warthogmadman987 Posted September 10, 2007 Share Posted September 10, 2007 whats up, just posting to keep interest in this model. Cant wait for it! Link to comment Share on other sites More sharing options...
Yeniceri Posted September 10, 2007 Author Share Posted September 10, 2007 sorry for slowing down guys.. Real life is killing me :cry: About A-10.. model was finished as you all know.. I was planning to give the skinless state to the alpha testers but couldnt make the deadline of my own.. Animation is still on works.. Finished parts.. Rear gears open/close Front gear open/close Air brakes, Stabs, Rudders, ailerons done Canopy open/close cockpit ledder open/close Unfinished parts.. Rear gears up/down/wheel rotate Front gear up/down/wheel rotate/left/right Flaps open/close Pilot head Reafuel hatch Than we need to adjust the size and cockpit place and pylons.. Than wheel and formation lights Than unwrap and skin Than damage model.. For animation part.. i hope i will finish it tomorrow..If real life wont interrupt..Size and pylons adjustement is next day.. Unwrap and skin can be sheduled after alpha test.. I bet lots of things to fix will come up.. thats it for now.. C u all later... [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
Mustang Posted September 10, 2007 Share Posted September 10, 2007 No worries Yeniceri, just take your time and do what you have to do, i'll be here ready to test for you and i'm sure the others will when the time is right :thumbup: Link to comment Share on other sites More sharing options...
SuperKungFu Posted September 11, 2007 Share Posted September 11, 2007 Don't worry about it, no one is forcing you to do this. So take your time, real life comes first afterall. That's why i was a bit surprised when you mentioned the first release date on monday. As for a side note: in future cases, leave yourself some time for a deadline so there won't be any pressure on your side. There are some rude people around the forums and they complain so much if the mod doesn't show up at the estimated release date. But they fail to realize you are doing this out of your own good faith. So keep up the good work and take as much time as you need. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Yeniceri Posted September 11, 2007 Author Share Posted September 11, 2007 guys.. i am really sorry to say that.. engine blades are not rotating with argument 40 :cry::cry::cry: [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
erol_da_boss Posted September 11, 2007 Share Posted September 11, 2007 guys.. i am really sorry to say that.. engine blades are not rotating with argument 40 :cry::cry::cry: that was unlucky.... why can't you get em to rotate? I don't swear, I don't smoke and I don't drink. Oh f**k I forgot my cigar at the pub... Link to comment Share on other sites More sharing options...
Yeniceri Posted September 11, 2007 Author Share Posted September 11, 2007 it wasnt certain anyway... chiz gave the argument in hope of might work... but it didnt.. blades are not rotating...:(:( [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
warthogmadman987 Posted September 11, 2007 Share Posted September 11, 2007 it's not the end of the world. Just do what you can. Link to comment Share on other sites More sharing options...
USSR_Gys71 Posted September 11, 2007 Share Posted September 11, 2007 2 Yeniceri Try arguments 324 and 325 Link to comment Share on other sites More sharing options...
Yeniceri Posted September 12, 2007 Author Share Posted September 12, 2007 2 Yeniceri Try arguments 324 and 325 sorry... not working.:(:( [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
Yeniceri Posted September 12, 2007 Author Share Posted September 12, 2007 ok guys.. latest update.. Animations are done except pilots head.. i want to work a little more about the pilot.. Rotor blades are turning if the main wheels are turning.. i used the same argument.. that means.. on the runway, while taxiing and when landed rotor blades will turn.. i guess it better than nothing..specially on server games.. thats the best i can do.. And for ALPHA testers, Superkungfu, mustang, warthogman987.. can i have your mails guys? :) :) [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
USSR_Gys71 Posted September 12, 2007 Share Posted September 12, 2007 324 and 325 working , but only for AI . Link to comment Share on other sites More sharing options...
Mustang Posted September 12, 2007 Share Posted September 12, 2007 PM sent :thumbup: edit: maybe it would be a good idea for the alpha testers to meet up in Hyperlobby and do a server group test? Link to comment Share on other sites More sharing options...
warthogmadman987 Posted September 12, 2007 Share Posted September 12, 2007 Will do send PM with an email address. I am up for a Hyperlobby test, let me know! Also, it is good to know that we will be able to have the fan blades rotating sometime. Thanks so much Yeniceri, like before, keep up the good work:thumbup: Link to comment Share on other sites More sharing options...
TekaTeka Posted September 12, 2007 Share Posted September 12, 2007 Rotor blades are turning if the main wheels are turning.. i used the same argument.. that means.. on the runway, while taxiing and when landed rotor blades will turn.. i guess it better than nothing..specially on server games.. thats the best i can do.. Maybe you can make 2 types of rotor blades model. One is stopped and one is blurred flat dish (we don't see the blades when it rotates fast). And switch 2 models by the canopy open/close argument. You see the stopped blades when the canopy is open and the blurred dish when the canopy is closed. How about this idea? TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
Yeniceri Posted September 12, 2007 Author Share Posted September 12, 2007 Alpha testers.. mail is on the way... Good luck :) Wonderfull idea Tekateka:thumbup::thumbup: actually.. how about using gear up/down state for changing the blades?.. When gears down we c the rotating one,and gears make the blade rotate when gears up, we c the blurred one... i guess it will work.... what do you think?? [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
TekaTeka Posted September 12, 2007 Share Posted September 12, 2007 actually.. how about using gear up/down state for changing the blades?.. When gears down we c the rotating one,and gears make the blade rotate when gears up, we c the blurred one... i guess it will work.... what do you think?? Yeah, that's a better idea.:thumbup: TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
claycephus Posted September 12, 2007 Share Posted September 12, 2007 ok guys.. latest update.. Animations are done except pilots head.. i want to work a little more about the pilot.. Rotor blades are turning if the main wheels are turning.. i used the same argument.. that means.. on the runway, while taxiing and when landed rotor blades will turn.. i guess it better than nothing..specially on server games.. thats the best i can do.. And for ALPHA testers, Superkungfu, mustang, warthogman987.. can i have your mails guys? :) :) Awesome, Yeniceri! Thanks for giving us so many updates. Seems like the model is progressing nicely. Keep up the good work. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SuperKungFu Posted September 13, 2007 Share Posted September 13, 2007 Alright guys, time for one of the first screenshots in game of this bad boy. I guess I'll answer one of the most popular question: how is the fps? Answer: Not bad at all! Here's the screenshot. Of course keep in mind there's no skin yet. 4 brand-spanking new A-10s fully loaded, and check out the fps. My rig specs is in my sig. The detail of this thing is awesome, I'll post more pic eventually after I analyze it more for Yeneceri. As for the other alpha testers, check PM. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SuperKungFu Posted September 13, 2007 Share Posted September 13, 2007 Wow...how bout a shot of the gun? sure, why not Once that thing is textured, i think it would look nice. I wonder is there an arg to make the gun spin while firing. I probably have to ask the ED team about this. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
The_GOZR Posted September 13, 2007 Share Posted September 13, 2007 Look great ! can't wait for the mod and skins ;) Link to comment Share on other sites More sharing options...
TekaTeka Posted September 13, 2007 Share Posted September 13, 2007 Nice screenshots, SuperKungFu. actually.. how about using gear up/down state for changing the blades?.. When gears down we c the rotating one,and gears make the blade rotate when gears up, we c the blurred one... i guess it will work.... what do you think?? Yeah, that's a better idea.:thumbup: Correction; I noticed a possible problem. You will see the stopped blades on landing approaches. Using wheels and canopy might work. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
JaNk0 Posted September 13, 2007 Share Posted September 13, 2007 Wow, that's nice stuff [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Yeniceri Posted September 13, 2007 Author Share Posted September 13, 2007 Correction; I noticed a possible problem. You will see the stopped blades on landing approaches. Using wheels and canopy might work. Thats a fact... but there is one problem. canopy is not a looped argument as far as i know. when i open the canopy, blades probably turn only once, but the wheels are looped arguments which produces turn motion.. you are right about the approach problem, but we need to find a looped argument to attach the blades. Keep the ideas coming please Teka..it means a lot.. I wonder is there an arg to make the gun spin while firing. I probably have to ask the ED team about this. Mustang says it turns on the stock model (didnt checked yet).. i am looking for the argument but cant find it! edit: Just checked the stock model.the gun is not turning!maybe something wrong with my lockon.. Mustang you sure?! [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
SuperKungFu Posted September 13, 2007 Share Posted September 13, 2007 i don't think theres anything wrong with your lock on, IIRC, my gun never turned. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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