gdotts Posted April 3, 2019 Posted April 3, 2019 In World 2.54...What targets blowup with big explosions maybe even secondary explosions?
toutenglisse Posted April 3, 2019 Posted April 3, 2019 Anyone you want, but with some work in Mission Editor. Create a zone on a static unit or building, or a moving zone tied to a moving unit, and trigger an explosion on it when damaged, or destroyed, with the blast radius you want, even trigger secondary explosion, and/or fire/smoke after that, and eventually wreckege zone surrounding the blast. [ATTACH]207873[/ATTACH]
Frag Posted April 3, 2019 Posted April 3, 2019 Anyone you want, but with some work in Mission Editor. Create a zone on a static unit or building, or a moving zone tied to a moving unit, and trigger an explosion on it when damaged, or destroyed, with the blast radius you want, even trigger secondary explosion, and/or fire/smoke after that, and eventually wreckege zone surrounding the blast. [ATTACH]207873[/ATTACH] It's true, but the explosion is invisible and will not add any new effects than destroying the standard truck explosion. Briefly the explosion are invisible. They just add damage to the units in the area. If the units are damaged enough, they will trigger the explosion effect.
toutenglisse Posted April 3, 2019 Posted April 3, 2019 It's true, but the explosion is invisible and will not add any new effects than destroying the standard truck explosion. Briefly the explosion are invisible. They just add damage to the units in the area. If the units are damaged enough, they will trigger the explosion effect. It is visible. Here 2 picture of a M.E. triggered explosion (1500 blast radius) on nothing (no unit blowing, just desert) : [ATTACH]207874[/ATTACH] [ATTACH]207875[/ATTACH]
toutenglisse Posted April 3, 2019 Posted April 3, 2019 I overwhelmed it a bit … I can't tie an explosion to a moving zone, only static … I thought I could employ it on a moving vehicle, with some funny message like "I told you they were not carrying patatoes …"
schurem Posted April 3, 2019 Posted April 3, 2019 Ammo dumps blow up pretty darn bigly I5 9600KF, 32GB, 3080ti, G2, PointCTRL
j-tk Posted April 4, 2019 Posted April 4, 2019 Anyone you want, but with some work in Mission Editor. Create a zone on a static unit or building, or a moving zone tied to a moving unit, and trigger an explosion on it when damaged, or destroyed, with the blast radius you want, even trigger secondary explosion, and/or fire/smoke after that, and eventually wreckege zone surrounding the blast. [ATTACH]207873[/ATTACH] Oh please, how do you do this??????
Snacko Posted April 4, 2019 Posted April 4, 2019 Ammo Dump. It's like a fireworks display. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
toutenglisse Posted April 4, 2019 Posted April 4, 2019 Oh please, how do you do this?????? Here a how-to video from Sunstag : In this section you can find lots of vids about mission editor : https://forums.eagle.ru/showthread.php?t=211468 Ammo dump at night with NVG and rockeyes is :thumbup: 2
Recommended Posts