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ED testers question........


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I am in no way affiliated with ED, but this is what I gather:

 

Most, if not all, of the original flyables will be released as addons to the DCS series. They will feature significant improvements (eg. cockpits, weapon models, afm). The plans for another patch to V1.2 are probably still in place.

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Just one question, now with the stand alone of Black Shark, does that mean you can no longer fly the original flyables?

 

From the FAQ:

Q: I own “Lock On”, which was also developed by Eagle Dynamics, and I want to know if “Lock On” aircraft will be part of DCS?

A: DCS is a whole new product line and is not compatible with “Lock On”. The only flyable aircraft in the initial release of DCS will be the Ka-50. DCS and Lock On will not be multiplayer compatible.

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Guest Dr. Shocker

Will each successive addon be compatible with the previous one IF we decide to skip an addon? Let's say I want Black Shark and next comes the A10 then after that the Ah-64. If I buy BS and the Apache will I still be able to fly online with the same "version" as the rest of the people in Hyperlobby?

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Will each successive addon be compatible with the previous one IF we decide to skip an addon? Let's say I want Black Shark and next comes the A10 then after that the Ah-64. If I buy BS and the Apache will I still be able to fly online with the same "version" as the rest of the people in Hyperlobby?

 

Yes, it seems that the simulation and the Flyables are seperate entities. No matter which aircraft you own the base simulation is updated for everybody.

 

Nate

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The idea is that there will be a 'core engine' on which the modules (aircraft let's say) will run. Currently, I think the plan is that you won't need to pay to upgrade the core engine to stay compatible with those who have bought different or newer modules.

 

Will each successive addon be compatible with the previous one IF we decide to skip an addon? Let's say I want Black Shark and next comes the A10 then after that the Ah-64. If I buy BS and the Apache will I still be able to fly online with the same "version" as the rest of the people in Hyperlobby?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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The idea is that there will be a 'core engine' on which the modules (aircraft let's say) will run. Currently, I think the plan is that you won't need to pay to upgrade the core engine to stay compatible with those who have bought different or newer modules.

Like BF2's addons :music_whistling:You wont get new weapons, but you get to kill the ones who has :D

 

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Yes Amraam.. lots of talk for nothing we could of get pluggins to make the lockon better far before it's end. Much less arguments.. The good thing is that we will ahve other planes .. when in 2012 maybe and a promess that we cannot beleive again.

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An other Huge problem and lets see if they will do the same mistake.. is there going to be a dedicated server no gui ?

Looks like we'll have to copy-paste from this quiet a lot:

Q: Will DCS include a dedicated server option?

A: Not in the initial release, but this is a feature we plan for a later iteration of DCS.

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

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The idea is that there will be a 'core engine' on which the modules (aircraft let's say) will run. Currently, I think the plan is that you won't need to pay to upgrade the core engine to stay compatible with those who have bought different or newer modules.

 

So ED is not planning to EVER update the code to utilize multi-core and/or DX10? Or are free patches planned to upgrade older modules to any new code features?

 

I realize this is a new thing but it seems to be what ED is going to stick with for years. Surely they have planned for the future and what its customers will expect. And it could easily be argued that without multi-core support, this new engine will be obsolete before its release.

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The way /I/ understand it is that you get the upgrades to the core for free, so you can play with people who buy with newer modules. Therefore you get DX and Multi-Processor capability, for example, through upgrading the core as new versions become available.

 

Don't take my word for the no-pay aspect of this though, I'm assuming here.

 

Quoting from the announcement:

 

 

Q: How will multiplayer compatibility be ensured between players with different DCS modules?

A: The base DCS simulation environment will be continually upgraded and improved with release of new modules. However, as each new DCS base version is released, all DCS users can upgrade to the same base version to ensure compatibility. The only difference between players would be the selection of what aircraft would be player-controllable versus AI-controlled according to which modules were purchased.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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So ED is not planning to EVER update the code to utilize multi-core and/or DX10? Or are free patches planned to upgrade older modules to any new code features?

 

I realize this is a new thing but it seems to be what ED is going to stick with for years. Surely they have planned for the future and what its customers will expect. And it could easily be argued that without multi-core support, this new engine will be obsolete before its release.

 

The way i understand it, the core module will be updated for all, regardless of the 'flyable module' you own.

 

Nate

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2 % of all STEAM users have a DirectX10 vid card and Vista. Actually i think we need two more years for huge DX10 support. Maybe holiday season 2008, but i think further in the future.

 

I don't think STEAM users are a good representation of flight sim customers. We tend to keep our systems stronger than average. We have to in order to get the performance we expect. And in a year's time, anyone who doesn't have a DX10 card will be well behind the performance curve even if the game they play is DX9. And remember that ED is planning a new module every 9 months. (I think it was 9) DCS is going to be around for years.

 

Don't take my word for the no-pay aspect of this though, I'm assuming here.

 

Rgr that.

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A few clarifications:

How did you test your version of balck shark..? Did you ?

 

Stand alone or into Lockon ?

 

Our Black Shark install is separate from Lock On.

 

This should of been said way long ago how come nothing been said?

Seems like we're skirting around the issue here - of course Black Shark was tested separately from LO, because testers still wanted to keep a playable copy of LO. The answer you are looking for is that it wasn't long before the planned July announcement that most testers were aware of the upcoming change.

 

In terms of core engine upgrades, the answers are in the FAQ. Currently, DCS is running as a highly modified TFCSE engine (which is what Lock On is based on). This engine, even modified, will not support multi-core or DX10-specific features. However, ED is also developing an entirely new engine for future adoption into the DCS product, which will likely take advantage of these and other new technologies. This is significantly into the future though. In the meanwhile, as ED develops new modules, the core modified-TFCSE engine will also be continually upgraded (AI, ME, etc.). Users will be able to obtain these upgrades as the modules are released without having to buy the modules themselves. It wasn't specifically stated that the upgrades would be free, so I would caution against assuming that, although to the best of my knoweldge that is currently the plan.

- EB

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Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Guest Dr. Shocker

Thanks for answering as best you can. I understand a little better what the plan is and I realize it's subject to change.

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