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Posted

I noticed that AI climb behavior changed recently. It messed up some of my missions, and it's quite strange to begin with.

 

The AI keeps flying at the altitude of the previous waypoint, and only starts climbing to the altitude of the next waypoint at the last moment.

 

Can it be changed, so that as soon as the AI passes a waypoint, it would immediately start climbing at optimum climb speed to the new altitude, and once that's reached, it would fly at its assigned speed? It would be so much more logical.

 

Thanks!

Posted

noted this on the AJS37 Viggen RedFlag, AI wingman/flight lead pops up to new altitude at last km or so of travelling to next WP. Very off putting

  • 1 month later...
Posted

I'm with FunkyFranky

 

I also would like it if the planes would gain altitude in a LINEAR fashion from one WP to the next WP. This way, as mission designers, we can "tell" the AI aircraft to climb as aggressive or as casual as we want. ChuckIV

"Never in the field of human conflict was so much owed by so many to so few." Winston Churchill

 

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Posted
I also would like it if the planes would gain altitude in a LINEAR fashion from one WP to the next WP. This way, as mission designers, we can "tell" the AI aircraft to climb as aggressive or as casual as we want. ChuckIV

 

THIS :thumbup:

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Posted

One thing I liked about Falcon was different types of climb, like climb immediate, etc. It would be great to see something like this, which tells it where in the journey to the next waypoint it starts climbing

Posted

I have the general impression (just a feeling) that ED isn't motivated to learn from the "old days" and older products in some(!) regards.

In some other regards ED is far ahead of all this, and often ahead of us users too (at least me ...).

This is what makes everything so interesting, challenging, and going-through-the-roof sometimes-thingy ... :music_whistling:

 

I think that they currently have not enough resources to spend on the AI for rework of the bigger problems.

I hope they find SMEs in the near future to get a solid knowledge of military procedures (might have them already, but not coded accordingly).

 

This all takes time and resources, and thus money ... as always. :noexpression:

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Posted

The moral of the story for me is to make your missions as little dependent of AI behavior as possible. Only make them climb if you really have to.

 

E.g.: I have a mission where 3 AI flights used to do a delayed cold start, take off, regroup over the field, then climb to meet the player. Elegant, but too risky, it can break if the AI climb behavior changes, if the airfield layout changes, or basically anything. Now they just circle at altitude, then set course to WP1 when needed. An even safer way would be to make them spawn with late activation, but then you get a little stutter as they do.

Posted
I also would like it if the planes would gain altitude in a LINEAR fashion from one WP to the next WP. This way, as mission designers, we can "tell" the AI aircraft to climb as aggressive or as casual as we want. ChuckIV

 

 

The underutilized Aerobatics tasks give you a lot of control over the AI. You might be able to find what you want there. I've used it to make the AI perform scripted missile evasion maneuvers for testing purposes.

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  • 3 weeks later...
Posted

WW II Same Issue

 

My B-17G and P-51 etc, as AI will have 40 nm to climb 5000 ft and not start the climb until at that waypoint and then run out of energy and have to dive and try again. So I wound up put a waypoint every 12000' to climb 500' it sucks for sure.

 

Harv:pilotfly:

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