Razor18 Posted April 13, 2020 Posted April 13, 2020 Hay Guys, I know Matt said recently (even showed in a YT video), that the radar assisted gun sight got fixed all right, and is better than ever before, but for me it is still leading too much, so if I (with TGT locked) put the dot center mass of target, I always shoot in the front of his nose, actually no bullet impact at all. Is it just me? THX
Kang Posted April 13, 2020 Posted April 13, 2020 I didn't really have that problem before and I have it even less now. That might just be me, too, though.
Wizard_03 Posted April 13, 2020 Posted April 13, 2020 Right on target it for me DCS F/A-18C :sorcerer:
Shimmergloom667 Posted April 13, 2020 Posted April 13, 2020 It was pretty damn accurate before, now it's basically laser accurate i7 - 9700K | 32 GB DDR4 3200 | RTX 2080 | VKB Gunfighter Mk II /w MCG Pro | Virpil T-50CM2 Throttle | TrackIR 5 | VKB Mk. IV AJS-37 | A/V-8B | A-10C | F-14A/B | F-16C | F-18C | F-86F | FC3 | JF-17 | Ka-50 | L-39 | Mi-8 | MiG-15bis | MiG-19 | MiG-21bis | M2000-C | P-51D | Spitfire LF Mk. IX | UH-1H
Razor18 Posted April 13, 2020 Author Posted April 13, 2020 OK, then back to school for me I guess?... :lol: Thanks
Razor18 Posted April 14, 2020 Author Posted April 14, 2020 (edited) Well, I just looked up my mods, and found something at least interesting. Do you guys all use the stock M61 dispersion? Just asking, because if you do, the original dispersion is anything but precision grouping, rather a garden hosing, so talking about laser precision lately or ever before with the original dispersion setting, just because you hit the target, is a bit of overstatement. I adjusted gun dispersion or "grouping" down to about 1/3 of the original "garden hose" grouping. This is not cheating at all, quite the contrary, showing where is it actually aiming at by making all rounds impact pretty much "in the same hole", in firing range terms. If the gun sight would be really accurate, then even more rounds should hit exactly where the pipper is aiming, and not just hit it with the sight being just around the ballpark, and just because you spraying with a garden hose. Like shooting with a shotgun and being happy for any hit, versus shooting with a rifle and miss. For experiment's sake, if you open shell_table.lua (in Scripts/Database/Weapons folder), look up all "M61_" enities, and find your Da0 value. In stock file, it is 0.0022 (don't know what unit, it is "just a value" for now). This is the stock "garden hose" M61 dispersion value. You can hit anything with it, believe me. Overwrite all those M61 Da0 values with any lower number (I tried 0.0008), and then you will see, if you can still hit anything with a now really precise weapon system, AND the pipper dead on. That's why I claim, that the gun sight is aiming ahead. I do not know, what the RL dispersion of a Hornet would be, but now in DCS, you only get lucky because of the big dispersion, and not the aiming accuracy. Just my 2 cent... Edited April 14, 2020 by Razor18
Wizard_03 Posted April 14, 2020 Posted April 14, 2020 No I disagree, I can pick individual wings off a F-5 now. I killed a pilot the other day by putting the dot on his helmet. First tracer got him. No spray and pray for me. DCS F/A-18C :sorcerer:
Razor18 Posted April 14, 2020 Author Posted April 14, 2020 Fair enough, then I will really take another look...
Preendog Posted April 16, 2020 Posted April 16, 2020 (edited) Also, if not already aware, the big circle pipper is only for targets without any turning acceleration. If the target is turning toward you (very common), using this pipper will make you shot long. The little "+" sign with the adjacent lines is the pipper for the the opposite extreme, a target turning toward you at 9G. The actual aimpoint will be between these two pippers according to the target's acceleration toward or away from you. If the target is accelerating tangentially, to you (ie. pulling G while beaming), neither pipper will be accurate. You can make a guess by measuring the distance between the circle pipper and the boresight, then place the pipper on the target's projected path about the same distance in front of it. edit: or more realistically, just eyeball it or use the funnel sight at that point. Edited April 16, 2020 by Preendog
Razor18 Posted April 16, 2020 Author Posted April 16, 2020 (edited) If you say, being and staying behind a turning target, the dot in the middle of the circle is not the dot you need to aim with, then I guess you are seriously mistaken... :D But don't believe me, Chuck's guide: Fly to place the dot in the center of the gun reticle over the target and squeeze the gun trigger (« Spacebar ») when you see the SHOOT cue on the HUD DCS manual: Gun Reticle. This circle indicates predicted gun impact location based on aircraft maneuvering. RADAR lock provides target range data that is included in the reticle. What am I missing here? Radar guided gunsight makes for you exactly the calculation you talk about, considering range, and acceleration of the target, to save you the guesswork... Maybe/apparently you confuse radar locked gun sight pipper with fixed gun cross? Edited April 16, 2020 by Razor18
sebihepp Posted April 16, 2020 Posted April 16, 2020 You all know you need to be in a "stable flight regarding the target", do you? It means the dot in the reticle is only valid, if you and your target don't accelerate in relation to each other. So it is essential to first place the dot on the target. If you keep it constantly for half a second on the target, then you can press the trigger. (or manouver exactly like the target) Ryzen 2700X, 32GByte RAM, GeForce 1080Ti, TrackIR
Moafuleum Posted April 16, 2020 Posted April 16, 2020 Are you using the Open Beta or Stable? I don't know when it was fixed but maybe the Stable release version still lacks the gun sight accuracy patch
Razor18 Posted April 16, 2020 Author Posted April 16, 2020 Are you using the Open Beta or Stable? I don't know when it was fixed but maybe the Stable release version still lacks the gun sight accuracy patch If you ask me, I'm using the Beta.
CBStu Posted April 17, 2020 Posted April 17, 2020 I am on stable version. What I notice is the thing bounces around like a drunk. But if I get it centered on the plane, get the shoot signal, then it always hits. My problem is to get it on the plane. But still it is an improvement on that funnel w/ the + and two dots.
Razor18 Posted April 17, 2020 Author Posted April 17, 2020 Bouncing around was already fixed in Beta. Funnel and dots were always for targets not locked with radar. If you lock, you will get a pipper instead.
CBStu Posted April 18, 2020 Posted April 18, 2020 Bouncing around was already fixed in Beta. Excellent so I will get the fix one day in stable. Thank you.
Recommended Posts