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Posted (edited)

I'm posting this in hopes this helps someone out there in the net space.

 

Let me know if this help.

 

also make sure when you make changes in your NCP, you reboot computer then run the game.

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Edited by Mastiff
forgot this

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted

I just tried your settings and it literally made zero difference. I have no idea how you are getting 243 FPS in VR. Here is my result. I do get frametime spikes in certain areas of maps that rally hammer fps. My PC is not low end by any means either.

211458553_Annotation2020-03-05210631.thumb.png.e48df9af13ad8762d6911979175cdb6f.png

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

Posted
I have no idea how you are getting 243 FPS in VR.

Because the shot was not made ingame but in the setup menu.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted (edited)
I'm posting this in hopes this helps someone out there in the net space.

 

Let me know

 

Very good, with all settings shown.

 

[Edit]All settings are extremely dependant on which VR you use.

 

All these posts should be clear with the type of VR Headset used and I think Hardware should be listed clearly(in this post H/W is easy to see in OP signature)

 

( I have both CV1 and Reverb and the settings doesnt come close.)

Edited by Gunnars Driver

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

Posted

Made no difference on my end.

By the way, image sharpening does not work in the HMD it only affects what is displayed on the monitor. Texture filtering to high performance instead of high quality can free some extra frames and VR prerendered frames to higher than 1 may help reducing reprojection artifacts (motion smoothing etc.).

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted

I don't think that the antialiasing settings have effect in game. AFAIK only FXAA and MFAA works. For MFAA, MSAA must be at least x2 in DCS.

 

But maybe the recent Nvidia drivers update has changed this behavior...

i7 12700k, RTX 3080ti, 64GB RAM, M.2 512Go, Quest 3

Posted

Trying to help is never useless.

Bashing people that try is.

Teaching them how to improve their sharing could pay soon

i7 12700k, RTX 3080ti, 64GB RAM, M.2 512Go, Quest 3

Posted
To be frank, this is useless. OP provided no in-game data to base efficacy judgements on.

 

here's you're ingame data; 45 fPS per eye, total is 90 fps +plus at times Caucuses map, PG map, Normandy map, Rift CV1. clocked speed @ 4.9 all cores.

 

all vanilla, no mods. Latest update.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted
I don't think that the antialiasing settings have effect in game. AFAIK only FXAA and MFAA works. For MFAA, MSAA must be at least x2 in DCS.

 

But maybe the recent Nvidia drivers update has changed this behavior...

 

I'm not using MSAA. makes the fps drop to 30 fps.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted
I just tried your settings and it literally made zero difference. I have no idea how you are getting 243 FPS in VR. Here is my result. I do get frametime spikes in certain areas of maps that rally hammer fps. My PC is not low end by any means either.

 

90 fps, that's all you'll get for FPS in VR, I don't know why you're even trying to get above 90 fps it's impossible in VR. LCD screens are only capable at 60 hrz.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted (edited)
Made no difference on my end.

By the way, image sharpening does not work in the HMD it only affects what is displayed on the monitor. Texture filtering to high performance instead of high quality can free some extra frames and VR prerendered frames to higher than 1 may help reducing reprojection artifacts (motion smoothing etc.).

 

I know that; doesn't hurt to even use it either. I'm using OTT no issues with ASW.

 

by the way when I upped the pre rendered frames to 2 it caused reprojection artifacts issues.

Thanks for the high performance tip, it’s a little sharper in the VR now.

Edited by Mastiff

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted
90 fps, that's all you'll get for FPS in VR, I don't know why you're even trying to get above 90 fps it's impossible in VR. LCD screens are only capable at 60 hrz.

 

It was just confusing when yours showed 240fps. I know mine cant get more than 90 for sure. I noticed some improvement with the settings but the image quality is more degraded especially in external views. I wish MSAA and SSAA didn't give such a big hit to FPS because it cleans up the jagged edges so much.

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

Posted
It was just confusing when yours showed 240fps. I know mine cant get more than 90 for sure. I noticed some improvement with the settings but the image quality is more degraded especially in external views. I wish MSAA and SSAA didn't give such a big hit to FPS because it cleans up the jagged edges so much.

 

Yes I get ya, me too but hopefully the new generation of VR will be a better option, I have saved up for a pimax 8kx waiting for more people to chime in on that end.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted

Mastiff VR settings

 

I just tried your settings and it literally made zero difference. I have no idea how you are getting 243 FPS in VR. Here is my result. I do get frametime spikes in certain areas of maps that rally hammer fps. My PC is not low end by any means either.

 

 

 

Hi. Can you tell me your setup? Graphic, processor, ram, Dcs video options, etc. How do you manage to obtain 90fps?

 

I got an I7 7700, 32gig 3200 MHz, 1080ti and a 970 pro and I can only get 44 FPS. I’m using a reverb.

 

 

Dream Commodore 64C, 1530 datasette, 1541 floppy disk drive, DCS cartridge, competition pro joystick, 14” Tv with VCR.

Arturo "Chaco" Gonzalez Thomas

Posted (edited)
Hi. Can you tell me your setup? Graphic, processor, ram, Dcs video options, etc. How do you manage to obtain 90fps?

 

I got an I7 7700, 32gig 3200 MHz, 1080ti and a 970 pro and I can only get 44 FPS. I’m using a reverb.

 

BMGZ06 hardware is in his profile. He doesnt get 90 fps all the time. No one does really at least not as graphic settings for good gaming comes at a cost.

 

Did you do your setup as per thuds guide at vr4dcs?

You should start by doing this, and set options to low initially.

Use Beta in software ”Windows Mixed Reality for SteamVR” (but not in SteamVR Software).

Make sure your resolution is set to close to 2160x2160 in SteamVR(the %- value is not the important part but if setup is correct it should say 100%.

There are some settings in nvidia control panel that helps.

 

Settings as per this post:

https://forums.eagle.ru/showpost.php?p=4230368&postcount=44

Just saw that I made a mistake in that setting: Preload radius should be maxed out( at least with 32gb RAM or more.)

 

Pixel density in DCS VR-tab should be 1.0.

 

Settings that matter( all does, more or less but when trying settings)

Visibility range comes at a cost( you like it high but fps suffer.

Shadows comes at a high cost.

MSAA come at cost.

SSAA dont work in VR, but might still cost fps.

Clutter/grass at a cost

Trees visibility comes at high cost.

 

You should get fpsVR from steam and use it as a indicator of how settings affect CPU and GPU.

11.1ms is the highest frame time (either CPU or GPU) that can give 90fps. This is a mathematical fact, 1s = 1000ms, 1000/11.1= 90fps.

As you cannot get 90fps constantly you should aim to not go below 45fps. 45 fps = maximum frame time 22.2ms and use reprojection on. Reprojection “reuses” frames and give you smooth gaming down to 45fps.

 

The low settings as above is to get your DCS VR fps increase and when you se higher fps you can start raising settings. That will load the CPU/GPU more, raise frame times and droop fps. Just find your personal preference for settings as it is a compromise of picture quality and fps.

 

All other optimizing tricks written in this forum, like project lasso and shaders mod shouldnt be done until everything is set up and workimg as good as H/W allows. Use default settings for processor affinity etc.

make sure having latest win10 version( 1909 ), and dont have a lot of other software running when gaming. One CPU core will be highly loaded and any other software, how little it loads the CPU will lower your fps if it happen to use that core.

 

You might also consider overclocking both the CPU and the GPU if you not already have. The CPU should come as close to 5ghz as possible for at least have any margin.

You will see in fpsVR how and which of CPU /GPU that is the bottleneck. If you never OC’d, do setup for VR-DCS first and then start learning OC.

 

DCS open beta 2.5.6 is quite hard on performance for some(varying but some got high fps drops).You might wanna roll back to latest 2.5.5-version until its fixed by ED.

Edited by Gunnars Driver
  • Like 1

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

Posted
Hi. Can you tell me your setup? Graphic, processor, ram, Dcs video options, etc. How do you manage to obtain 90fps?

 

I got an I7 7700, 32gig 3200 MHz, 1080ti and a 970 pro and I can only get 44 FPS. I’m using a reverb.

 

 

Dream Commodore 64C, 1530 datasette, 1541 floppy disk drive, DCS cartridge, competition pro joystick, 14” Tv with VCR.

 

uh ? it's in the signature?

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted
BMGZ06 hardware is in his profile. He doesnt get 90 fps all the time. No one does really at least not as graphic settings for good gaming comes at a cost.

 

Did you do your setup as per thuds guide at vr4dcs?

You should start by doing this, and set options to low initially.

Use Beta in software ”Windows Mixed Reality for SteamVR” (but not in SteamVR Software).

Make sure your resolution is set to close to 2160x2160 in SteamVR(the %- value is not the important part but if setup is correct it should say 100%.

There are some settings in nvidia control panel that helps.

 

Settings as per this post:

https://forums.eagle.ru/showpost.php?p=4230368&postcount=44

Just saw that I made a mistake in that setting: Preload radius should be maxed out( at least with 32gb RAM or more.)

 

Pixel density in DCS VR-tab should be 1.0.

 

Settings that matter( all does, more or less but when trying settings)

Visibility range comes at a cost( you like it high but fps suffer.

Shadows comes at a high cost.

MSAA come at cost.

SSAA dont work in VR, but might still cost fps.

Clutter/grass at a cost

Trees visibility comes at high cost.

 

You should get fpsVR from steam and use it as a indicator of how settings affect CPU and GPU.

11.1ms is the highest frame time (either CPU or GPU) that can give 90fps. This is a mathematical fact, 1s = 1000ms, 1000/11.1= 90fps.

As you cannot get 90fps constantly you should aim to not go below 45fps. 45 fps = maximum frame time 22.2ms and use reprojection on. Reprojection “reuses” frames and give you smooth gaming down to 45fps.

 

The low settings as above is to get your DCS VR fps increase and when you se higher fps you can start raising settings. That will load the CPU/GPU more, raise frame times and droop fps. Just find your personal preference for settings as it is a compromise of picture quality and fps.

 

All other optimizing tricks written in this forum, like project lasso and shaders mod shouldnt be done until everything is set up and workimg as good as H/W allows. Use default settings for processor affinity etc.

make sure having latest win10 version( 1909 ), and dont have a lot of other software running when gaming. One CPU core will be highly loaded and any other software, how little it loads the CPU will lower your fps if it happen to use that core.

 

You might also consider overclocking both the CPU and the GPU if you not already have. The CPU should come as close to 5ghz as possible for at least have any margin.

You will see in fpsVR how and which of CPU /GPU that is the bottleneck. If you never OC’d, do setup for VR-DCS first and then start learning OC.

 

DCS open beta 2.5.6 is quite hard on performance for some(varying but some got high fps drops).You might wanna roll back to latest 2.5.5-version until its fixed by ED.

 

 

 

Thank you for the explanation.

 

 

Dream Commodore 64C, 1530 datasette, 1541 floppy disk drive, DCS cartridge, competition pro joystick, 14” Tv with VCR.

Arturo "Chaco" Gonzalez Thomas

Posted (edited)

Previously posted:

 

Oculus does not show up as a device in the NCP and therefore cannot be adjusted as monitors can but...

The earlier NVidia drivers allowed for color changes/vibrance to be made by using a monitor on the Oculus port for purposes of changing the settings then plugging the Oculus back into it.

Worked very well until Nvidia disallowed this form of tweak by not allowing the port to remember settings but instead made the device responsible for it. So now when you change back to Oculus after the tweak the port no longer carries the settings you just made with the monitor.

 

You can enable the graphics card setting in NCP to perform at max.

Edited by fitness88
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