FlankerKiller Posted January 30, 2020 Posted January 30, 2020 Like it or not civilians are a large part of warfare, and a consideration that military planners must take into account at every level. Right now I’m DCS if faced with a situation like opposing infantry occupying a town, I can just level the town. But that’s seldom the case in real military operations. It would be nice to have civilian, and neutral units that could be placed in missions, and an acceptable civilian casualty rate ranging from 0-100%. It would also be nice to have a third coalition available. Maybe in dynamic campaigns doing things like transiting neutral air space cold cause that colilition to join your opponents side. Could be interesting. The first idea makes smaller scale units relevant, and adds stress to missions. Can’t use MK-84s to flatten that mortar position hidden in the small town if there are civilians there, and killing more then 5% results in a mission failure. Possibly causing that strong regional power bordering your conflict zone to join your opponents side. So maybe better go in with Choppers, and clean them out with small caliber guns. Also now flying threat chopper, you have to make sure that target has a weapon on him. I understand that this is requesting new programming, and new core features. But I think thouse kind of features are needed for this sim. I would gladly do a one time pay to play, at full module price to DCS world, if I ment new more immersive features were added to the sim.
Kev2go Posted January 30, 2020 Posted January 30, 2020 (edited) Like it or not civilians are a large part of warfare, and a consideration that military planners must take into account at every level. Right now I’m DCS if faced with a situation like opposing infantry occupying a town, I can just level the town. But that’s seldom the case in real military operations. It would be nice to have civilian, and neutral units that could be placed in missions, and an acceptable civilian casualty rate ranging from 0-100%. It would also be nice to have a third coalition available. Maybe in dynamic campaigns doing things like transiting neutral air space cold cause that colilition to join your opponents side. Could be interesting. The first idea makes smaller scale units relevant, and adds stress to missions. Can’t use MK-84s to flatten that mortar position hidden in the small town if there are civilians there, and killing more then 5% results in a mission failure. Possibly causing that strong regional power bordering your conflict zone to join your opponents side. So maybe better go in with Choppers, and clean them out with small caliber guns. Also now flying threat chopper, you have to make sure that target has a weapon on him. I understand that this is requesting new programming, and new core features. But I think thouse kind of features are needed for this sim. I would gladly do a one time pay to play, at full module price to DCS world, if I ment new more immersive features were added to the sim. Depends on the nation and time period. Some just dont care about collateral damage. Or back in ww2 for example it was acceptable to carpet bomb an entire city block just to take out a factory complex, or outright level an entire city to demoralize the population. Edited January 30, 2020 by Kev2go Build: Windows 10 64 bit Pro Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD, WD 1TB HDD
Northstar98 Posted January 30, 2020 Posted January 30, 2020 +1 neutral or 3rd coalition would be something extremely useful not just civilians, but independents or dynamic allegiances (think what ArmA 3 does). There have been a fair few threads on the subject... https://forums.eagle.ru/showthread.php?t=161289 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
FlankerKiller Posted January 30, 2020 Author Posted January 30, 2020 Depends on the nation and time period. Some just dont care about collateral damage. Or back in ww2 for example it was acceptable to carpet bomb an entire city block just to take out a factory complex, or outright level an entire city to demoralize the population. And that’s why I say it should be scalable. But just “not caring” is a rear, and often calculated thing. Okinawa is a good example of when that’s taken too far. But if you are going to intentionally kill a large part of a civilian population there could be drastic consequences. But yes, again that’s why I said make it scalable. In most modern wars pulling a stunt like that will get you sanctioned into bankruptcy in a minute.
G.J.S Posted January 30, 2020 Posted January 30, 2020 I think it’s a very good idea. Paying close attention to collateral will add an extra dimension if there are consequences. - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
joey45 Posted January 30, 2020 Posted January 30, 2020 They have plans for a neutral faction. It's even in the code somewhere so it's just a case of wait till they have it stable enough for release. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
FlankerKiller Posted January 30, 2020 Author Posted January 30, 2020 Yeah, was thinking a failed mission, for starters. On top of what I said in the OP, in a dynamic campaign, you could be “sent home”. Aka the campaign ends, and your vertical “carrier” ends for too many infractions. Maybe you could be assigned “less risky duties”. For example instead of performing deep strike missions, you get assigned to low intensity CAPs. And as missions pass you can earn your way back to the front.
FlankerKiller Posted January 30, 2020 Author Posted January 30, 2020 Nice, hopefully it gets implemented soon.
joey45 Posted January 30, 2020 Posted January 30, 2020 It's been there for at least a year or 2.... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
QuiGon Posted January 31, 2020 Posted January 31, 2020 Nice, hopefully it gets implemented soon. It's already implemented for quite a while as Joey45 said. The respective code is just not activated by default. Here's how to activate it: https://forums.eagle.ru/showthread.php?t=213725 I'm not sure though if that still works though (never tried it myself): https://forums.eagle.ru/showthread.php?t=246847 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Quip Posted January 31, 2020 Posted January 31, 2020 Oh, you mean like in Su-27 Flanker 1.x? Yeah, that would have made a lot of that "sense" thing.
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