random algoritm.

Posted
Honestly, even if it would be only random, it would add an high amount of immersion.

(If it would be realistic for the F-14, of course)

 

Respectfully I would like to disagree. If the problem behavior can't be simulated based on its actual cause, then I would rather it be left out than given a band-aid solution. A known fault is something you can take into account and correct for. A randomized algorithm is something you'll have to guess about and fight against.

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