BSS_Sniper Posted April 3, 2020 Share Posted April 3, 2020 So, do we still need a waypoint to slew the tgp in ccrp mode? I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals Link to comment Share on other sites More sharing options...
ak22 Posted April 3, 2020 Share Posted April 3, 2020 Same issue here when slewing with analogue stick on the thrustmaster TWCS throttle it just moves on its own. Would be nice to have a set to bore sight option having it soy to waypoint is a pain. Link to comment Share on other sites More sharing options...
Leostra Posted April 5, 2020 Share Posted April 5, 2020 So, do we still need a waypoint to slew the TGP in ccrp mode? NOPE!! In CCRP DMS down then TMS down should set up your slewable Boresight . Hope this helps Link to comment Share on other sites More sharing options...
BSS_Sniper Posted April 6, 2020 Share Posted April 6, 2020 NOPE!! In CCRP DMS down then TMS down should set up your slewable Boresight . Hope this helps Thanks I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals Link to comment Share on other sites More sharing options...
ak22 Posted April 6, 2020 Share Posted April 6, 2020 (edited) NOPE!! In CCRP DMS down then TMS down should set up your slewable Boresight . Hope this helps Sweet this has made things much easier thank you! :pilotfly: Edited April 6, 2020 by ak22 Link to comment Share on other sites More sharing options...
Leostra Posted April 6, 2020 Share Posted April 6, 2020 Just very happy I was able to help. Link to comment Share on other sites More sharing options...
freebirddz Posted April 6, 2020 Share Posted April 6, 2020 Hi there, still at least one waypoint needed to CCRP work !? :( Link to comment Share on other sites More sharing options...
USA_Recon Posted April 7, 2020 Share Posted April 7, 2020 Hey Flightsimnerd, This means there has to be a waypoint near your target area you can initially slew to and then adjust as necessary. TMS down, put it into boresite, point at where targets are and TMS up. You don't need a waypoint for any of this. Link to comment Share on other sites More sharing options...
Baitball Posted April 8, 2020 Share Posted April 8, 2020 Sorry to add another problem here, but I'm experiencing an odd issue with my TGP. TGP is set to AG mode, weapons set to AG mode, CCRP mode selected, Master Arm on, Laser Code set, Laser on, SOI on TGP with TMS down to reset to center. However, although doing this does show my TGP box on my HUD and TMS up on the target does ground lock to the target I was pointing my box at, the box then continues to float on the HUD as bore sight and does not cage to the locked target on the ground. I also see a steering cue with heading corrections at the top of my HUD heading tape that I never selected or want. This results in the lack of a pickle countdown on my HUD along with a false CCRP vertical steering line on the HUD. What am I doing wrong? Link to comment Share on other sites More sharing options...
Leostra Posted April 9, 2020 Share Posted April 9, 2020 (edited) Sorry to add another problem here, but I'm experiencing an odd issue with my TGP. TGP is set to AG mode, weapons set to AG mode, CCRP mode selected, Master Arm on, Laser Code set, Laser on, SOI on TGP with TMS down to reset to center. However, although doing this does show my TGP box on my HUD and TMS up on the target does ground lock to the target I was pointing my box at, the box then continues to float on the HUD as bore sight and does not cage to the locked target on the ground. I also see a steering cue with heading corrections at the top of my HUD heading tape that I never selected or want. This results in the lack of a pickle countdown on my HUD along with a false CCRP vertical steering line on the HUD. What am I doing wrong? Dear "What am I doing wrong" If I were you, I would contact a guy called "TacticalPascal" on either Youtube or by searching our group Tactical DCS Community. This is a fairly new group of guys who patiently walk you through any issues you have and are very good at helping even the most basic players. AND if you wanted to, I would fly with you and walk you through it myself. Leo Also, check out this video. At 2:30 mins, he is talking about what you want to hear I think. Edited April 9, 2020 by Leostra adding info Link to comment Share on other sites More sharing options...
Toumal Posted May 16, 2020 Share Posted May 16, 2020 Hey @Baitball did you ever find out the cause for this behavior? I'm getting this every now and then, and it's a non-recoverable situation for me when it hits. I have to get out of the plane and into a fresh one to fix it. Like you, I'm able to slew and lock onto a target, but the pipper on the HUD remains on boresight. Switching SOI etc. doesn't change this one bit. Getting into a new plane and everything is back to normal for, like the next 5 missions or so. Frankly I think this is simply a bug, since it's not something I can reproduce reliably, nor is it in any way recoverable. Once I see that bomb fall line stuck to one side and the pipper in the middle, I know I have to restart. Link to comment Share on other sites More sharing options...
Leostra Posted May 17, 2020 Share Posted May 17, 2020 Toumal, is there a chance that you are locked onto something and the fall line is focusing on that off of your hud and toward the direction you're locked target is? Just a thought. Link to comment Share on other sites More sharing options...
HR-Crumble Posted May 21, 2020 Share Posted May 21, 2020 Hi guys - since the new update last night the TPOD seems to be behaving better for me. Whilst ED did not mention a tpod update on the change log it is certainly better for me. However I find that as long as I have a waypoint on my targets from mission editor etc then I can use the TPOD and TMS functions absolutely fine. It is when I do not have a waypoint and I wish to 'go rogue' with the pod and just slew it around and find my own targets of oppo. I cannot get it to TMS aft and boresight the pod and if I eventually manage to get it locked onto a target it's hit or miss if I can get point track or wide view etc. SOI is the TPOD and CCRP mode is enabled for reference. I'm guessing it's just not finished yet. Sent from my IN2013 using Tapatalk Link to comment Share on other sites More sharing options...
Furiz Posted May 21, 2020 Share Posted May 21, 2020 Hi guys - since the new update last night the TPOD seems to be behaving better for me. Whilst ED did not mention a tpod update on the change log it is certainly better for me. However I find that as long as I have a waypoint on my targets from mission editor etc then I can use the TPOD and TMS functions absolutely fine. It is when I do not have a waypoint and I wish to 'go rogue' with the pod and just slew it around and find my own targets of oppo. I cannot get it to TMS aft and boresight the pod and if I eventually manage to get it locked onto a target it's hit or miss if I can get point track or wide view etc. SOI is the TPOD and CCRP mode is enabled for reference. I'm guessing it's just not finished yet. Sent from my IN2013 using Tapatalk The TPOD is deffinatley not finished yet it is missing options and it shouldn't move the waypoint as far as I know, it uses something like a offset. The issue I have with it is that the TPOD sight gets obstructed before the laser guided bomb hits the target making laser designation above certain altitude impossible, is that the right behaviour? Link to comment Share on other sites More sharing options...
HR-Crumble Posted May 23, 2020 Share Posted May 23, 2020 Well since the update the other day my food is now working flawlessly as are the ones for the guys in our Virtual Wing who also fly Vipers. Now I know the update change log did not contain anything specific to the TPOD but all the hotas functions work flawlessly. Even without putting waypoints on a mission I can just see a target and go TMS aft and it boresights the TPOD and then the slew works fast and smooth and is easy to find TOO. I'm dead chuffed with it! Sent from my IN2013 using Tapatalk Link to comment Share on other sites More sharing options...
Top Jockey Posted May 25, 2020 Share Posted May 25, 2020 (edited) Tried the F-16's TGP today for the first time. (Mostly motivated by the nostalgia, of droping LGBs from 25.000 ft on North Korean vessels at another sim some 5 years ago, and also to compare the F-16's procedures against the F/A-18C.) After a while writing the 31 steps for LGBs employment at Chuck's guide into paper sheets, I decided to try, and within an hour I could consistently employ the LGBs on the given targets. Either using waypoint or boresight mode; not without some quirks though. Might be wrong, but got the following impressions: - trying to change waypoints (by the increment/decrement switch on ICP) after tweaking with TGP / FLIR page seems a bad idea... because one is 'calling' anything other than the expected waypoints from mission editor; - also, sometimes the TMS Down (re-center line of sight to boresight) didn't work, really don't know what I was doing wrong; - some other time, I believe the procedures didn't work (couldn't find the waypoint), because I didn't press the "GB10" pushbutton, although the SMS page had it visible already; But overall, I liked the current status of the TGP, it seems WIP but doesn't look that bad already. edit By the way, using the "cage / uncage" command seems to mess all up. Anyone knows which command un-designates the target / point / area ? Thank you. Edited May 25, 2020 by Top Jockey Hangar FC3 | F-14A/B | F-16C | F/A-18C | MiG-21bis | Mirage 2000C ... ... JA 37 | Kfir | MiG-23 | Mirage IIIE Mi-8 MTV2 system i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB Link to comment Share on other sites More sharing options...
Top Jockey Posted May 26, 2020 Share Posted May 26, 2020 So, is there any command to un-designate the T-pod / FLIR target ? Because without it, I can't get back to waypoint track... Hangar FC3 | F-14A/B | F-16C | F/A-18C | MiG-21bis | Mirage 2000C ... ... JA 37 | Kfir | MiG-23 | Mirage IIIE Mi-8 MTV2 system i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB Link to comment Share on other sites More sharing options...
Top Jockey Posted May 26, 2020 Share Posted May 26, 2020 Yep... sometimes the waypoints seem bugged also. Hangar FC3 | F-14A/B | F-16C | F/A-18C | MiG-21bis | Mirage 2000C ... ... JA 37 | Kfir | MiG-23 | Mirage IIIE Mi-8 MTV2 system i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB Link to comment Share on other sites More sharing options...
Auditor Posted May 27, 2020 Share Posted May 27, 2020 So as of last patch, CCRP steering cue, which includes the TGP SOI, is now 180 degrees facing away from the steerpoint. Can someone verify to make sure it's not just me? Link to comment Share on other sites More sharing options...
Top Jockey Posted May 27, 2020 Share Posted May 27, 2020 So as of last patch, CCRP steering cue, which includes the TGP SOI, is now 180 degrees facing away from the steerpoint. Can someone verify to make sure it's not just me? Probably the same I experienced as in my post above. Hangar FC3 | F-14A/B | F-16C | F/A-18C | MiG-21bis | Mirage 2000C ... ... JA 37 | Kfir | MiG-23 | Mirage IIIE Mi-8 MTV2 system i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB Link to comment Share on other sites More sharing options...
Whozdär Posted May 27, 2020 Share Posted May 27, 2020 So as of last patch, CCRP steering cue, which includes the TGP SOI, is now 180 degrees facing away from the steerpoint. Can someone verify to make sure it's not just me? It's not just you. I have it as well, posted about it here: https://forums.eagle.ru/showthread.php?p=4350419#post4350419 Link to comment Share on other sites More sharing options...
Top Jockey Posted May 27, 2020 Share Posted May 27, 2020 So, could anyone confirm if there is any un-designate command for the TGP or not ? Hangar FC3 | F-14A/B | F-16C | F/A-18C | MiG-21bis | Mirage 2000C ... ... JA 37 | Kfir | MiG-23 | Mirage IIIE Mi-8 MTV2 system i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB Link to comment Share on other sites More sharing options...
Furiz Posted May 27, 2020 Share Posted May 27, 2020 So, could anyone confirm if there is any un-designate command for the TGP or not ? The tpod in CCRP mode actually moves the steer point, you cant reset it, it is not normal and it will be corrected as far as I know. Link to comment Share on other sites More sharing options...
Top Jockey Posted May 27, 2020 Share Posted May 27, 2020 The tpod in CCRP mode actually moves the steer point, you cant reset it, it is not normal and it will be corrected as far as I know. That's why I was getting the feeling, that the waypoints I created at mission editor were being all messed up after a while... Thank you for the info. Hangar FC3 | F-14A/B | F-16C | F/A-18C | MiG-21bis | Mirage 2000C ... ... JA 37 | Kfir | MiG-23 | Mirage IIIE Mi-8 MTV2 system i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB Link to comment Share on other sites More sharing options...
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