grandsurf Posted October 13, 2007 Posted October 13, 2007 Mhhh, I wanted to make a vid for a long time bud my good "Gamecam" Tool wont work with Lockon and Fraps is not the best i think. 1
JaBoG32_Pjotr Posted October 13, 2007 Posted October 13, 2007 Hey Grandsurf, great work. I enjoy watching the progress. :) I might have missed it, but do you intend to release the highres textures seperatley to the added structures and vehicles? I ask because I feel it might get a bit too tricky to taxi with bigger planes, suchas tankers or AWACS, around the "Street lamps" and other structures near the taxiways and aprons. Or is there no collision model for it and this is not an issue at all? 1
Aeroscout Posted October 13, 2007 Posted October 13, 2007 I have a feeling the planes will just go right through the lamp posts. Really grandsurf, this is totally insane! I really hope my computer can handle it. I'll be getting a 3.0GHz processor soon, so that should help. Awesome! I just can't give you any more rep! DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
Laud Posted October 13, 2007 Posted October 13, 2007 Yap, once again: FANTASTIC! But why there is a touchdown-zone (the black rubber) in the center of the runway?? [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5
SuperKungFu Posted October 13, 2007 Posted October 13, 2007 very nice, i think its slightly a little too black, but overall great. [sIGPIC][/sIGPIC]
Shepski Posted October 13, 2007 Posted October 13, 2007 There should be hardly any rubber down the centerline before and after the touchdown area... but the rest looks great.
FWT Posted October 13, 2007 Posted October 13, 2007 why are there black marks in the middle of the runway?
Boneski Posted October 13, 2007 Posted October 13, 2007 Well at night in a fighter like the 16... non ILS or Tacan approaches you can land a little long sometimes :) Just looked at the pics that you guys might be talking about... maybe the anti-lock is not working on one of the channels on all of the jets all of the time LOL! My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.
SuperKungFu Posted October 13, 2007 Posted October 13, 2007 Here's a tip, go to google earth or google maps and check out the real runways. Here's s shot of the Belbek air base which is in the Lock on world so yea, i think we should keep the black tire mark down to a small percentage. 1 [sIGPIC][/sIGPIC]
The_GOZR Posted October 13, 2007 Posted October 13, 2007 yeas you are right again.... It's all depend what do you want to represent high traffic or lower. Kungfu correct your monitor calibration. GrandSurf is not far from what it should be.. if only we could find the way to decide the textures to go to each base that woulb be great.. It is darker when you are on the runway in RL but maybe make to sample and chose one ? I think adding high traffics marks make the base more alive..
SuperKungFu Posted October 13, 2007 Posted October 13, 2007 Kungfu correct your monitor calibration. I don't understand? Anyway, here's a couple of more shots of various real runways that are located around the Lock On world On average, most of them don't have a lot of traffic. So you can reduce it. [sIGPIC][/sIGPIC]
VMFA117_Poko Posted October 13, 2007 Posted October 13, 2007 Now this is going in the right direction. SuperKungFu has right. As well too much rubber is also removed from runway from time to time (unless on airports). Also on that satelite photos you can see mowed grass. This could be a tip to search such a texture and replace that zoomed one which Shepski pointed.
The_GOZR Posted October 13, 2007 Posted October 13, 2007 kungfu your pictures have no enough contrast add a bit more and you'll see better but yeas if only we could make different traffics in different bases.. When you are in RL infront the runways they will be darker.
SuperKungFu Posted October 13, 2007 Posted October 13, 2007 All these pics were taken from google maps/google earth, I could add more contrast to it but I'm lazy. Since in Lock On you can't have different sets of textures for each AB, we kinda have to go with an average one: and those looks similar to the one found on Saki/Simferopol AB. [sIGPIC][/sIGPIC]
The_GOZR Posted October 13, 2007 Posted October 13, 2007 yes alas it's impossible .... is it? ;) lets see what Surf can come out for but i think now he has a good idea :)
Weta43 Posted October 13, 2007 Posted October 13, 2007 I think it make more sense to look at civilian runways & US military strips rather than satelite photos of the runways modelled in LO. Russia has been short of cash for a good few years & flight hours got pretty low - so no rubber on the strips. Not only are they starting to get some money behind them now, but if there were a military crisis you would expect more activity & so more rubber. That said - I think that the middle part of the runway is too dark... Maybe just lighten that layer of the texture a bit ? Cheers.
FWT Posted October 14, 2007 Posted October 14, 2007 Yeah just dont over do it remember less is more:)
VMFA117_Poko Posted October 14, 2007 Posted October 14, 2007 Right. It's easy to cross the limits so be carefull. Too much may queer it to kitschy impression. Let's say we see those runways in conflict time, that's way there is more military traffic and more rubber. But I think it's a bit too dark...
Kuky Posted October 14, 2007 Posted October 14, 2007 looking good PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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