VapoR Posted December 15, 2004 Posted December 15, 2004 It's all good!! They check here regularly . . . :wink:
Guest WaveyDave Posted December 17, 2004 Posted December 17, 2004 Jaguar Hi, A quick note re the Jaguar. It appears the model is turning into some sort of production / prototype hybrid. I checked the Russian thread and looking at there photos http://aviator.newmail.ru/jaguar2.htm it looks like a splitter plate between the intakes and fuselarge has been added, these were only there on the prototypes. The model looks great otherwise, and for all I know it's meant to be a prototype. Regards Dave
F l a n k e r Posted December 18, 2004 Posted December 18, 2004 Ehi StrikeMax, how proceed the work? We are all very involved! Bye!
StrikeMax Posted December 19, 2004 Posted December 19, 2004 Ehi StrikeMax, how proceed the work? We are all very involved! Bye! Sorry Flanker, not much progress now...very busy at work. Too much work must be finished before the 23rd. Thanks for asking. C ya
Dmut Posted January 3, 2005 Posted January 3, 2005 Accoding to information from russian part of forums, ED's designers are working on specifications for 3d models, to provide a smooth integration and exact instructions for 3rd-party modellers. I suppose, with a new spec's it will be possible to integrate future 3d models for LO into next ED's sim. Forums member Skylark is the one who working on spec's. He is a experienced ED modeller. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
-GI- Xfire Posted January 3, 2005 Posted January 3, 2005 Accoding to information from russian part of forums, ED's designers are working on specifications for 3d models, to provide a smooth integration and exact instructions for 3rd-party modellers. I suppose, with a new spec's it will be possible to integrate future 3d models for LO into next ED's sim. Forums member Skylark is the one who working on spec's. He is a experienced ED modeller. sounds cool, can`t wait to make some ground-units..... mfg Geisterbaer 49th
Joao Posted January 3, 2005 Posted January 3, 2005 Hello, am new in here. I have an Apache model that`s being built for another sim, but I have been told that the Lock On`s devs are now accepting 3rd party addons, thus I`d like to include my little colaboration for Lock On. Now I have one dumb question, and forgive me if this has been asked before. I have 3dsmax 6, could this be a problem for you to add it in the sim? Thanks and excuse my english.
Dmut Posted January 4, 2005 Posted January 4, 2005 Hello Joao, welcome to forums. Yes, devs are going to start accepting new models soon after publishing a spec's. But it must be a really nice model, much better than one from LO. Could you post a few pics of your Apache? As for Max6 - from what I heard, it should be no problem. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
Joao Posted January 4, 2005 Posted January 4, 2005 Thanks for the info and the warm welcome. :) Here are some shots of my model, it is not that good, but I`d think that with more tweaking it could look better. It has around of 10.000 triangles (with pilots included) though they are not showed in the pics. It`s not textured yet, and it has no animations for now.
Witchking Posted January 4, 2005 Posted January 4, 2005 freakin amazing there. :D WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
D-Scythe Posted January 4, 2005 Posted January 4, 2005 Hey Joao, welcome to the boards :) You're work, as usual, is first rate.
Dmut Posted January 5, 2005 Posted January 5, 2005 Nice model, Joao. waiting for screens with textures from you, with great interest. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
Joao Posted January 5, 2005 Posted January 5, 2005 Hi again, I fotgot to ask something else. Could I have on my meshes "open faces"? Having said this, my mesh has no problems as I`ve check it with the STL checker in max, but what I try to tell you (excuse my english btw) is that if I could delete the -oposite faces- that will not be visible to the expectator in the sim, could this cause any problem to the devs? I know by experience that in MFS you can build whatever model with "open faces" and it will show up correctly in the sim, and this is done in order to reduce overall poly count. I hope you get what I try to say. :?
D-Scythe Posted January 5, 2005 Posted January 5, 2005 Maybe you could try to PM Chizh or someone else from ED? Also, ask them about those Stinger missile launchers on the wingtips - since the current Apache can't carry AAMs, they may not have the time to incorporate those Stingers onto the Apache.
Trident Posted January 5, 2005 Posted January 5, 2005 Hi again, I fotgot to ask something else. Could I have on my meshes "open faces"? Having said this, my mesh has no problems as I`ve check it with the STL checker in max, but what I try to tell you (excuse my english btw) is that if I could delete the -oposite faces- that will not be visible to the expectator in the sim, could this cause any problem to the devs? I know by experience that in MFS you can build whatever model with "open faces" and it will show up correctly in the sim, and this is done in order to reduce overall poly count. I hope you get what I try to say. :? I'm not sure if I understood you correctly, but if you place the camera inside a 3D object when playing LOMAC you will 'see through it'. The polygons are only rendered when viewed from the right side (i.e. from outside the model). Is this what happens when the object uses 'open faces', or could this be due to something else? If 'open faces' are indeed the reason then you should obviously be able to use them, since the models that come with LOMAC do so.
Joao Posted January 6, 2005 Posted January 6, 2005 Maybe you could try to PM Chizh or someone else from ED? Also, ask them about those Stinger missile launchers on the wingtips - since the current Apache can't carry AAMs, they may not have the time to incorporate those Stingers onto the Apache. I will ask them about the stingers, but I`ll left them anyway, if the devs see that it is a problem for them to incorporate it, then they can delete them. :) I'm not sure if I understood you correctly, but if you place the camera inside a 3D object when playing LOMAC you will 'see through it'. The polygons are only rendered when viewed from the right side (i.e. from outside the model). Is this what happens when the object uses 'open faces', or could this be due to something else? If 'open faces' are indeed the reason then you should obviously be able to use them, since the models that come with LOMAC do so. Yes, I think that was what I tryed to explain. Just in case puting another of my weird examples :wink: : when you build a model; ie a box that will be placed face to face against another box, their oposite faces can be deleted since they will not be visible and thus they would not need to be renderable.
Trident Posted January 6, 2005 Posted January 6, 2005 BTW, forgot to say that it looks very impressive for 10000 polys :) You may also want to consider redoing the Hellfires, those in LOMAC would not do your model justice!
D-Scythe Posted January 7, 2005 Posted January 7, 2005 The current Lock On simulation of the Hellfire won't do it justice either - not just the 3d model ;) The AGM-114K we have in the game is like a castrated version of the real thing: no multi-target, no fire-and-forget, no anti-helicopter capability and a peanut sized warhead compared to the real thing :lol: And the funny thing is, the Vikhr-M can do some things that the Hellfire is supposed to do, but can't in Lock On (e.g. the Vikhr can kill other helos, but the AGM-114 cannot). Now, I'm no expert in the Vikhr M, but if it has some thing that the Hellfire should have but doesn't, why not put it in the Hellfire as well? Doesn't make sense to me.
Joao Posted January 7, 2005 Posted January 7, 2005 BTW, forgot to say that it looks very impressive for 10000 polys You may also want to consider redoing the Hellfires, those in LOMAC would not do your model justice! Thanks trident. Yes I`d like to redo many parts, make objects a little more rounded, there are also several parts that could be improved. Am still amazed at how high can be the poly budget limit for Lock On with those 50k! When I looked in the ads about the coming release of the Su-27? and saw at how many polys has the F/A 18, my eyes grow like this :shock: 15.800 faces? superb! 8) The current Lock On simulation of the Hellfire won't do it justice either - not just the 3d model The AGM-114K we have in the game is like a castrated version of the real thing: no multi-target, no fire-and-forget, no anti-helicopter capability and a peanut sized warhead compared to the real thing I know little about this kind of stuff, but I could not have any problem to remove them from the model if the devs see it so. After all, there`s still the 30mm chaingun and Stingers :roll: :wink: :)
D-Scythe Posted January 8, 2005 Posted January 8, 2005 Please, redo as many 3D models as you want, although keep in mind, the 50 000 poly limit is only for aircraft and complex objects like ships. Although Lock On has enough eye-candy for us to give out in Halloween, there are many things little details that are wrong in the 3d models. Like for example, the M1 tank has two machine guns, not one, and the AIM-120C has clipped fins. Just a thought.
britgliderpilot Posted January 8, 2005 Posted January 8, 2005 Although Lock On has enough eye-candy for us to give out in Halloween, there are many things little details that are wrong in the 3d models. Like for example, the M1 tank has two machine guns, not one, and the AIM-120C has clipped fins. Just a thought. The drawback is that for the community to do anything about the "little" things, we have to build a completely new model. In an ideal world, we'd be able to get ED's 3dsMax plugin and just edit the in-game models . . . . http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
knellknell Posted January 9, 2005 Posted January 9, 2005 Hello and happy new year !!! Minor update for my model. The skin ( The template ) is quiet finish and the result look good i think. All animations are done. The next step is the dammage model... Enjoy the pic :) http://knell.chez.tiscali.fr/F1/mapping4.jpg http://knell.chez.tiscali.fr/F1/mapping5.jpg http://knell.chez.tiscali.fr/F1/mapping6.jpg http://knell.chez.tiscali.fr/F1/mapping7.jpg http://knell.chez.tiscali.fr/F1/mapping8.jpg http://knell.chez.tiscali.fr/F1/mapping9.jpg http://knell.chez.tiscali.fr/F1/mapping10.jpg http://knell.chez.tiscali.fr/F1/spoilers.jpg [sIGPIC][/sIGPIC]
Guest DeathAngelBR Posted January 9, 2005 Posted January 9, 2005 The nose, canopy (mapping8.jpg) and exhaust could be more rounded, IMO.
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