Weta43 Posted October 20, 2007 Posted October 20, 2007 If you can walk around after ejecting (landing?) then surely that leaves open the posibility of someone putting their hand up for FAC duty over teamspeak. Eject/land somewhere near the objective & call to team-mates. If this is the case then it would be better if the player were still an active unit as far as the game is concerned - perhaps with a very limited range of visibility to AI & other players - & able to be killed outright if they stray too close to the enemy, or friendly fire. Cheers.
ED Team JimMack Posted October 20, 2007 ED Team Posted October 20, 2007 If you can walk around after ejecting (landing?) then surely that leaves open the posibility of someone putting their hand up for FAC duty over teamspeak. Eject/land somewhere near the objective & call to team-mates. If this is the case then it would be better if the player were still an active unit as far as the game is concerned - perhaps with a very limited range of visibility to AI & other players - & able to be killed outright if they stray too close to the enemy, or friendly fire. This option for a FAC has been available from day 1 for multiplayer in Flaming Cliffs. Create a mission where an object is placed near the target - I usually use a Pill box (so I cannot be killed - put a killable object, say a Hummer, then you will be killed if in line of sight of the enemy). In Multiplayer, choose the option for Observer. View the pill box with F12. Then press CTRL F11, and you get a view from the Pill Box. You can move around the Pill Box. You can then call in air strikes etc to your team mates flying aircraft. Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
luckybob9 Posted October 20, 2007 Posted October 20, 2007 A little bird told me that the coding could make it possible to arm the downed pilot with some sort of weapon... Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Cyb0rg Posted October 21, 2007 Posted October 21, 2007 Try 'America's Army' or 'Wolfenstein: Enemy Territory' :smilewink: [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Jascha Posted October 21, 2007 Posted October 21, 2007 A little bird told me that the coding could make it possible to arm the downed pilot with some sort of weapon... Well, I don't know that bird... yet. But a little bunny told me that BS will introduce: crowbar, rocket launcher and a rail gun. In the next add-ons ED will add: - gravity gun - light-sabre - banana bomb :megalol:
luckybob9 Posted October 21, 2007 Posted October 21, 2007 Well, I don't know that bird... yet. But a little bunny told me that BS will introduce: crowbar, rocket launcher and a rail gun. In the next add-ons ED will add: - gravity gun - light-sabre - banana bomb :megalol: Well I was being serious. I talked to someone from ED and they said that its possible that the coding will support it Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Avimimus Posted October 21, 2007 Posted October 21, 2007 Well that would be neat... If they could produce a sim which had the Mi-24 (or Mi-8), Spetznaz and BMD as playable (with AI Mi-26 for delivery)...
Avimimus Posted October 21, 2007 Posted October 21, 2007 Strange how Mi-8 changes to Mi-;)... I can't explain it...some bug...
Weta43 Posted October 21, 2007 Author Posted October 21, 2007 Presumably you'd still be able to do this on a server with externals off though (& why not - there'd be no jumping from building to building or airport to airport at lightspeed till you find what you're looking for & no zooming out till you can see the whole battle scene - you can see what you could see if you were on foot standing where you are standing - no 'cheating' involved - especially if you can be seen if you get too close... Cheers.
luckybob9 Posted October 21, 2007 Posted October 21, 2007 Presumably you'd still be able to do this on a server with externals off though (& why not - there'd be no jumping from building to building or airport to airport at lightspeed till you find what you're looking for & no zooming out till you can see the whole battle scene - you can see what you could see if you were on foot standing where you are standing - no 'cheating' involved - especially if you can be seen if you get too close... When I ejected and landed on the ground, it took the role of a first person game, (you saw nothing), but you were still able to move around. So im guessing with externals off, that would work but you would not be able to F2 to your guy with them off Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Weta43 Posted October 21, 2007 Author Posted October 21, 2007 No, I didn't think you could/should be able to F2 .What I thought was that if - as you say (& as appears in the 'EDGE' movie shot moving past the trucks - notice the slight bob ?) - the pilot moves to a first person view on the ground, then they could land nearby, walk to a suitable vantage point & do FAC from there over teamspeak (still having 'zoom' on F1 view & retaining access to a toggle-able ABRIS console once ejected would be good - leaving something like the FACSE module from the battle sim built over the LO engine:-) (the text that went with this image from TheBattleSim.com said "The FAC has use of mil-binoculars, range finder, laser designator, and IR." which, if added, would also add to the role immensely) but then you'd still want them to be 'units' that were detectable to the AI/Players at a limited range so that there was some skill or caution required by whoever was doing the FAC. Cheers.
EvilBivol-1 Posted October 21, 2007 Posted October 21, 2007 Right now, the walking pilot is more for comic relief than useful functionality. The view appears to be first-person, but is actually right in front of the virtual pilot's face (i.e. if you unhinge the camera and pan it, you will see the pilot's model). You could, in fact, hit F2 and see the pilot. You could certainly use that as a FAC over voice comms with externals off, but as Jim pointed out, you didn't really need a walking pilot for that. Still, it is an indication of possible development and I wouldn't be surpized if more comes of it sooner or later. And anyway it's just plain cool to walk the pilot after ejecting. :) - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Weta43 Posted October 21, 2007 Author Posted October 21, 2007 As an imersion thing it's cool - & I'm not/wasn't expecting a FAC role deliberately implemented in BS, just thought that a mobile semi-first person player might be keen for a bit of a wander over to the front line... Does suggest some pretty cool future avenues for a module though (even off-line this might be quite a cool thing to do - sneak around & mark targets, call the strike & watch the mayhem unfold....) As an aside - spawning for a ramp start a couple of meters away from the aircraft & getting to wander around & do a visual inspection, a little canned animation/keystroke transition in (as for the ejection) & THEN doing the rampstart would be pretty cool (CTRL+E+E+E could get you in, out or eject depending on what the rotor rpm was ? A little online pre-flight teamspeak/VOIP team huddle/peptalk before we all get onboard anyone ?) Cheers.
EvilBivol-1 Posted October 21, 2007 Posted October 21, 2007 Yup, I believe this may be a first step to all of the above. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
159th_Viper Posted October 21, 2007 Posted October 21, 2007 Is it possible to land and disembark or do you have to eject? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
NotiA10 Posted October 21, 2007 Posted October 21, 2007 Is it possible to land and disembark or do you have to eject? hmmm - possibility for CSAR operations ........... :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog
amalahama Posted October 21, 2007 Posted October 21, 2007 Right now, the walking pilot is more for comic relief than useful functionality. The view appears to be first-person, but is actually right in front of the virtual pilot's face (i.e. if you unhinge the camera and pan it, you will see the pilot's model). You could, in fact, hit F2 and see the pilot. You could certainly use that as a FAC over voice comms with externals off, but as Jim pointed out, you didn't really need a walking pilot for that. Still, it is an indication of possible development and I wouldn't be surpized if more comes of it sooner or later. And anyway it's just plain cool to walk the pilot after ejecting. :) I hope never DCS turns into ARMA. There aren't many modern military Flight Simulators company out, and however there are a lot of airplanes to simulate. If they want to add some gifts, I would be OK as long as his work in airplanes wouldn't be affected. Regards!!
Cyb0rg Posted October 21, 2007 Posted October 21, 2007 I would be OK as long as his work in airplanes wouldn't be affected. :clap_2: [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
-akyla- Posted October 21, 2007 Posted October 21, 2007 it wold be cool to start the mission with pilot out of the pit, and checking the copper.. and when this is done the pilot will go inside and will start with the mission ..:) [sIGPIC][/sIGPIC]
quo vadis Posted October 21, 2007 Posted October 21, 2007 What about rescuing the downed pilot? There was a helicopter simulation I played long time age (perhaps team apache ?) where you did do SAR missions. Even downed helicopters were rescued...
352nd_Oscar Posted October 22, 2007 Posted October 22, 2007 I was thinking along the lines of trigger events such that if a pilot (any) is downed, a SAR is automatically generated and dispatched. This would have to be AI mission of course as the BS can't do this type of work - but - the BS could provide support for this mission type. The same could be said for the A-10 and AH-64 addon's at later dates. The SAR team (object(s)) would have to be placed in the mission editor by the mission builder at various bases; the nearest SAR team to the downed pilot would be dispatched. If no SAR team is included - no SAR mission - pilot is lost or 50/50 chance pilot is recovered by other means.
Avimimus Posted October 22, 2007 Posted October 22, 2007 Yes, it would be neat. You have to walk a certain distance from enemy units, find an open space and then activate a radio beacon. Helicopters then come and pick you up.
leafer Posted October 22, 2007 Posted October 22, 2007 How about letting us ride through the actual crash with proper crash physics. Might be fun for a while. ED have been taking my money since 1995. :P
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