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Posted

Like it or not civilians are a large part of warfare, and a consideration that military planners must take into account at every level. Right now I’m DCS if faced with a situation like opposing infantry occupying a town, I can just level the town. But that’s seldom the case in real military operations. It would be nice to have civilian, and neutral units that could be placed in missions, and an acceptable civilian casualty rate ranging from 0-100%. It would also be nice to have a third coalition available. Maybe in dynamic campaigns doing things like transiting neutral air space cold cause that colilition to join your opponents side. Could be interesting.

 

The first idea makes smaller scale units relevant, and adds stress to missions. Can’t use MK-84s to flatten that mortar position hidden in the small town if there are civilians there, and killing more then 5% results in a mission failure. Possibly causing that strong regional power bordering your conflict zone to join your opponents side. So maybe better go in with Choppers, and clean them out with small caliber guns. Also now flying threat chopper, you have to make sure that target has a weapon on him.

 

I understand that this is requesting new programming, and new core features. But I think thouse kind of features are needed for this sim. I would gladly do a one time pay to play, at full module price to DCS world, if I ment new more immersive features were added to the sim.

Posted (edited)
Like it or not civilians are a large part of warfare, and a consideration that military planners must take into account at every level. Right now I’m DCS if faced with a situation like opposing infantry occupying a town, I can just level the town. But that’s seldom the case in real military operations. It would be nice to have civilian, and neutral units that could be placed in missions, and an acceptable civilian casualty rate ranging from 0-100%. It would also be nice to have a third coalition available. Maybe in dynamic campaigns doing things like transiting neutral air space cold cause that colilition to join your opponents side. Could be interesting.

 

The first idea makes smaller scale units relevant, and adds stress to missions. Can’t use MK-84s to flatten that mortar position hidden in the small town if there are civilians there, and killing more then 5% results in a mission failure. Possibly causing that strong regional power bordering your conflict zone to join your opponents side. So maybe better go in with Choppers, and clean them out with small caliber guns. Also now flying threat chopper, you have to make sure that target has a weapon on him.

 

I understand that this is requesting new programming, and new core features. But I think thouse kind of features are needed for this sim. I would gladly do a one time pay to play, at full module price to DCS world, if I ment new more immersive features were added to the sim.

 

 

Depends on the nation and time period. Some just dont care about collateral damage. Or back in ww2 for example it was acceptable to carpet bomb an entire city block just to take out a factory complex, or outright level an entire city to demoralize the population.

Edited by Kev2go

 

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Posted

+1 neutral or 3rd coalition would be something extremely useful not just civilians, but independents or dynamic allegiances (think what ArmA 3 does).

 

There have been a fair few threads on the subject...

 

https://forums.eagle.ru/showthread.php?t=161289

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Posted
Depends on the nation and time period. Some just dont care about collateral damage. Or back in ww2 for example it was acceptable to carpet bomb an entire city block just to take out a factory complex, or outright level an entire city to demoralize the population.

And that’s why I say it should be scalable. But just “not caring” is a rear, and often calculated thing. Okinawa is a good example of when that’s taken too far. But if you are going to intentionally kill a large part of a civilian population there could be drastic consequences. But yes, again that’s why I said make it scalable. In most modern wars pulling a stunt like that will get you sanctioned into bankruptcy in a minute.

Posted

I think it’s a very good idea. Paying close attention to collateral will add an extra dimension if there are consequences.

- - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -

Posted

They have plans for a neutral faction. It's even in the code somewhere so it's just a case of wait till they have it stable enough for release.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Posted

Yeah, was thinking a failed mission, for starters. On top of what I said in the OP, in a dynamic campaign, you could be “sent home”. Aka the campaign ends, and your vertical “carrier” ends for too many infractions. Maybe you could be assigned “less risky duties”. For example instead of performing deep strike missions, you get assigned to low intensity CAPs. And as missions pass you can earn your way back to the front.

Posted

It's been there for at least a year or 2....

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Nice, hopefully it gets implemented soon.

It's already implemented for quite a while as Joey45 said. The respective code is just not activated by default.

 

Here's how to activate it: https://forums.eagle.ru/showthread.php?t=213725

I'm not sure though if that still works though (never tried it myself): https://forums.eagle.ru/showthread.php?t=246847

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