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Posted

Screenshots forthcoming tomorrow when I get the chance.

 

Loaded 6x Mk83 (3 on each stations 3 and 6) and 2x AIM-7 in the tunnel centerline on stations 4 and 5. The AIM7s are set under the bombs.

 

The Sparrows also fire without any regard to the bombs or associated racks being present.

 

Not sure if DCS has the tools to restrict certain loadout combinations. May just be one of those issues that can't be fixed.

Posted

AFAIK DCS can block pylons, but just completely. At least this was possible back in the days of Lock On where you couldn't use the Flanker's rear tunnel pylon when the front one was having that big anti ship missile.

dcsdashie-hb-ed.jpg

 

Posted

I remember heatblur saying a few weeks they recommended not making custom load outs and only using the load outs she came with for now. Not sure if this is still the case or not.

Posted

The F-14 fuselage stations are a bit "special" in that they have different positions for the sparrows than for the rest of the stations while still calling them the same.

 

On the real aircraft you can't use any of the forward 3 sparrow stations if you have anything on station 3 and 6 and if you have anything on 4 and 5 you can't use the two backmost sparrows.

 

The DCS loadout system isn't really set up for this but it is something we're looking at improving. If you use custom loadouts be aware that you can set up "illegal" loadouts and if you get stuff that clip you're most likely currently using a loadout that wouldn't be possible IRL.

 

The only exception is the MAK-79 stations allowing multiple bombs per rail, those are still missing in art so the bombs will float a tiny bit.

  • 1 month later...
Posted

So I am still having an issue, at least in MP, that when my pilot loads up 4x AIM-7s and 4x AIM-9s on the gloves, I still see the AIM-54 pylons with the AIM-7s clipping through. My pilot does not see the pylons. Note that I usually play as this pilot's RIO.

 

Then if he changes back to AIM-54s, the pylons disappear and the AIM-54s are left floating. I will see if I can post some pictures tonight after work.

  • 11 months later...
Posted
The F-14 fuselage stations are a bit "special" in that they have different positions for the sparrows than for the rest of the stations while still calling them the same. On the real aircraft you can't use any of the forward 3 sparrow stations if you have anything on station 3 and 6 and if you have anything on 4 and 5 you can't use the two backmost sparrows.

The DCS loadout system isn't really set up for this but it is something we're looking at improving. If you use custom loadouts be aware that you can set up "illegal" loadouts and if you get stuff that clip you're most likely currently using a loadout that wouldn't be possible IRL.

 

A few days ago this load-out "happend" to my aircraft:

Screen_200601_182422.png.4cb4d9203f17d5c8e8949102dca06f62.png

Can't remember how I did ... :noexpression:

Visit https://www.viggen.training
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my computer:
AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1

 

Posted
So I am still having an issue, at least in MP, that when my pilot loads up 4x AIM-7s and 4x AIM-9s on the gloves, I still see the AIM-54 pylons with the AIM-7s clipping through. My pilot does not see the pylons. Note that I usually play as this pilot's RIO.

 

Then if he changes back to AIM-54s, the pylons disappear and the AIM-54s are left floating. I will see if I can post some pictures tonight after work.

 

 

 

 

I fear this is a dcs desync issue for multicrew, which we have no influence in. The best is always to take a clean aircraft, or let the rio exit and rejoin, then pick a loadout after he joined.

Heatblur Simulations

 

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http://www.heatblur.com/

 

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