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Any progress on native support for Reverb?


imacken

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6 or 7 months ago, Wags said that ED would put native support for the Reverb into DCS. Has there been any progress on this?

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2 months ago...

Aside from WMR debug tool, any news of progress on WMR official integration in DCS? Wags mentioned months ago that after testing the Reverb the dev team started working on it, but no roadmap...

 

No news to share yet, sorry.

 

BTW, I'm quite sure when ready this important news will be shared without the need of requesting news:lol:

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2 months ago...

 

 

 

BTW, I'm quite sure when ready this important news will be shared without the need of requesting news:lol:

 

Maybe so, but it would be nice to get some reassurance that it was still planned and in the works.

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I mean, its either gonna happen or not. Its not like it will be released half working as EA. I'm sure it will pop up some day in the change log and thats gonna be it. Its going to be pretty binary, 0 or 1. I'm gonna add that I don't see any real performance hit by running steam and WMR for it. Overall I think WMR has better performance than occulus.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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I mean, its either gonna happen or not. Its not like it will be released half working as EA. I'm sure it will pop up some day in the change log and thats gonna be it. Its going to be pretty binary, 0 or 1. I'm gonna add that I don't see any real performance hit by running steam and WMR for it. Overall I think WMR has better performance than occulus.

 

I am sure native support would be better.

In another sim that does not have native Oculus support, when I switched from Steam VR to Open Composite I got a nice performance boost.

 

IIRC though, Wags never said they would add native support for WMR, he said they would look into it and see if possible at some point. Something to that effect.

Don B

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I am sure native support would be better.

In another sim that does not have native Oculus support, when I switched from Steam VR to Open Composite I got a nice performance boost.

 

IIRC though, Wags never said they would add native support for WMR, he said they would look into it and see if possible at some point. Something to that effect.

 

I don’t know your source, but the last words of Wags intended that native support will be done for sure, not eventually.

...omissis...

Later this month I will send the device to our team to allow native support (no SteamVR requirement)

 

...omissis...

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I don’t know your source, but the last words of Wags intended that native support will be done for sure, not eventually.

 

That sounds promising.

I do not have "sources", which is why I put IIRC ( If I recall correctly).

Don B

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And how did you come to that conclusion ?

 

Because I had rift CV1, and I had it all setup PD1.8 etc the whole shebang. I bought an HP reverb, plugged it in and without changing a single setting it ran as good or even BETTER than the rift. (and thats pushing 4x as many real pixels) in terms of frame rates.

 

Also if you look at the minimum system requirements for WMR they are significantly lower than SteamVR and Occulus minimums. Plus given that its built by MS, and it runs on winders at a guess they can leverage the knowledge they have of how the OS actually works to provide better performance than a 3rd party.

 

I know alot of people love to hate and bitch about MS (I'm one of them usually). And there are some things I don't really like about WMR and WMR headsets, but none of them are real major problems. And performance isn't one of them that I've heard.


Edited by Harlikwin

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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That sounds promising.

I do not have "sources", which is why I put IIRC ( If I recall correctly).

 

I think he said it more like 3 months ago rather than 6 but my memory for those things isn't perfect.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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I think he said it more like 3 months ago rather than 6 but my memory for those things isn't perfect.

 

The post he referenced from Wags was from 6/5/19.

 

https://forums.eagle.ru/showthread.php?p=3937415#post3937415

Don B

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The post he referenced from Wags was from 6/5/19.

 

https://forums.eagle.ru/showthread.php?p=3937415#post3937415

 

Thats why you are here to keep my senile self honest. How time flies :music_whistling:

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+1

Me too now!

 

 

Hey Harlikwin, what do you use your Track IR for now?

It is still in your system line up.

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Because I had rift CV1, and I had it all setup PD1.8 etc the whole shebang. I bought an HP reverb, plugged it in and without changing a single setting it ran as good or even BETTER than the rift. (and thats pushing 4x as many real pixels) in terms of frame rates.

 

Also if you look at the minimum system requirements for WMR they are significantly lower than SteamVR and Occulus minimums. Plus given that its built by MS, and it runs on winders at a guess they can leverage the knowledge they have of how the OS actually works to provide better performance than a 3rd party.

 

I know alot of people love to hate and bitch about MS (I'm one of them usually). And there are some things I don't really like about WMR and WMR headsets, but none of them are real major problems. And performance isn't one of them that I've heard.

 

 

Are you using steam version of DCS.

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Are you using steam version of DCS.

 

Yeah I'm using Steam everything.

 

When I was using Occulus (which was 2 days ago) I would run DCS directly from the occulus runtime page. Whereas with WMR and my reverb i start it through steam.

 

I just had my replacement Reverb arrive, and I repeated the experiment with very similar results. and then Rest my settings to my updated Reverb settings (which are higher than I had with the Rift).

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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+1

Me too now!

 

 

Hey Harlikwin, what do you use your Track IR for now?

It is still in your system line up.

 

I primarily use it for a "tank sim" that doesn't support VR. It works fine for that.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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Not sure why they would do this - would be same with Index or any WMR head setup.

 

Why wouldn't they just let SteamVR handle it - I trust SteamVR with their constant work on the product over something ED would do ?

 

Its not their own thing IIRC, it would be like how it works with occulus. Just hooks directly to the application, instead of having to have SteamVR/home etc running. It "might" be a bit more efficient is all.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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+1

Me too now!

 

 

Hey Harlikwin, what do you use your Track IR for now?

It is still in your system line up.

 

FWIW, I still use mine for learning new modules. Then you can have manuals, videos etc. available on your iPad for reference, which you can’t really do in VR.

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Yeah I'm using Steam everything.

 

When I was using Occulus (which was 2 days ago) I would run DCS directly from the occulus runtime page. Whereas with WMR and my reverb i start it through steam.

 

I just had my replacement Reverb arrive, and I repeated the experiment with very similar results. and then Rest my settings to my updated Reverb settings (which are higher than I had with the Rift).

 

Let me get this straight your saying all setting equal in dcs the Reverb runs better which equals a reverb is lighter on the system than a rift ?

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Let me get this straight your saying all setting equal in dcs the Reverb runs better which equals a reverb is lighter on the system than a rift ?

 

Yup as hard as it is to believe its pretty close. I do think the rift runs a wee bit better (5-7 fps). But there was no massive performance hit for me. I was quite shocked actually. Moreover when I lowered the PD from like 1.8 for the Rift, to 1.0 for the reverb and running 150% steam SS I was able to turn up trees, shadows etc.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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