Reflected Posted January 31, 2020 Posted January 31, 2020 Has anyone had this before? Sometimes, when an unit is CLEARLY not inside the moving zone set in the trigger, the trigger "fires" anyway. It's very hard to reproduce and I cannot attach any examples. I'm just hoping someone had this before and has a solution. It's driving me crazy. :joystick: Facebook Instagram YouTube Discord
Reflected Posted February 29, 2020 Author Posted February 29, 2020 Bump. It randomly destroys some of my missions, and it's impossible to reproduce. Anyone had this before? Facebook Instagram YouTube Discord
Reflected Posted March 3, 2020 Author Posted March 3, 2020 Deleting the trigger, saving the mission, then adding the trigger again helps, but only for a while. Now a new one came up: a goup has "push wp 2" and "push wp3" as triggered actions. When I SET push wp 2, they go full burner and push wp 3. It used to work before, thested a 100 times. I'm starting to feel like trying to plug 11 holes with 10 fingers :( Facebook Instagram YouTube Discord
Sedlo Posted March 3, 2020 Posted March 3, 2020 In terms of the triggered actions, did you clone "push wp 2", then rename the new action to "push wp3"? I've found that this doesn't work, it just overwrites the previous action as the new one (or vice versa). I've found I always have to create a new action, not clone. 1 My Youtube Channel MY DCS MISSIONS
Reflected Posted March 3, 2020 Author Posted March 3, 2020 In terms of the triggered actions, did you clone "push wp 2", then rename the new action to "push wp3"? I've found that this doesn't work, it just overwrites the previous action as the new one (or vice versa). I've found I always have to create a new action, not clone. Ha! Yes, that's what I did. Damn, good to know these tricks, thank you! Facebook Instagram YouTube Discord
Rudel_chw Posted March 3, 2020 Posted March 3, 2020 In terms of the triggered actions, did you clone "push wp 2", then rename the new action to "push wp3"? I've found that this doesn't work, it just overwrites the previous action as the new one (or vice versa). I've found I always have to create a new action, not clone. Thanks for the tip :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Reflected Posted March 3, 2020 Author Posted March 3, 2020 Seldo, I just re-did my missions, first deleting the tasks, then creating them one by one, and now it works! I had a mission where the AI flight changes wp like 6 times, and it never worked properly. Now it does! Thank you so much for the help! Now I only wish this unit inside moving zone was working 100% of the time :) Facebook Instagram YouTube Discord
dolfo Posted March 3, 2020 Posted March 3, 2020 IIRC the moving zone is cylindrical and banks with the aircraft it is centred on. So if it points the lift vector at someone that someone will be in the moving zone.
Reflected Posted March 3, 2020 Author Posted March 3, 2020 IIRC the moving zone is cylindrical and banks with the aircraft it is centred on. So if it points the lift vector at someone that someone will be in the moving zone. Oh no, really? That would explain a lot of things, though. I'll insert some other conditions, then. Thanks! Facebook Instagram YouTube Discord
Sedlo Posted March 3, 2020 Posted March 3, 2020 I once spent about 5 hours on a mission, carefully doing this to make about 150 radio transmissions emit from a flying aircraft, only do discover all of that work was trashed :-) (I had made a triggered action, made it play a radio transmission (setting frequency, modulation, sound, power, etc..., cloned it and selected a new file for each, only to discover that in the end, they ALL were the same! Seldo, I just re-did my missions, first deleting the tasks, then creating them one by one, and now it works! I had a mission where the AI flight changes wp like 6 times, and it never worked properly. Now it does! Thank you so much for the help! Now I only wish this unit inside moving zone was working 100% of the time :) My Youtube Channel MY DCS MISSIONS
Presidium Posted February 3, 2023 Posted February 3, 2023 On 3/3/2020 at 3:32 AM, Sedlo said: In terms of the triggered actions, did you clone "push wp 2", then rename the new action to "push wp3"? I've found that this doesn't work, it just overwrites the previous action as the new one (or vice versa). I've found I always have to create a new action, not clone. I've got the same problem several times! This must be one of the most important tips to prevent mission creators from going crazy! Thanks buddy! Youtube - Official Website
TEMPEST.114 Posted February 3, 2023 Posted February 3, 2023 On 3/3/2020 at 9:10 AM, dolfo said: IIRC the moving zone is cylindrical and banks with the aircraft it is centred on. So if it points the lift vector at someone that someone will be in the moving zone. WTF?! Really?!?!
Grimes Posted February 3, 2023 Posted February 3, 2023 6 hours ago, Elphaba said: WTF?! Really?!?! Nope. That is not the case and I have no idea where they got that idea. 2 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Reflected Posted February 4, 2023 Author Posted February 4, 2023 5 hours ago, Grimes said: Nope. That is not the case and I have no idea where they got that idea. That used to be the case for a while a year or so back, and left me scratching my head. Looks like it was a temporary bug. 1 Facebook Instagram YouTube Discord
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