30mikemike Posted June 7, 2019 Posted June 7, 2019 A little confused....So is this latest update the VR optimized one we've been waiting for?? i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
VirusAM Posted June 7, 2019 Posted June 7, 2019 Not yet R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
30mikemike Posted June 7, 2019 Posted June 7, 2019 Not yet Thanks...:thumbup: i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
TOViper Posted June 7, 2019 Posted June 7, 2019 I've only tried the VR performance ... my feeling is that it is indeed smother than previously and with better framerates .. not 50% better, but better nonetheless :D Same here. Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
wilbur81 Posted June 7, 2019 Posted June 7, 2019 (edited) No performance gain for me in non-VR, 4K. Visually, a step back in some areas. (ehhumm... Caucasus trees) :-( Night time looks pretty beautiful in the PG map, though. :-) Edited June 8, 2019 by wilbur81 i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display
maxTRX Posted June 8, 2019 Posted June 8, 2019 Noticeably smoother for me - VR (Oculus junk) PD set to 1.5, 2xMSAA, Nvidia 1080 w/ 430.86 .fxo and metashaders cleaned before update. The first flight over Caucasus was full of stutter at low alt. (100 - 200 feet AGL). On my 3rd hop the stutter was barely perceptible (hauling ass at 150 feet AGL) even when looking 90 deg left or right. Yes, there was some micro stutter when moving my head rapidly from one side to the other. I could stare at a point on the ground without any blur or haziness (other then MSAA:( effects) at extreme angles over my shoulder. My sliders are maxed including shadows and traffic. It's definitely not perfect but I do see improvement on my rig.
ED Team NineLine Posted June 9, 2019 ED Team Posted June 9, 2019 I can not no lol sh** I was right tho :) But were you though, I see no issues with the latest drivers installed. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Neon67 Posted June 11, 2019 Posted June 11, 2019 I notice a huge performance problem, but it also depends on the aircraft: so far p51 av8 gazelle F-86 are impacted. Mi8 uh-1 F18 works well
JimmyWA Posted June 13, 2019 Posted June 13, 2019 Stutters, Screen flickering added also, Frames a solid 60, Full screen, Please look into this issue. VR performance is smooth for me - only after setting DCS to use all my cores. Are you just running on a single core? i9 12900KS, ASUS ROG Maximus Z790 APEX, 64 GB DDR5 4700 mhz, ASUS RTX4090, Water cooled, C - NVME SSD, DCS on NVME, TM HOTAS Warthog Stick (with extension) & Throttle, Crosswind rudder Pedals, 2 x Thrustmaster MFDs on LCD Screens, Varjo Aero VR, Logitech game controller
mosqui Posted June 13, 2019 Posted June 13, 2019 But were you though, I see no issues with the latest drivers installed. Goodnight Could someone explain the reason why it is preferable to use an outdated driver instead of the latest Nvidis driver? I say it because the logic is that the new drivers improve the previous ones and consequently they are better for all games, including DCS WORLD . Thanks in advance to anyone who knows and explains the reason that justifies keeping an old driver against the last one delivered
ED Team NineLine Posted June 13, 2019 ED Team Posted June 13, 2019 I personally always use the newest release. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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