Frederf Posted November 3, 2019 Share Posted November 3, 2019 I noticed there is no discussion of the new experimental SPO-10. I noticed no red night filter or test button but I'm sure this is not a priority when looking at experimental behavior of the primary function. The lights were flashing in different sectors, flashing more times as the distance decreased. Overlap of two sectors was quite small only 5-10 degrees making direct fore-aft-abeam rare. Link to comment Share on other sites More sharing options...
Hiromachi Posted November 3, 2019 Share Posted November 3, 2019 This issues regarding lights were already reported: https://leatherneck-sim.mantishub.io/view.php?id=916 And I'm happy to report back that issue with switching it off and on, test button function and filter have been fixed. We will be tomorrow submitting fixes to the ED. As for the system functioning, yes, its feedback and reports that we're looking. Bring it on :) AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7 Link to comment Share on other sites More sharing options...
zebra0312 Posted November 3, 2019 Share Posted November 3, 2019 Nice. Hopefully OB will be updated wednesday. Servus! :smilewink: My DCS:World-Modules: A-10C, UH-1H, F-86F, Fw-190D9, MiG-21bis, P-51D, Mi-8MTV2,Bf-109K4, MiG-15bis, L-39C, Hawk, NTTR, Mirage 2000C, SA342M Gazelle. Wishlist: P-40, F-104G/S, Saab J-35 Draken, A-1H Skyraider, Su-17/22M4. :music_whistling: Link to comment Share on other sites More sharing options...
Frederf Posted November 4, 2019 Author Share Posted November 4, 2019 I don't want to bug report the experimental SPO-10, I want to discuss it generally. What's new, how is it used practically? When I see certain lights flash, what information should I be understanding? What are people's thoughts about it? Is it easier to use? What tactics are different? I know my comments sound like bugs but that's because that's all I know about it. Link to comment Share on other sites More sharing options...
zebra0312 Posted November 4, 2019 Share Posted November 4, 2019 I think the only real huge change is that you still get the direction of a target, even if its locking you, so you still know where it is compared to you. Small change but huge impact for practicality. There was somewhere a small webapp that showed how it works exactly and there it was also explained in much detail. In general the dots just give you the direction and they lighten up everytime it detects a radar beam going over your aircraft. Very simple. I think it can also detect the range somewhat, the amount of beeps (between 1 and 3) are changing on how intense the radar signal is you're detecting? At least thats how i understood it, so maybe i'm wrong about that thing. Servus! :smilewink: My DCS:World-Modules: A-10C, UH-1H, F-86F, Fw-190D9, MiG-21bis, P-51D, Mi-8MTV2,Bf-109K4, MiG-15bis, L-39C, Hawk, NTTR, Mirage 2000C, SA342M Gazelle. Wishlist: P-40, F-104G/S, Saab J-35 Draken, A-1H Skyraider, Su-17/22M4. :music_whistling: Link to comment Share on other sites More sharing options...
Jonne Posted November 5, 2019 Share Posted November 5, 2019 There seems to be a hardcoded maximum detection distance of about 50km, both for a radar in search mode and lock. Tested against F-18 and F-16, as well as MiG-29. It directly starts with 2 beeps after that. If I understand it correctly, the number of beeps should give you the intensity, so I would rather expect the first beeps to be single and maybe at a further distance. Have only tested against fighters yet. Direction in lock works now up to very close. I am unsure yet, what a Fox 3 does to the RWR, but I think it will only be detected very close from impact, without any time to evade. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
HetzerII Posted November 6, 2019 Share Posted November 6, 2019 Hm, no update today? Its not listed in the patchnotes? Link to comment Share on other sites More sharing options...
Red Yeti Posted November 6, 2019 Share Posted November 6, 2019 Hm, no update today? Its not listed in the patchnotes? It ist! Works fine now. :-) Link to comment Share on other sites More sharing options...
zebra0312 Posted November 6, 2019 Share Posted November 6, 2019 No patchnotes if they don't send that to ED, but if it works, its nice to hear. Servus! :smilewink: My DCS:World-Modules: A-10C, UH-1H, F-86F, Fw-190D9, MiG-21bis, P-51D, Mi-8MTV2,Bf-109K4, MiG-15bis, L-39C, Hawk, NTTR, Mirage 2000C, SA342M Gazelle. Wishlist: P-40, F-104G/S, Saab J-35 Draken, A-1H Skyraider, Su-17/22M4. :music_whistling: Link to comment Share on other sites More sharing options...
Hiromachi Posted November 6, 2019 Share Posted November 6, 2019 I guess we forgot to add the line to patchnotes. But code was submitted on Monday, so it should've made it. I didnt have time to download newest patch yet. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7 Link to comment Share on other sites More sharing options...
MiG21bisFishbedL Posted November 6, 2019 Share Posted November 6, 2019 Yup, it made it in. Going to be playing around a lot with this then and I'll leave feedback. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up! Link to comment Share on other sites More sharing options...
Erk104 Posted November 8, 2019 Share Posted November 8, 2019 I tried the new experimental spo-10 in multiplayer and I don’t see any difference to the behavior it did before. When I was locked up all four lights came on and I had no indication of the direction the source was coming from. Am I doing something wrong? The experimental box is checked. :helpsmilie: Link to comment Share on other sites More sharing options...
Jonne Posted November 8, 2019 Share Posted November 8, 2019 In multiplayer, the setting gets overriden by the server. If it is not enabled by the mission author when he saves the mission, you will not be able to use it. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Erk104 Posted November 8, 2019 Share Posted November 8, 2019 That makes sense thank you for the explanation Link to comment Share on other sites More sharing options...
AeriaGloria Posted December 12, 2019 Share Posted December 12, 2019 Tried out tonight against F-4 and F-5. I am very happy. I can see the direction of lock on at long range, and when all four lights go solid they seem pretty close and I die by IR missile shortly after Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
zcrazyx Posted December 15, 2019 Share Posted December 15, 2019 anyone know what servers this is enabled on? Link to comment Share on other sites More sharing options...
Jonne Posted February 14, 2020 Share Posted February 14, 2020 Will this become standard? There are still alot of servers ignorant of this expermintal setting and thus with the old behaviour. Would be nice to have it as a standard feature, as it seems it works flawlessly. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Hiromachi Posted February 14, 2020 Share Posted February 14, 2020 Yes, I havent seen any significant reports except for some feature improvements such as making it louder. I'll ask our programmer to make it standard. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7 Link to comment Share on other sites More sharing options...
QuiGon Posted February 14, 2020 Share Posted February 14, 2020 Yes, I havent seen any significant reports except for some feature improvements such as making it louder. I'll ask our programmer to make it standard. :thumbup: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Hiromachi Posted February 14, 2020 Share Posted February 14, 2020 Done. It wont be in the upcoming update (which apparently as Bignewy says is today) but we've got that change on our track now. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7 Link to comment Share on other sites More sharing options...
Jonne Posted February 14, 2020 Share Posted February 14, 2020 Wow, that was a quick reaction :D [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
TLTeo Posted February 14, 2020 Share Posted February 14, 2020 Yay! Thanks, I'm loving the new RWR! Link to comment Share on other sites More sharing options...
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